IM really liking these changes, the game looks really nicely rounded now. Well done Bort and Corndog
Forum > Goal Line Blitz 2 > Season 30 Wishlist, let's get it started early!
bhall43
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Originally posted by jakedood
IM really liking these changes, the game looks really nicely rounded now. Well done Bort and Corndog
It is interesting. Tough to know exactly how much has actually changed in the snow though. Some plays I am like ya, passing looks harder in deep situations. And then other plays I am like well, passing in the snow already was harder? lol
So far watching this Madison/Whoville game though I haven't seen a single diving catch made. I will have to watch a vet game but it also seems like receivers are more upright after the catch generally?
Looks like there could be a ton of KR TD's this season. Return blocking looks so much better. Kinda wish I didn't blow up Popeye yesterday now. Might have been a return record season.
IM really liking these changes, the game looks really nicely rounded now. Well done Bort and Corndog
It is interesting. Tough to know exactly how much has actually changed in the snow though. Some plays I am like ya, passing looks harder in deep situations. And then other plays I am like well, passing in the snow already was harder? lol
So far watching this Madison/Whoville game though I haven't seen a single diving catch made. I will have to watch a vet game but it also seems like receivers are more upright after the catch generally?
Looks like there could be a ton of KR TD's this season. Return blocking looks so much better. Kinda wish I didn't blow up Popeye yesterday now. Might have been a return record season.
Galactic Empire
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- Diving and Vertical now affect respective catch rolls
- Significantly reduced chance of falling after catch
- Increased balance loss after catch
Hell yes!!! Been wanting this change for a loooooooooooong ass time!!!
- Significantly reduced chance of falling after catch
- Increased balance loss after catch
Hell yes!!! Been wanting this change for a loooooooooooong ass time!!!

McLovinCowboys
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Originally posted by Galactic Empire
- Diving and Vertical now affect respective catch rolls
- Significantly reduced chance of falling after catch
- Increased balance loss after catch
Hell yes!!! Been wanting this change for a loooooooooooong ass time!!!
This is actually pretty good for your defense.
- Diving and Vertical now affect respective catch rolls
- Significantly reduced chance of falling after catch
- Increased balance loss after catch
Hell yes!!! Been wanting this change for a loooooooooooong ass time!!!
This is actually pretty good for your defense.
dredgar
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Originally posted by Galactic Empire
Return awareness a useful skill now?
Seems as though it would be
Return awareness a useful skill now?
Seems as though it would be
McLovinCowboys
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Why no changes do FG power and accuracy? Top kickers sit on 70% FG rate, and FG power is useless.
Also nerf punt power, we kicked a 94 yd punt some games ago.
Also nerf punt power, we kicked a 94 yd punt some games ago.
TDiddy8701
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Originally posted by McLovinCowboys
Why no changes do FG power and accuracy? Top kickers sit on 70% FG rate, and FG power is useless.
Also nerf punt power, we kicked a 94 yd punt some games ago.
My sophomore S* kicker looking good... 8/10 in scrimmages with a good # of those in the 40s, after making ~50% last season
I swear kicking accuracy got a bump, but maybe it didn't
Why no changes do FG power and accuracy? Top kickers sit on 70% FG rate, and FG power is useless.
Also nerf punt power, we kicked a 94 yd punt some games ago.
My sophomore S* kicker looking good... 8/10 in scrimmages with a good # of those in the 40s, after making ~50% last season
I swear kicking accuracy got a bump, but maybe it didn't
Galactic Empire
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Originally posted by McLovinCowboys
Also nerf punt power, we kicked a 94 yd punt some games ago.
They should keep power how it is but if you have low accuracy, consistency and hands, that shit should go straight out of bounds.
Also nerf punt power, we kicked a 94 yd punt some games ago.
They should keep power how it is but if you have low accuracy, consistency and hands, that shit should go straight out of bounds.
Edited by Galactic Empire on Jan 30, 2018 15:30:43
vipermaw82
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Originally posted by Galactic Empire
They should keep power how it is but if you have low accuracy, consistency and hands, that shit should go straight out of bounds.
