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Forum > Goal Line Blitz > Q&A Archives > January 16th Q & A Discussion Thread
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Catch22
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Originally posted by kurieg
Has there been any/much thought about the speed/acceleration curves for upper level players in GLB? It's really too easy imo to build a player that can go from start to max speed nearly instantly. The First Step boost was kind of a minor bump/change, but the overall problem is 0-max in 1-2 ticks. This affects all kinds of things, including swarming D's, but also the pass rush (WRs get downfield very fast, etc.)



I agree with this but it's not something we've talked about a lot. Thoughts Bort?
 
Polorl69
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Originally posted by kuaggie
Does bort have any plans to make lower level league games more playable/offensively, defensively balanced? At the moment, it seems whoever has the best O-line and HB/rushing QB wins every game w/o fail.


yeah stop slow building WR's!
 
DL24
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Originally posted by kuaggie
Does bort have any plans to make lower level league games more playable/offensively, defensively balanced? At the moment, it seems whoever has the best O-line and HB/rushing QB wins every game w/o fail.


Unfortunately, not always the case

But I rather like the notion that the team who can most effectively run the ball/eat time off the clock win the game -- that's a very popular way to win games in real life.
 
Catch22
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Originally posted by CoachL
my problem is my team is in cap 18 and if we win every league championship from now on it iwll take me at least 8 seasons by that time all my players will have to be retired would bringing back the A leagues help teams out that don't want to demote and make it to the pros

will Bort ever bring back the A leagues?


Probably the not. The goal should be to have a plan in place and recruit well for when your team makes it to the higher levels. It's a lot of work but it is feasible.
 
kuaggie
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Originally posted by Catch22
That's tough because so many players slow build their players and at the lower levels it's usually uber strength/uber speed that wins the day. We'd almost need separate code for different levels in order for that to be a possibility and I'm not sure that's feasible.


that's what i was suggesting . Maybe some form of alt-code to let eager OCs such as myself actually benefit from gameplanning
 
the man of doom
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Originally posted by Polorl69
yeah stop slow building WR's!


yes

re recruit an entire receiving unit and QB each season
 
pottsman
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Any chance of giving some user control on clock management? Bleed the play clock, semi-hurry up...let them set a degree of pace to control TOP and how much you can score.
 
Ocho_CinCo
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Originally posted by Catch22
Bort answered this in the Q & A - it's because it would make the pbp too long and unreadable.


how about having it in a separate tab or drop down ?
 
r87
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Originally posted by Bort
Originally posted by Catch22

I'm pretty sure that development of the baseball game will not commence until the football game has reached a stage where it is either out of beta or very close to being out of beta.


We'll be assembling a dev (and support) team specifically for the baseball game, actually. I'll be taking more of a design and supervisor type role on that than nitty-gritty.


sup thorn sup
 
DL24
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Originally posted by Catch22
Originally posted by CoachL

my problem is my team is in cap 18 and if we win every league championship from now on it iwll take me at least 8 seasons by that time all my players will have to be retired would bringing back the A leagues help teams out that don't want to demote and make it to the pros

will Bort ever bring back the A leagues?


Probably the not. The goal should be to have a plan in place and recruit well for when your team makes it to the higher levels. It's a lot of work but it is feasible.


You can get out of the Minor League cloud in 4-5 seasons -- which still is too long imo.
 
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Originally posted by r87
sup thorn sup


stop spamming
 
Catch22
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Originally posted by pottsman
Any chance of giving some user control on clock management? Bleed the play clock, semi-hurry up...let them set a degree of pace to control TOP and how much you can score.


Discussed but not high on the list of current priorities as it'd take a bit of time to code/test/implement.
 
kuaggie
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Originally posted by the man of doom
yes

re recruit an entire receiving unit and QB each season


well even so, I have yet to see any dominant QB or WR in low level leagues from anyone, yet these http://goallineblitz.com/game/player.pl?player_id=1624672&playoffs=0

are nothing special or even commonplace
 
r87
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Originally posted by DL24
Originally posted by Catch22

Originally posted by CoachL


my problem is my team is in cap 18 and if we win every league championship from now on it iwll take me at least 8 seasons by that time all my players will have to be retired would bringing back the A leagues help teams out that don't want to demote and make it to the pros

will Bort ever bring back the A leagues?


Probably the not. The goal should be to have a plan in place and recruit well for when your team makes it to the higher levels. It's a lot of work but it is feasible.


You can get out of the Minor League cloud in 4-5 seasons -- which still is too long imo.


Teams advance faster than players can level up...there's no workaround for that.
 
DL24
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Originally posted by kuaggie
Originally posted by Catch22

That's tough because so many players slow build their players and at the lower levels it's usually uber strength/uber speed that wins the day. We'd almost need separate code for different levels in order for that to be a possibility and I'm not sure that's feasible.


that's what i was suggesting . Maybe some form of alt-code to let eager OCs such as myself actually benefit from gameplanning


So, make secondary attributes unimportant in the Minors?

You can be a well-rounded team at any level these days, but you may have to sacrifice a small amount of end-build quality to do so.
 
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