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Xavori
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Originally posted by Adderfist
Then show me the games where they get stuffed. I can tell you there's no way to completely shut down a rushing QB.


http://glb2.warriorgeneral.com/game/game/54840

Coronal Mass Ejection ran for 3412.5 yards and 56 TD's during that season.

In that game he 54.5 yards and no TD's.

That work for ya?
 
Jampy2.0
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Originally posted by mutleyddmc DTD
I think maybe some kind of solution should be and this would effect everyone one not just GL rushes. A penalty for running the same play out of the same formation too much. If you lined up in a formation and ran the same play 8/10 you really think the defense isn't going to learn what's going on?

So maybe a penalty to the offense would help balance any "OP" play


How does this work when the defense can run 1 play for the entirety of the game?

not fair.

 
william78
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Originally posted by Xavori
That said all the formations you've mentioned involve at least one receiver flanked out. The Patriots did not run a true goalline nor did the Falcons (except in short yardage). I'm all for a playbook that gives teams the option of two tight two back. (Before that I'd actually like to see some pass plays from a goalline formation to add diversity but I digress).


Wrong. The Patriots ran a clinic on all the fun ways you can line up in two TE's.

And ya, I'd love to see pass plays from goal line. And then I want to see a true single wing offensive set


Actually the Patriots ran a two tight end offense, as you point out. They did not run a goal line offense (which has 3).

http://www.nfl.com/news/story/09000d5d8298aeb2/article/two-tight-end-formations-will-hit-nfl-by-storm-in-2012
Video shots of the Patriots Two Tight end sets from NFL.com ..... show me which of those screen shots represents a goalline formation? It's two tight ends, 1 back , 2 WR's from a personnel perspective, which they used a variety of ways that you simply can't do in GLB.


Also I generally don't care about comments like SNARK, one thing that always frustrates me is just general incivility in a suggestions board.

 
Jampy2.0
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pats didnt win the sbowl so who cares
 
TxSteve
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Originally posted by Xavori
http://glb2.warriorgeneral.com/game/game/54840
Coronal Mass Ejection ran for 3412.5 yards and 56 TD's during that season.
In that game he 54.5 yards and no TD's.
That work for ya?


Looks to me like Coronal Mass Ejection only ran GL roll out 2 times... - and he averaged 18 yards per carry
http://glb2.warriorgeneral.com/game/replay/54840/3514086 - 26 yards
http://glb2.warriorgeneral.com/game/replay/54840/3514188 - 10 yards

As for Rodney Landers - he only ran 3 GL roll out strong plays... and he averaged ~16 yards per carry
http://glb2.warriorgeneral.com/game/replay/54840/3514195 - 12 yards
http://glb2.warriorgeneral.com/game/replay/54840/3514304 - 16 yards
http://glb2.warriorgeneral.com/game/replay/54840/3514468 - 22 yards


This is your evidence?? that you held a QB to 18 yard per carry and 16 yard per carry???


I do understand the problem though...you apparently don't actually watch any of the games! Now everything has become clear!

 
HayRow
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http://glb2.warriorgeneral.com/game/game/38798

'ol adder did a solid job here
 
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Originally posted by Jampy2.0
How does this work when the defense can run 1 play for the entirety of the game?

not fair.



It would work for everything. defense and offense

i'm just talking mainky offense here as thats what the discussion is, but if you look at when I first suggested, I said it would help balance any thing that was 'OP'
Edited by mutleyddmc DTD on May 19, 2014 01:17:54
 
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Originally posted by Xavori
I suspect any setting of n that hits a team like Yorick would likely hit every other team just as often. I hate when the game calls back to back plays, and I really hate when it calls the QB rollout back to back as it utterly wrecks my team's stamina which tends to lead to a lot of 5 yard losses on the second run. But I don't get to decide that. The sim does.

Which of course is the biggest problem with this idea (that I once upon a time proposed as well). We don't get to pick the plays that get called with any kind of precision, so it doesn't make sense to penalize us just because the sim keeps rolling the same number on the dice.


Thats why you have a n number where it fires, and it can also get reduced as such. That was it is likely not to just be the roll of the dice and more your play calling.