Power maxed should hit 60 yards with a catch that's with a perfect powr roll
They should keep power how it is but if you have low accuracy, consistency and hands, that shit should go straight out of bounds.
Power maxed should hit 60 yards with a catch that's with a perfect powr roll
McLovinCowboys
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I like almost all changes, but do you guys like the pass power affecting accuracy? I don't know...i would prefer just pass velocity and pass distance. Also passing needs some heavy fixing on the next changelogs, it should be the main focus, there are so many problems.
I wish they changed to something similar to kickoff power, something like 100 pass power: QB can pass up to X yards, but 0 pass power still has a minimum yard range, exactly like kickoff power.
Pass accuracy also needs fixing, its such a strange skill, its hard to tell how effective it really is, some agents don't even go beyond 70 and their passing seems as good as players with 90, i know other factors influence it but passing QB builds are very similar, after old power backs they have the least variety, i really want to see a QB with 0 pass accuracy on vet.
Footwork should also influence on the run passes, pocket movement is also too good atm with 0 footwork, this + the fact that pocket awr is borderline useless, pass awr is really not important, QBs can stay on 50ish (arguably less) and still find an open receiver in 1 second, and drop back grip being absolutelly useless makes pass rushing really shitty.
Heart should be even more important, bad throws and ints should eat up more morale.
But passing skills are too expensive, at least early, i think they should lower the skill cost on low-med levels. Btw, passing game being OP has nothing to do with QBs, its the sim and WR-CB interactions.
At the same time, pass blocking assignment is pretty bad, 3-4 3 tiger being able to always go untouched is crazy, and the fact that a vet QB can release the ball 99% of the time before the unblocked LB with 100 sprinting 70ish quickness 70ish snap reaction + gold first step and tunnel vision sack him is even crazier.
I wish they changed to something similar to kickoff power, something like 100 pass power: QB can pass up to X yards, but 0 pass power still has a minimum yard range, exactly like kickoff power.
Pass accuracy also needs fixing, its such a strange skill, its hard to tell how effective it really is, some agents don't even go beyond 70 and their passing seems as good as players with 90, i know other factors influence it but passing QB builds are very similar, after old power backs they have the least variety, i really want to see a QB with 0 pass accuracy on vet.
Footwork should also influence on the run passes, pocket movement is also too good atm with 0 footwork, this + the fact that pocket awr is borderline useless, pass awr is really not important, QBs can stay on 50ish (arguably less) and still find an open receiver in 1 second, and drop back grip being absolutelly useless makes pass rushing really shitty.
Heart should be even more important, bad throws and ints should eat up more morale.
But passing skills are too expensive, at least early, i think they should lower the skill cost on low-med levels. Btw, passing game being OP has nothing to do with QBs, its the sim and WR-CB interactions.
At the same time, pass blocking assignment is pretty bad, 3-4 3 tiger being able to always go untouched is crazy, and the fact that a vet QB can release the ball 99% of the time before the unblocked LB with 100 sprinting 70ish quickness 70ish snap reaction + gold first step and tunnel vision sack him is even crazier.
Xars
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Originally posted by McLovinCowboys
Why no changes do FG power and accuracy? Top kickers sit on 70% FG rate, and FG power is useless.
Also nerf punt power, we kicked a 94 yd punt some games ago.
Lets be honest.
These are good ideas, but there were higher priorities after last season.
Why no changes do FG power and accuracy? Top kickers sit on 70% FG rate, and FG power is useless.
Also nerf punt power, we kicked a 94 yd punt some games ago.
Lets be honest.
These are good ideas, but there were higher priorities after last season.
Xars
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Originally posted by JokersChaos
RB's are still just falling quite a bit.
Doing exactly what?
And with what skills exactly?
RB's are still just falling quite a bit.
Doing exactly what?
And with what skills exactly?
jakedood
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It was in the snow, Having respec'd I find it happens a lot less, its understandable and bearable now with the Combo HB on GoD's for me
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