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Forum > Game Changes Discussion > Proposed Changes > GLB Revised Training System Changes
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Warlock
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Originally posted by Catch22
it's actually not that expensive BP to have a full set of 2nd piece of EQ that you can swap out all you want.

150 bonus tokens. Once you do that, you can swap out four pieces as many times as you want. 15 if you just want to do one piece, 45 for two, 90 for three.


Kind of a bad change... basically if you spend the BT for an additional set of EQ, you have the ability to change that set for free, on the fly (since you get a refund for selling it back). That kind of defeats the purpose of not wanting people to change builds from game to game.

I misread it originally and thought that it was 15 BT per item for the second set (60 total), 30 per item for the third set (120 total), etc... that made more sense to me. It allows some flexibility, but you wouldn't see people completely changing their builds from game to game.
 
Catch22
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Originally posted by Warlock
Kind of a bad change... basically if you spend the BT for an additional set of EQ, you have the ability to change that set for free, on the fly (since you get a refund for selling it back). That kind of defeats the purpose of not wanting people to change builds from game to game.

I misread it originally and thought that it was 15 BT per item for the second set (60 total), 30 per item for the third set (120 total), etc... that made more sense to me. It allows some flexibility, but you wouldn't see people completely changing their builds from game to game.


Yea, I'll talk with Bort - might have to increase the cost. 150 might be too cheap. Either that or only refund 1/2 the bonus tokens if you sell it back.
Edited by Catch22 on Apr 18, 2010 14:28:53
 
Triple_A
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So now builds and AI Tactics are have taken a hit and you can win a game by buying more morale and selling more popcorn?

How do you get rid of the blue frowns, SELL MORE FRIGGIN POPCORN.
 
Theodor
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Originally posted by Catch22
Yea, I'll talk with Bort - might have to increase the cost. 150 might be too cheap. Either that or only refund 1/2 the bonus tokens if you sell it back.


When you talk with Bort, please dress the need that "some players may want an option to reset the standard EQ at the off season". It'll solve some problems.
 
QB Eater
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Originally posted by Triple_A
So now builds and AI Tactics are have taken a hit and you can win a game by buying more morale and selling more popcorn?

How do you get rid of the blue frowns, SELL MORE FRIGGIN POPCORN. o_O


I doubt this will be the case. The $1,000,000 question is how much does morale really affect performance anyway? Is there really going to be that much difference between starting out a game with +5 morale in reserve versus +10 morale in reserve? Will your poorly built lvl 50 DE be able to own my well built lvl 50 OT if you have +5 in morale reserve more?

Who knows but I doubt it. I remember when Chemistry was introduced to try and stop people from gutting and merging (didn't work...but that's another story) and people complained so much that the effects of Chemistry were watered down to the point that unless your Chem is far below 50 it really has no effect. I bet the same thing will happen with Morale.
 
Catch22
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Originally posted by Theodor
When you talk with Bort, please dress the need that "some players may want an option to reset the standard EQ at the off season". It'll solve some problems.


Not sure what you are asking there, don't understand.
 
Theodor
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Originally posted by Catch22
Not sure what you are asking there, don't understand.


http://goallineblitz.com/game/forum_thread.pl?thread_id=3952693&page=3#35217833

 
BP
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Originally posted by Catch22
it's actually not that expensive BP to have a full set of 2nd piece of EQ that you can swap out all you want.

150 bonus tokens. Once you do that, you can swap out four pieces as many times as you want. 15 if you just want to do one piece, 45 for two, 90 for three.


ugh, see..this is my personal problem, I guess I'm just not smart enough to play this game anymore. This is so complex catch, with so many alternatives and trading this for that...you do know that none of us really signed up for for something this complicated.

I'm a pretty sharp dude and I can't wrap my head around all the possibilities yet.

Is there any change you personally could make a video explaning the changes step by step maybe with some player building "tips" so we all don't get lost. Nothing dramatic, 5 minutes with some visuals.

I don't think the changes are making people quit it how overwhelming it is. These 50 page long threads don't help much either. Please, before you say people aren't quitting...One team that's in the lower cap leagues is splitting up now and retiring (50 dots), we were going to build another team this offseason and roll dots (50 dots) and that's been cancelled...I know of 3 people who are just selling their team and maybe 40 who are either quitting or not spending money any more. Right there BP knows 150-200 dots that are going to be retire (that's like $10,000 of flex for borty) Maybe it's the fear of the unknown big dog, but this is very overwhelming and none but the top 1% of all time/money spenders are able to spend the time and figure this out or care to.

Help plz?
 
QB Eater
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I like the idea of a training video to explain this and all the various options!!!!
 
Catch22
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Originally posted by Theodor
http://goallineblitz.com/game/forum_thread.pl?thread_id=3952693&page=3#35217833



Would probably be hard to code, I'll have to see if Bort thinks he can do it.
 
odt
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I ask this again: are the base training percentages still going off the same formula as before and when will we have the real numbers to work with?
 
kuaggie
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Originally posted by Catch22
Would probably be hard to code, I'll have to see if Bort thinks he can do it.


not at all- just reuse the code bort is using to introduce regular equipment next season......think about it.
 
tonylieu
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Originally posted by BP
ugh, see..this is my personal problem, I guess I'm just not smart enough to play this game anymore. This is so complex catch, with so many alternatives and trading this for that...you do know that none of us really signed up for for something this complicated.

I'm a pretty sharp dude and I can't wrap my head around all the possibilities yet.

Is there any change you personally could make a video explaning the changes step by step maybe with some player building "tips" so we all don't get lost. Nothing dramatic, 5 minutes with some visuals.

I don't think the changes are making people quit it how overwhelming it is. These 50 page long threads don't help much either. Please, before you say people aren't quitting...One team that's in the lower cap leagues is splitting up now and retiring (50 dots), we were going to build another team this offseason and roll dots (50 dots) and that's been cancelled...I know of 3 people who are just selling their team and maybe 40 who are either quitting or not spending money any more. Right there BP knows 150-200 dots that are going to be retire (that's like $10,000 of flex for borty) Maybe it's the fear of the unknown big dog, but this is very overwhelming and none but the top 1% of all time/money spenders are able to spend the time and figure this out or care to.

Help plz?


It will be simple with the new mock-up interface
 
Catch22
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Originally posted by odt
I ask this again: are the base training percentages still going off the same formula as before and when will we have the real numbers to work with?


Yes. Bort's never published what the training percentages were, I doubt he does so this time around either. It'll be the same as it currently is - it will show you an approximate gain when training an attribute based on what level the attribute is.
 
reddogrw
HOOD
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Originally posted by Catch22
Originally posted by odt

I ask this again: are the base training percentages still going off the same formula as before and when will we have the real numbers to work with?


Yes. Bort's never published what the training percentages were, I doubt he does so this time around either. It'll be the same as it currently is - it will show you an approximate gain when training an attribute based on what level the attribute is.


will that percentage change as you roll through the multiple training options we have to choose from now? currently, there are only 3 types now
 
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