- Fixed a bug with Punt Coverage team pathing where certain players would sometimes miss an intermediate pathing target and turn around
- Improved AI for lead blockers by adding a new system to generate dynamic lead blocking paths further downfield after the initial scripted path is complete, that tries to not get too far ahead of the runner and prioritize downfield blocks better
- Fixed 3-4 Cover 4 play to better match play art
- Increased energy/morale loss from being tackled, especially from a power hit
- Increased balance loss modifier when at low energy
- Greatly decreased the difficulty of awareness rolls for zone defenders to sniff out screen passes
- Increased minimum duration QB must have held the ball before being able to throw, to help keep from having crazy "instant" passes that would be impossible for anyone to actually do
- Increased base activation chance of Spin ability from 15/25/40% to 20/30/50%, changed its in-game activation and direction calculations conditions to be the same as juke, and shortened the first step duration for its animation to make it a quicker move overall
- Adjusted zone defenders to play a shallower base zone position if a play is designated as a short or run defense
- Fixed LB drop step handler to respect player specified tags for short/run defenses, as opposed to only default tags
- Decreased max miss offset variance for inaccurate passes, but increased pass consistency roll difficulty a bit
- Decreased halftime energy refill
- Reduced defensive bonus from matching play run/pass tags to offensive play call
- Reduced bonus from matching a run play tag if not also matching inside/outside run
- Reduced effects of weather a bit
- Increased weather-related bonuses on Home Town Hero and Road Warrior abilities