Originally posted by Spread-em offense
but that sounds so boring to me. The thrill of getting the build right by considering the ALG's is fun to me.
I have never used the VPB play builder on GLB however I do use the ALG script that tells me how many I will get up until the end build.Spread,
check this video out, (
http://youtu.be/D_uTQln1t5w) though this isn't GLB2, I built a virtual player builder into my scout tool, and you will see as you change traits/phycicals etc your build caps all are affected which allow you to scope your end build out. Obviously that is the hardest strategy imo to determine a players build. From there is you are only give X points in your career and you cannot spend into all fields you have to decide what is important and what isn't important. Also my largest point is all levels of GLB2 are competitive so you have to keep your build relevant along the way, you won't see all speed WR with no points in any other fields because that is what you 'have' to do. Also you won't find dumped farm teams in GLB2 due to build process. They might not gameplan, they might not try, but it isn't because of the builds its because someone doesn't want to run the team.
GLB1 farm teams are solely caused by the build process.