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Forum > Pacific Pro League > Oceania Conference > SEASON 7: Postgame Handshake Thread...
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meeka
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If this was Everquest Sony would say "everything is working as intended". Guess so did our gameplan against Mata-Utu

P.S. As I reread this it sounds like a jab at the Voodoo team and in no way is meant as that, they flat out kicked our butts and my hats off to them. Was more meant in jest. Like the Gods and alot of other teams we have alot of work to do to figure all this out. Good luck to everybody as this season progresses.
Last edited Jan 10, 2009 13:21:33
 
fnordish
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lol This game is like any other MMOG. The mass of interconnected actions is a bit hard to code, decently harder then that to test/debug, and a bitch and half to actually balance well. I completely agree the sim can make me want to pull my hair out at times. I still find I enjoy my time here in excess of the frustration it causes me.
 
turnit643
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Originally posted by gambrinus843
Originally posted by turnit643


GG 'Noks


GG for you guys, thats for sure. As long as Bort doesnt Nerf your two plays you should be unbeatable. Not to take away from you guys, you found what works and use it, but I am really getting tired of this sim. I scouted you guys very well, knew exactly what you were gonna run, and set up my defense with 2 specific plays in mind that needed to be contained and those two plays still resulted in 5 of your 6 TD's. At this point Im getting sick of putting the time into this site only to have the results not really show any relevance to the gameplan being set. I mean you ran the same play 5 times in a row and I had a specific Defense put in to counter that play, and the results were 24 yards, 23 yds, 6 yds, 0.5 yds, 26 yd TD. Whats the point of gameplanning if you cant stop one play ran over and over again....sorry, Im just pissed. I expected a loss, but the fact that I spent hours coming up with a specific gameplan to counter 2 friggin plays only to have them both still work to damn near 100% success is ridiculous.


Well, sorry to see you are having trouble with it. We all are. The keeping optimistic part is the toughest.

As for us and our "two plays", I think that's probably overstating things a bit. We didn't "Honolulu" you guys and just run the same play over and over. That one series where pitches kept getting called was not by our design - we had percentage calls in - they just kept coming 5 times in a row, and they were working, won't apologize for that - not after the frustration we've been through ourselves getting anything on offense to gain yards. I haven't poured through the PBP to look specifically, but I'm pretty sure you guys ran some pitches too, no?
Last edited Jan 10, 2009 13:27:11
 
McGruffHawk
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Originally posted by gambrinus843
Originally posted by turnit643

GG 'Noks


GG for you guys, thats for sure. As long as Bort doesnt Nerf your two plays you should be unbeatable. Not to take away from you guys, you found what works and use it, but I am really getting tired of this sim. I scouted you guys very well, knew exactly what you were gonna run, and set up my defense with 2 specific plays in mind that needed to be contained and those two plays still resulted in 5 of your 6 TD's. At this point Im getting sick of putting the time into this site only to have the results not really show any relevance to the gameplan being set. I mean you ran the same play 5 times in a row and I had a specific Defense put in to counter that play, and the results were 24 yards, 23 yds, 6 yds, 0.5 yds, 26 yd TD. Whats the point of gameplanning if you cant stop one play ran over and over again....sorry, Im just pissed. I expected a loss, but the fact that I spent hours coming up with a specific gameplan to counter 2 friggin plays only to have them both still work to damn near 100% success is ridiculous.


In fairness to my team, we haven't run those plays the last 3 seasons, until the last couple of games, and we wouldn't have run them this game if we hadn't seen something in your defensive setup that indicated they would work. We spent time game planning as well, and it looks like our scheme (and players) simply beat your scheme and players.

That being said, the SIM this season is crap. You won't get an argument from me, or many other owners as well, and earlier this season I was *this* close to quitting myself. Very frustrating.

But like Gotmilk says, its the SIM we've been given, and we'll all keep fighting it until we get it figured out. The good news is that its obvious that Bort has noted the early season inconsistencies and is still working behind the scenes to address them. Look at Adam Avalances production the last two games as an example, or the fact that elusive backs haven't completely sucked donkey balls in recent games . . . By the end of the season, I predict we'll have a SIM engine that looks almost identical to last seasons.
 