Lets say a total of 10 is needed in 20 plays

If a play is called that is 1. If it is called again straight after it gets doubled adding 2 on to. So 3 total. And so on so if its called 3 times in a row that is 4 added making 7 in 3 plays.
However if its not consecutive it just adds 1 each time. So you'd have to have it rolled probably 7-10 times in a 20 play span to get penalized. Well thats probably not going to be the dice, thats going to be your spamming.
 
bhall43
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Originally posted by Xavori
http://glb2.warriorgeneral.com/game/game/54840

Coronal Mass Ejection ran for 3412.5 yards and 56 TD's during that season.

In that game he 54.5 yards and no TD's.

That work for ya?


5 gl qb strong roll outs for 86 yards. Congrats on proving our point.
 
Xavori
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Originally posted by TxSteve
I do understand the problem though...you apparently don't actually watch any of the games! Now everything has become clear!


No. The problem is that I watched every single game of Yorick's last season, and not only did we not win them all, our QB's got shut down in practically every one of our losses. 'Tis why I made the offseason changes I did that included adding a 3rd HB, more other blockers, and started pushing for more running skills from those HB's.

I don't wanna lose any more games just because we're playing a DC who's less into whining and more into actually learning how to play, and hence, can shut down that play that apparently is unpossible to shut down.

 
Xavori
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Originally posted by bhall43
5 gl qb strong roll outs for 86 yards. Congrats on proving our point.


*sigh*

Talk about moving goal posts. Holding a rushing QB scoreless isn't good enough...

So if QB rollout is so stupidly OP that Corndog needs to drop everything to fix it, why isn't every team that runs it undefeated? Especially a team like Yorick was last season for whom it really was the major weapon?

Apparently all those games where Quincy didn't score a TD never happened, and I can just undo all the stuff I changed and go to a 100% QB rollout spam and win all my games by bazillion of points, right?
 
Xavori
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Originally posted by HayRow
http://glb2.warriorgeneral.com/game/game/38798

'ol adder did a solid job here


Seriously? Edge 2 Buzz. That's a new one.
 
Xavori
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Originally posted by mutleyddmc DTD
Thats why you have a n number where it fires, and it can also get reduced as such. That was it is likely not to just be the roll of the dice and more your play calling.

Lets say a total of 10 is needed in 20 plays

If a play is called that is 1. If it is called again straight after it gets doubled adding 2 on to. So 3 total. And so on so if its called 3 times in a row that is 4 added making 7 in 3 plays.
However if its not consecutive it just adds 1 each time. So you'd have to have it rolled probably 7-10 times in a 20 play span to get penalized. Well thats probably not going to be the dice, thats going to be your spamming.


But we're back at my point that I don't have enough control of playcalling. Yorick's inside running is 5 or 6 plays depending on what I think my opponent will be like, with 5 outside running plays. Ideally I want equal spread across all plays because my offense is set up so that a team that stops one thing will be open to something else. I have never gotten that ideal as the sim is extremely streaky in play calling.

Conversely, my defenses are now 4 calls per formation except Yorick which is 5. If an offense comes out in nothing with nothing but 3 WR pass and run plays, my 4 possible defenses are going to get called a bunch, and not only can I really not do much about it, I'm not the one who set up the conditions that led to such limited playcalling because the offense, not defense, determines formations.
 
bhall43
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Originally posted by Xavori
*sigh*

Talk about moving goal posts. Holding a rushing QB scoreless isn't good enough...

So if QB rollout is so stupidly OP that Corndog needs to drop everything to fix it, why isn't every team that runs it undefeated? Especially a team like Yorick was last season for whom it really was the major weapon?

Apparently all those games where Quincy didn't score a TD never happened, and I can just undo all the stuff I changed and go to a 100% QB rollout spam and win all my games by bazillion of points, right?


You were the one touting that game bro. Sorry if we all laugh at you for touting holding a play to 17 ypc.
 
Xavori
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Originally posted by bhall43
You were the one touting that game bro. Sorry if we all laugh at you for touting holding a play to 17 ypc.


I don't care about ypc for QB's...or honestly HB's if we're at it.

I care about can I win the game or not.

0 TD's is a win.

If you want participation ribbons for YPC I don't know what to tell you. I mean, Quincy could (and this season will) pick up 20+ YPC running QB Slams at this point if people don't bother to defend inside runs.
 
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