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GoGetta
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Probably unpopular opinion here, but...


The change to conditioning seems pretty shitty. It was definitely in need of fixing when Trogdor and other backs were starting every play with 90+ energy. But now I'm watching a scrimmage where he cant seem to get above 40. I cant even tell how the quickness/acceleration change is because he's simply running like he's gassed each play. Not sure if he's gonna run kicks back either because he'll be less than 50% on first down.

If I'm not overreacting here (running more scrimmages and will look when I wake up) then this sucks royally for teams that only have one running back on the roster. Even passing more doesn't matter because he's losing energy on those plays too.

Feel free to agree/disagree and share your observations.
 
GoGetta
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FWIW, stat lines for the scrimmage vs. Dharan:

Trogdor: 59 rushes, 379 yards, 6.4 ypc, 18 broken tackles
Manbearpig: 46 rushes, 194 yards, 4.2 ypc, 10 broken tackles

Running the same exact playbook vs. Dharan yesterday after the first round of changes,

Trogdor: 57 rushes, 798 yards, 14 ypc, 41 broken tackles.


So yeah, I'm a bit disappointed/irritated that this change is as big as it is, with no time to adjust.

Also, reminding everyone once again that I'm not opposed to change. Simply not one that cripples the stat that I built around.


Edit: for the sake of transparency let it be known that I forgot trogdor reset his points yesterday to prepare for the new changes. No conditioning/speed differences, but 5 power running.
Edited by GoGetta on Jul 7, 2016 05:31:17
Edited by GoGetta on Jul 7, 2016 05:30:54
Edited by GoGetta on Jul 7, 2016 05:08:14
 
TxSteve
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Originally posted by DeeVee8
In all honesty I agree with Mystic, no reality ever involves a football player not getting winded...maybe I'll have to run Quina some now, or my shiny new prFB. So be it, it's good for the game.


respect
 
doobas

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Originally posted by GoGetta
FWIW, stat lines for the scrimmage vs. Dharan:

Trogdor: 59 rushes, 379 yards, 6.4 ypc, 18 broken tackles


Is that stat line not good enough? You played a top team.


Originally posted by GoGetta
Running the same exact playbook vs. Dharan yesterday after the first round of changes,

Trogdor: 57 rushes, 798 yards, 14 ypc, 41 broken tackles.


And that is why we can't have nice things. Surely you don't think that stat line is in any way acceptable?

doobas™

 
TxSteve
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definitely seem like interesting changes. Always a danger to make the changes that the community wants -- hopefully the community is RIGHT!


I wish though that they had also put in a slight reduction in quickness cost (maybe even slightly more reduced for defense).


Has anyone looked to see if quickness affects 40 time now?



edit: and my sympathy to those who feel they got personally nerfed - that definitely sucks - but hang in there

never mind - I can check it on mine - a soph LB sitting on season end points.

current 40: 5.15
pump 11 more speed and drop that to 4.95
instead pump quickness from 10 to 46 and the 40 time is 5.08

doesn't mean anything
Edited by TxSteve on Jul 7, 2016 05:48:25
Edited by TxSteve on Jul 7, 2016 05:45:41
 
WarHammer2015
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Still being in Sophomore... not sure how big the impact on this. At higher tiers were we've already pumped tons of flex to our "perfect" builds, it can be aggrevating. That being said any changes such as this, you should get a free respec.. nothing like chasing the wind, trying catch up with the change log!!! Respecs can get pricey..
Edited by WarHammer2015 on Jul 7, 2016 06:15:07
 
Cuivienen
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Originally posted by bhall43
Fml so much work today putting together teams and they nerf conditioning.


Iknorite

Fuuuuuuu
 
Cuivienen
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Originally posted by TxSteve
definitely seem like interesting changes. Always a danger to make the changes that the community wants -- hopefully the community is RIGHT!


I wish though that they had also put in a slight reduction in quickness cost (maybe even slightly more reduced for defense).


Has anyone looked to see if quickness affects 40 time now?



edit: and my sympathy to those who feel they got personally nerfed - that definitely sucks - but hang in there

never mind - I can check it on mine - a soph LB sitting on season end points.

current 40: 5.15
pump 11 more speed and drop that to 4.95
instead pump quickness from 10 to 46 and the 40 time is 5.08

doesn't mean anything


Quickness always impacted the calc. That was one of the things that confused players early on.
 
Xars
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Originally posted by TxSteve

Has anyone looked to see if quickness affects 40 time now?


I haven't looked but I think you'll agree that while the stated 40 time should matter, what matters more is on the field. I can't scrim Bronx again unless they open up to League opponents, but I'm scrimming Acheron again which I did on the 4th when Morn had 50 Quickness. I didn't get a lot of Outside Rushing plays on them to compare, so I'm going to spam Outside Runs today to try and get something equivalent.

I'm going to run my 3WR Offense against some other teams and see if I get a free run like against Bronx on that HB Pitch. If there are no obstructing defenders, team and D Play call shouldn't matter much.
Edited by Xars on Jul 7, 2016 06:21:43
 
Absolut Zero
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2nd season in a row I'm happy I waited to spend my SP and AP until the last possible second.

Max energy change is problematic for a lot of rosters, I only have 1 FS and SS for example. Have to shuffle a few builds around to add quickness. Road Warrior and Home Town Hero get a relative boost.

1 back teams must be hurting, but it makes total sense.
 
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Originally posted by McLovinCowboys
Yep, kinda sad that they changelog was out so late, they could told us what they intent to do before they actually updated, so we could prepare, players get unpatient to spend skill points, and now we can't respec. But at least is for everyone.


Originally posted by McLovinCowboys
Yep, kinda sad that they changelog was out so late, they could told us what they intent to do before they actually updated, so we could prepare, players get unpatient to spend skill points, and now we can't respec. But at least is for everyone.


Been saying this for a long time now.
 
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Originally posted by Absolut Zero
2nd season in a row I'm happy I waited to spend my SP and AP until the last possible second.

Max energy change is problematic for a lot of rosters, I only have 1 FS and SS for example. Have to shuffle a few builds around to add quickness. Road Warrior and Home Town Hero get a relative boost.

1 back teams must be hurting, but it makes total sense.


The holding back of SPs and APs shouldn't be the issue as if these changes are made in time you can respec and get a whole seasons worth of SPs back to accommodate the changes. That is the problem everyone wants the change but wants suitable notice to accommodate them.

 
Mysterio
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Wow...my teams just got severely hamstrung. Wouldnt have minded the changes except they came after i can adjust for them. Leave it to the lazy devs to make changes at the last possible minute.
 
DeeVee8
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The secret to not looking slow after a conditioning nerf? Don't be fast to begin with...

http://glb2.warriorgeneral.com/game/replay/341148/9745
 
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Still soph, but my S* MLB got a considerably lower amount of snaps, i'll check what exactly is but probably due blocking + tackling, he haves good cond but not many toughtness. He was playong 100% of the snaps, but today's game he played only 54/73.
 
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