McGruffHawk
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Originally posted by turnit643
Originally posted by gambrinus843

Originally posted by turnit643



GG 'Noks


GG for you guys, thats for sure. As long as Bort doesnt Nerf your two plays you should be unbeatable. Not to take away from you guys, you found what works and use it, but I am really getting tired of this sim. I scouted you guys very well, knew exactly what you were gonna run, and set up my defense with 2 specific plays in mind that needed to be contained and those two plays still resulted in 5 of your 6 TD's. At this point Im getting sick of putting the time into this site only to have the results not really show any relevance to the gameplan being set. I mean you ran the same play 5 times in a row and I had a specific Defense put in to counter that play, and the results were 24 yards, 23 yds, 6 yds, 0.5 yds, 26 yd TD. Whats the point of gameplanning if you cant stop one play ran over and over again....sorry, Im just pissed. I expected a loss, but the fact that I spent hours coming up with a specific gameplan to counter 2 friggin plays only to have them both still work to damn near 100% success is ridiculous.


Well, sorry to see you are having trouble with it. We all are. The keeping optimistic part is the toughest.

As for us and our "two plays", I think that's probably overstating things a bit. We didn't "Honolulu" you guys and just run the same play over and over. That one series where pitches kept getting called was not by our design - we had percentage calls in - they just kept coming 5 times in a row, and they were working, won't apologize for that - not after the frustration we've been through ourselves getting anything on offense to gain yards. I haven't poured through the PBP to look specifically, but I'm pretty sure you guys ran some pitches too, no?


Just looking at the simple greasemonkey script reveals we run inside, off tackle, and outside about equally . . . far cry from one or two plays over and over. In fact our playbook had equally amounts of inside runs and outside runs and a plethora of passing plays. I hate even talking about it, for fear of revealing something to future opponents, but I feel a little bit like you are accusing us of exploiting the SIM by running pitches when everyone knows that this is the season of the power run. Still, there's nothing there that good teams won't readily discover on their own.
 
Mystico3
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Originally posted by meeka
If this was Everquest Sony would say "everything is working as intended". Guess so did our gameplan against Mata-Utu

P.S. As I reread this it sounds like a jab at the Voodoo team and in no way is meant as that, they flat out kicked our butts and my hats off to them. Was more meant in jest. Like the Gods and alot of other teams we have alot of work to do to figure all this out. Good luck to everybody as this season progresses.


good edit...I almost got here in time!!!
Last edited Jan 10, 2009 13:51:53
 
Mystico3
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Originally posted by meeka
GG Mata-Utu, that was just a total old fashioned ass kicking you gave us At least you didn't leave us thinking one thing in particular needs improving.


GG Meeka/ Fiji.

Honestly think something must have gone haywire with your settings, was a pretty balanced matchup on paper
 
gambrinus843
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Originally posted by turnit643


Well, sorry to see you are having trouble with it. We all are. The keeping optimistic part is the toughest.

As for us and our "two plays", I think that's probably overstating things a bit. We didn't "Honolulu" you guys and just run the same play over and over. That one series where pitches kept getting called was not by our design - we had percentage calls in - they just kept coming 5 times in a row, and they were working, won't apologize for that - not after the frustration we've been through ourselves getting anything on offense to gain yards. I haven't poured through the PBP to look specifically, but I'm pretty sure you guys ran some pitches too, no?


