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Corndog
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Originally posted by Detroit Leos
That is for now... Vet teams will not be able to adjust to this change nearly as well as others... Even after rocking respec's next offseason, we simply will not be able to maximize our cap boosters like others... This one really hurts the future prospects for vet teams against those that will be able to properly adjust.


Well, I mean, we could never make a change to the sim if it wasn't allowed to impact the current veterans negatively. It's a shame, but that's the way it is with the format of the game.
Edited by Corndog on Dec 12, 2017 16:36:29
 
Detroit Leos
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Originally posted by Corndog
Well, I mean, we could never make a change to the sim if it wasn't allowed to impact the current veterans negatively.


I understand that... This change is a big one though. Definitely a needed one but it is a pretty big punch in the gut for my squad that just hit vet and already dropped cap/career boosters.
 
Sov.
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Originally posted by Danthesportsman
I think you are probably correct with this assessment. O-lines, especially balanced ones, are going to have a rough time of it for a while. Seems like a slight nerf to balanced offenses.


i agree, you can compensate one way or another to adjust for the changes, but just like back in the day the issue is now that you would be able to build for pure pass or pure rush better than you can for balanced. you dont need any pass block tech or pass power if you never pass, so you have all those free SP to stack balance and intim. no work around for that with the current setup and its a bit of an oversight.

Originally posted by Corndog
It seems like it's only the CPU players beating up on the current batch of players for 100+ revcake games. Which is kind of funny, but probably a good sign that "useless skills are now useful".


i know you guys did a balance update to CPU players a few seasons back, i noticed them being well above average with rev cakes on defense right after that took place, so i think its a combination of that plus the "useless skills are now useful". either way its fine IMO because teams blowing up CPU teams just threw off the MVP rankings and this will dial that back a bit.
 
bhall43
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damn i was a season ahead of these changes on my blockers and decided to revert the intimidation toward more power and consistency lol

though if its any indication my blockers rock super high toughness and balance if anyone cares to look at their blocking on popeye.
 
Bretto007
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I'm disappointed to hear that having a balanced offense will be even more difficult. The blocking attributes should probably be less expensive.
 
Corndog
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Let's keep in mind before the sky falling claims...

It's far cheaper to go to 60/60 in tech/power than it is to go to 90/30.
Edited by Corndog on Dec 12, 2017 17:03:43
 
bhall43
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Originally posted by Bretto007
I'm disappointed to hear that having a balanced offense will be even more difficult. The blocking attributes should probably be less expensive.


eh, you can definitely still build decent oline players, especially using superstars. its probably for the best to try and end the 100 run tech or bust meta.
Edited by bhall43 on Dec 12, 2017 17:04:15
 
Detroit Leos
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Originally posted by Corndog
Let's keep in mind before the sky falling claims...

It's far cheaper to go to 60/60 in tech/power than it is to go to 30/90.


Definitely not trying to start a sky is falling feel. In the past, changes that had a large enough impact on upper tier builds has been met with full respec's... Any chance that the user base could pick something like that up after this season? I believe that these changes could be exactly what the doctor ordered for balancing things out a bit and whole-heartedly believe that they are good for the game. It is just a big shift from what previously worked. Future player builds can adjust to them and I do hope that the changes are solid for the future of the sim. Having just hit Vet ball though fully cap/career boosted out though, I have to wonder if each season will be met with 250+ RevCakes for my whole OLine. I tried to still do something different with them while going with more sprint/quickness along with first step and it was working fairly well up until these changes.

Like I said, I like the changes but worry about the impact that they will have for the next 5 seasons that BSB will be playing Vet ball...
 
bhall43
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Dropping Run Block Tech on most reputable builds from 100 to 80-85 allows for a shit ton of points.

Just a real quick build I put together for an OT (and I don't know what exactly the meta will end up being so just kinda winging a balanced build here)

PBT - 50
PBP - 50
RBT - 82
RBP - 60
PBA - 30
RBA - 30
LBA - 30
Bl Con - 30
Balance - 50
Int - 50
spr - 30
Quick - 30
FW - 30
Tough - 50
Heart - 30
Snap R - 30
Condition - 56
 
BoDiddley
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Originally posted by Bretto007
I'm disappointed to hear that having a balanced offense will be even more difficult. The blocking attributes should probably be less expensive.


Eh, I'm not sure why people think a balanced offense is more difficult than any other. Defense as a whole got buffed, and the same teams that win, still won. The frequency of cakes/revs are up, which is good IMO since football is fought in the trenches. It's not hard to fill out SP for a balanced OL build, and they yield far more gameplan versatility. Even on my heavy pass team I still use balanced OL builds.
 
