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Forum > Goal Line Blitz 2 > S57 Changelog Requests - and some State of the Game stuff after it
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Raid
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Set target to TV and fire!

Spin was critically wounded, TV was minorly inconvenienced.
 
Raid
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I mean if the goal was to force everyone to use TV, well done.
Edited by Raid on Dec 17, 2021 14:50:50
Edited by Raid on Dec 17, 2021 14:50:20
 
Cybertron
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Originally posted by Raid

100 tech is now 66 tech - which alone isn't enough to win much in order to get the spin to fire.

Spin may be just dead.


Good...that thing is ridiculous. Sick of d-linemen spinning into my play action, roll out, stud QB
 
BoDiddley
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Originally posted by Raid
Set target to TV and fire!

Spin was critically wounded, TV was minorly inconvenienced.


Spin is working fine still, as is TV. The goal was to reward Pass Blockers that actually invest in Pass Block Power

Which is why I didn't get why it was making some upset, it's literally the pass equivalent of Immovable Object. Aides build diversity IMO
 
Raid
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Worst part, if you are using a tech based DT with power to support, you're gonna have like 75-80 tech only. Take away 33% and you're not high enough to win.

So now, teams like Tcejorp are fucked, because spin is dead to them.
Edited by Raid on Dec 17, 2021 15:38:42
 
Raid
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Originally posted by BoDiddley
Spin is working fine still, as is TV. The goal was to reward Pass Blockers that actually invest in Pass Block Power

Which is why I didn't get why it was making some upset, it's literally the pass equivalent of Immovable Object. Aides build diversity IMO


It's working until more people get AU.





Why in the world should SAs ever lower your opponent's skills? Why not just boost yours?
 
BoDiddley
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Originally posted by Raid


Why in the world should SAs ever lower your opponent's skills? Why not just boost yours?

Immovable Object does that, as does Tunnel Vision...
 
Raid
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Originally posted by BoDiddley

Immovable Object does that, as does Tunnel Vision...


Yeah, I'm saying none of them should, they should all boost you. You shouldn't have to take a bunch of SAs in order to prevent someone else from screwing your build - you should however be forced to deal with a bunch of different builds.
 
Corndog
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Originally posted by Raid
Yeah, I'm saying none of them should, they should all boost you. You shouldn't have to take a bunch of SAs in order to prevent someone else from screwing your build - you should however be forced to deal with a bunch of different builds.


Not gonna lie, that feels like a pretty weird line to draw in the sand.
 
Raid
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Originally posted by Corndog
Not gonna lie, that feels like a pretty weird line to draw in the sand.


It stops changes from killing entire build plans. It makes the player targeted more or less effective based upon what you do instead of hurting the other position in such a large way.

If you focus on boosting the player itself instead of tearing down others skills, it's much easier to not destroy things you don't intend to like this.

If this gave the defender a boost to THEIR tech instead of reducing the opponents, it helps prevent the 'problem' without absolutely trashing my plans.


Also, nobody asked for a nerf to TV, go check the forums. And you nerfed spin way harder than TV.
Edited by Raid on Dec 17, 2021 16:30:05
Edited by Raid on Dec 17, 2021 16:29:18
 
Corndog
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There's also no difference in increasing the blockers tech roll and decreasing the defenders tech roll. Whether its 50vs25 or 100vs50 doesn't matter.

Seems like a lot of rage for a molehill tbh
 
Corndog
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Originally posted by Raid
And you nerfed spin way harder than TV.


Also, wut
 
Corndog
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Maybe instead of acting like it's a massive nerf to defense, consider that it's another option for offense? It costs points that could be put elsewhere, and is powered by an expensive skill.

Again, don't get too hung up on the poorly worded changelog.
 
Raid
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Originally posted by Corndog
There's also no difference in increasing the blockers tech roll and decreasing the defenders tech roll. Whether its 50vs25 or 100vs50 doesn't matter.

Seems like a lot of rage for a molehill tbh


except supposedly there are diminishing returns above 100 and it's a lot easier for skills to still activate and fight when the other guy is raised?


I'd rather my guy go with 100 tech vs 133 than 66 vs 100, but it's more than likely more along the lines of 66 vs 70 and 100 vs 93 since the linemen with enough power to make this fire regularly won't be at 100 tech more than likely.


Spin already demands a high investment in tech like that unless you are using power to support, and my guys on tcejorp end up around 80 tech with the power support.


So if my tech is lowered by 33% I'm looking at maybe 54 tech as a tech-first build when this fires - which completely deforms my build and will force my guy to use power as it's now above tech.

Whereas most offensive linemen aren't even getting above 70 tech, and often less in passing. If you boost them, it's more an even match with still a distinct advantage from it firing, instead of crippling the opponent. 70-53 vs 93-80






So seriously, just boost the player.

Edited by Raid on Dec 17, 2021 17:40:03
Edited by Raid on Dec 17, 2021 17:36:51
 
Raid
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Originally posted by Corndog
Also, wut


spin requires winning, TV does not. This is a direct counterpart to SPIN as it effects tech and is activated in the same time. Spin wins 'eventually' whereas TV often wins right out the gate or with it's increased mobility just avoids people entirely.

It's literally way more of a nerf to spin, especially builds like my vet DT who use power in order to get the winning condition.

This will kill my style of DT entirely, and nerf the hell out of any linemen using tech in general - most of whom use spin.
 
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