Didnt mean for it to come across as a knock on you guys at all Turnit and Mcgruff, just frustrated with the way things are going this season, and the fact that our Elusive HB that had 2,000 yards last season in the same league while splitting carries has been practically neutered this season, and I knew exactly what plays where going to kill us and there wasnt a damn thing that could be done about it. I am just frustrated with the sim in the fact that even when you set up to stop a particular attack, and the opponent uses that attack, it will still work if the numbers deem so. I mean the times when 1 WR blocked 3 players is absolutely maddening, and to be frank, there is not a damn thing I can do about it. Thats the worst part, you sit here and put all the time into it when in the back of your mind you realize its not going to make a lick of difference. And then on the other hand, we have 190 Lb "Power backs" yea.... that cant be tackled. It just makes it really hard to come back the next day and want to bother putting the time in when you know there is little that will make a difference. IMO there was just no way we were going to stop those pitches, and I wouldnt have a problem with it if we were a team that was severely outmatched, or rebuilding, but according to the Team comparisons, we are on even ground, we have done alot of research into our builds, and I guess Im also just getting really frustrated over the fact that my team is more than content to just sit back and let me and 1 or 2 other guys do all the work with no friggin input at all from the rest of them. Thats what is really driving me nuts. I need to replace some of these guys who just sit on their asses and own a player without contributing a single thing to the teams success, but there is just no way to replace them and maintain a high level of players on the team, If I do that we are going to get relegated back to the bottom quickly.
 
gambrinus843
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Originally posted by McGruffHawk

Just looking at the simple greasemonkey script reveals we run inside, off tackle, and outside about equally . . . far cry from one or two plays over and over. In fact our playbook had equally amounts of inside runs and outside runs and a plethora of passing plays. I hate even talking about it, for fear of revealing something to future opponents, but I feel a little bit like you are accusing us of exploiting the SIM by running pitches when everyone knows that this is the season of the power run. Still, there's nothing there that good teams won't readily discover on their own.


Again, I think I chose my words wrong, Im not saying you only run 2 plays, just that those were the only two plays I knew coming into the game I needed to worry about. I was fine with the way my Defense would handle the rest of the plays, but I knew if we couldnt stop those 2 plays, that we would give up 40 pts, and sure enough of the 45 pts, 35 of them came off of those type of plays. Not being disrespectful, as you guys obviously deserved the win, just venting a little bit so I dont go crazy and sell the team on a whim lol. It just drives me crazy because this roster has won championships, has been promoted several times, and now all of a sudden we have a game with 80 yards of total offense, and start the season off what appears to be 1-5 and all but elimated from playoff contention before the midway point. And all this without much roster turnover. I hate the fact that the sim changes mid season, and makes it nearly as if its two different seasons within a season. And The fact that Bort makes the changes sway so heavily in one type of builds favor each season is maddening. Especially since we can not redistribute our pts when he makes changes to the sim, and at our levels there is really no way to fix your build much, you just have to hope for your turn on the lottery system that is Bort's Nerfing wheel of doom.
 
Mornacale
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In the search for a little bit of positivity in this thread: as bad as the sim can be, I've found that it is much more enjoyable to watch this season. It's starting to look like actual football being played, rather than crazy spastic dots.
 
gambrinus843
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Originally posted by Mornacale
In the search for a little bit of positivity in this thread: as bad as the sim can be, I've found that it is much more enjoyable to watch this season. It's starting to look like actual football being played, rather than crazy spastic dots.


Agreed, I can actually enjoy watching the games this season which to me is a first, the only problem Im having is the Kickoffs. Kickoffs cut out as soon as the Returner gets the ball. Tonga fumbled a Kickoff return and all I got to see was the Kick and then all of a sudden our offense was on the 35????
 
McGruffHawk
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Sorry tom accuse you gam . . . I was sensitive because we've worked pretty hard against the SIM this season to get a decent game out of our offense, and it felt a little like that was being taken away from us.

But I've got your back on the SIM changes. Totally right on.
 
turnit643
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No worries gam.

Lots of frustration to go around this season.

Good luck the rest of the way.
 
turnit643
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Originally posted by CableJelly
Wow, someone was bored. Funny, but bored.



Did I mention funny?


Bored and unable to sleep at 3:00am.
 
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Yeap..Everyone is with everyone on Bort's crazy crazy plans..

You really DO need to just hope the wheel of bort lands on your players build..

Speed and Agility DE's are all but nerfed, WR's, RB's...Anything that has to do with speed is pretty much nerfed to hell.

Other then that, we had a solid game plan, and KNEW what the defense was going to be, on the plays that scored the long TD's..

But hand shake time

From TIT/Me - GG Dreadnoks

From CIC/Me - Good Game So Cal
 
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