Sov.
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Originally posted by Corndog
Let's keep in mind before the sky falling claims...

It's far cheaper to go to 60/60 in tech/power than it is to go to 90/30.


i dont think 60/60 would lead to good results but yes 100% agree far from the sky is falling, in fact, the opposite because its a big step in the right direction and im happy that you and bort really listened to the community and worked on many of the items that were brought up.

my point is there just needs to be some form of penalty for teams who dont need both run block tech/power and pass block tech/power and idk how you would do that. you can still build viable balanced OL builds, but you can build PERFECT pass or run only OL builds. maybe combine pass block power and run block power into just blocking power and then adjust the scaling on block tech? idk but there has to be some tweak made sooner or later

(plus when you factor in the intim changes, no way that balanced OL can have a fraction of the intim that a pure pass/run team can on their OL)

Originally posted by BoDiddley
Eh, I'm not sure why people think a balanced offense is more difficult than any other. Defense as a whole got buffed, and the same teams that win, still won. The frequency of cakes/revs are up, which is good IMO since football is fought in the trenches. It's not hard to fill out SP for a balanced OL build, and they yield far more gameplan versatility. Even on my heavy pass team I still use balanced OL builds.


yes plenty of NFL games with 130 pancakes on one side? and who said anything about balanced gameplans? were talking OL builds only and its a FACT that balanced OL builds took a hit with these changes. there is no disputing it, its math, spending SP into 4 skills instead of only 2 skills.
Edited by Sov. on Dec 12, 2017 17:34:11
Edited by Sov. on Dec 12, 2017 17:32:56
 
Corndog
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Originally posted by Sov.
yes plenty of NFL games with 130 pancakes on one side? and who said anything about balanced gameplans? were talking OL builds only and its a FACT that balanced OL builds took a hit with these changes. there is no disputing it, its math, spending SP into 4 skills instead of only 2 skills.


Well, your game today, one of your teams had 54 and the other 47.

Maybe not judge opinions on an outlier?
 
PeepingKing
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Originally posted by Corndog
Well, your game today, one of your teams had 54 and the other 47.

Maybe not judge opinions on an outlier?


 
Detroit Leos
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Originally posted by Corndog
Well, your game today, one of your teams had 54 and the other 47.

Maybe not judge opinions on an outlier?


https://glb2.warriorgeneral.com/game/game/516253 80 RCakes against BB - 75 RCakes against BoB
https://glb2.warriorgeneral.com/game/game/516192 61 RCakes against BoB - 83 RCakes against GoD
https://glb2.warriorgeneral.com/game/game/514459 64 RCakes against Long Island - 82 RCakes against Kentucky Colonels
https://glb2.warriorgeneral.com/game/game/514629 59 RCakes against Galactic Heroes - 55 RCakes against GoD
BSB takes 130 RCakes against a CPU that it beat 87-0 (already stated)
https://glb2.warriorgeneral.com/game/game/514964 GEs 147 RCakes against CPU
GoD gave up 117 RCakes against a CPU D'Haran squad in a scrim that they dominated

It is a major change from where the sim was at and not really an outlier. Granted the CPUs have better rcake stats (which I agree is funny), but it is not going to be all that funny in 2-3 seasons when corrections to builds have been done with the teams joining Vet and those that are at Vet are unable to adjust minimally if at all... It is a very impactful shift for trench play. These are just a few quick examples and I am sure there are more.
 
Corndog
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Originally posted by Detroit Leos
https://glb2.warriorgeneral.com/game/game/516253 80 RCakes against BB - 75 RCakes against BoB
https://glb2.warriorgeneral.com/game/game/516192 61 RCakes against BoB - 83 RCakes against GoD
https://glb2.warriorgeneral.com/game/game/514459 64 RCakes against Long Island - 82 RCakes against Kentucky Colonels
https://glb2.warriorgeneral.com/game/game/514629 59 RCakes against Galactic Heroes - 55 RCakes against GoD
BSB takes 130 RCakes against a CPU that it beat 87-0 (already stated)
https://glb2.warriorgeneral.com/game/game/514964 GEs 147 RCakes against CPU
GoD gave up 117 RCakes against a CPU D'Haran squad in a scrim that they dominated

It is a major change from where the sim was at and not really an outlier. Granted the CPUs have better rcake stats (which I agree is funny), but it is not going to be all that funny in 2-3 seasons when corrections to builds have been done with the teams joining Vet and those that are at Vet are unable to adjust minimally if at all... It is a very impactful shift for trench play. These are just a few quick examples and I am sure there are more.


I'm not saying it's not a drastic change. If you want more examples look at rookie. I'm saying let's not act like every game is 130+ on both sides. Discussions go a lot better without exaggerations.
 
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