Originally posted by Bort
Originally posted by Deathblade
Originally posted by AngryDragon
Those dead zones for fakes should also be key zones for good tacklers vs poor tacklers. A good tackler should be able to wrapup a HB from this angle and roll him to the ground but a poor tackler should only push him off his path a bit imo.
Oh shit...
Tackling from the front requires mostly strength, with some tackling ability, while tackling from the back requires almost all tackling ability, and little strength, with a gradient scale between them.
Mind = Blown
Actually, would be very easy to implement. Just have a "tackle from front" ability formula, and a "tackle from behind" ability formula, and average between them with a coefficient based on velocity vector differences.
oh snap...toss that into production on the test server bort and see how it does...
Originally posted by Deathblade
Originally posted by AngryDragon
Those dead zones for fakes should also be key zones for good tacklers vs poor tacklers. A good tackler should be able to wrapup a HB from this angle and roll him to the ground but a poor tackler should only push him off his path a bit imo.
Oh shit...
Tackling from the front requires mostly strength, with some tackling ability, while tackling from the back requires almost all tackling ability, and little strength, with a gradient scale between them.
Mind = Blown
Actually, would be very easy to implement. Just have a "tackle from front" ability formula, and a "tackle from behind" ability formula, and average between them with a coefficient based on velocity vector differences.
oh snap...toss that into production on the test server bort and see how it does...





People complained, thinking their guy was getting burned or not following their settings, when he was really just playing underneath.
It goes both ways but I do agree that whining should be ignored. 






















