Originally posted by Modok
Originally posted by Bort
Originally posted by Mat McBriar
Originally posted by Bort
Originally posted by Modok
Bort, you had mentioned a few weeks back of possibly making a change to the First Step SA. Any word or plans regarding this?
I was discussing it in the pass rush thread earlier. It seems to work pretty well like I was thinking; will probably go with it, with a couple adjustments.
For the love of the GLB Gods, make sure to test your First Step changes w/ a Julius Dee clone. I don't need to see the results, just need to avoid the angst of blocking that 'animal'
(on a lighter note I'm like 7 Bort posts behind, slow down for me to catch up )
One of the DE's I use on the test server is pretty studly. TBH, the first step update didn't do anywhere near as much as just making the QB throw more slowly. Adding a single tick to the throw duration increased sacks by a magnitude of about 6 or 7. Similar results when making the vision check to see the defender coming and throw it away was made much harder. Sacks+++. Without that, and just the first step update, minor difference.
And tbh, Good OT's shut Dee down. It was the all STR and a little blocking OT's that couldnt walk and chew gum that had issues.If you review the Minnesota Marauders vs Alpine Golfers scrimmage from this season (was a tourney game) he recorded 0 sacks and 0 hurries going against bigtisme's brute of an OT. That doesn't mean he wasn't highly disruptive against the passing game.
My fear under the new changes is that while sacks/hurries may not increase drastically, the general disruptiveness will be increased to a point where the passing game is trash, even w/ top built OTs.