Originally posted by Nyria
I took criticism (I think flaming would overstate the tone of the posts) for essentially saying in another thread that those who agree to follow detailed build plans are essentially being other people's bitches/monkeys. And you don't have to be to be part of a successful team.
Some of my players are on a very good team whose owner wrote up general build plans, to whom I sent a "mail PM" saying I'd follow a lot of what he wanted but not everything and gave reasons for I was going to do differently when it was significant. He didn't indicate a problem, and the team and my players have done very well. He and I chat occasionally on here and his latest comment regarding my builds was "keep doing what you've been doing."
It's right now my perfect scenario as an agent: I'm building players on his team, taking many of the owner's suggestions but going a different route when his suggestions don't make sense to me or don't fit the type of player I was trying to build, such that I do feel like they're my players, and contributing to a winning team.
It can be done without letting someone else spend your flex.
I have other players on lesser teams, including one I'm the main person who does day-to-day stuff for including game plans, and I get to build them completely as I want...and while they aren't great teams and I'm not at this point more than a passable coach, they aren't really bad, either. And maybe I'll learn to truly be a good coach with the experience I get on the one I coach.
There's no way to stop the people who do make the agents their monkeys, spending their flex to build players exactly the way the owner or coordinator wants, except to try to spread the word that agents shouldn't be willing to do that.When Steve reset Tropic Thunder for Season 11, everyone was given relatively detailed build plans. It's the same as when Steve discussed QB build plans. It might not be the best for the game - but it doesn't mean that it isn't currently the most optimal way of coaching. As an owner I am going to do everything in my power to win as many games as possible (including spamming QB rollouts in early rookie), even though it is not good for the game.
Personally I don't see how people have time to go through everyone's build. I think the problem here is slightly overstated. You look at the current rookie tier - in the top 10, only Siberian (a new owner team), Cunning, and Mutley's Turtles would have this issue. The other 7 teams are pretty much teams with 1 - 2 player builders. It's no surprise - because teams that build in a coordinated fashion tend to outperform teams that do not. Honestly, with how good people have got at building players, the best way to compete nowadays is to build most of the team yourself.
#1 Rookie - mostly two player builders
#1 Soph - one player builder built half the team
#1 Seasoned - one player builder built over half the team
#1 J-Man - one player builder built more than 2/3rds of the team
#1 Pro - one player builder built almost half the team
#1 Vet - one player builder built more than half the team (I'm not going to speculate on who the other agents are

)
I agree it's not great for the game that too much of the cost of the game is on player building. I don't think the flex model at this point is going to be changing though. If anything, the bigger problem right now is that the game is too heavily favoured towards one-agent teams, instead of multi-agent teams.