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MadCow420
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Originally posted by Fumblerooski
Xars is treating this as a game balance issue, but you are treating it as a puzzle to be solved. Maybe a few teams can figure out the exact perfect builds, formations, and depth charts to "solve the puzzle", but the overall state of the game is still total shit because the average joe teams wont be able to replicate it.


+1
 
Xars
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Originally posted by crazieveggie
Logzilla is averaging 8.4 YPA and 14.7 YPC and 57.5% completion on a play that everyone KNOWS is going to be ran.

That is unbelievable... 57.5% of the time you get a first down on a play.... That everyone KNOWS is coming.

I'll do one better since you do call multiple plays out of the 3 wide.

The ONLY play you run out of the 2TE is SB BIG TE DRIVE. The ONLY PLAY... NOTHING ELSE IS COMING.
Yet 8 YPA and 16.3 YPC 49.3% of the time. Almost half the time the play is guaranteed a first down.

How is that not broken?




Originally posted by Cuivienen
That's a build issue bro. Keep up.


1. The comp% rate isn't the comparable. The 10yd Big Play % is.

2. How many times have I explained in detail that Passing shouldn't be about throwing for First Downs 40%+ of the time? I've explained things in more detail about Passings problems than anyone. So don't try to paint me as a hypocrite. You (cv) just rail against without any of the analysis. I'm the leader in providing it.

Big I Counter is averaging a First Down on EVERY play against over 60% of the Defensive plays used against it.

I've asked for nerfs to the Passsing game because a First Down 40% of the time is OP.

Big I Counter averages over 10 yards per play GLOBALLY against all Defenses.

Big I Counter needs a nerf bat. Huge.
Passing needs a fix: improve less than 10 yards and nerf 10+.
Edited by Xars on Dec 3, 2015 17:55:02
Edited by Xars on Dec 3, 2015 17:54:20
 
crazieveggie
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Originally posted by Xars
1. The comp% rate isn't the comparable. The 10yd Big Play % is.

2. How many times have I explained in detail that Passing shouldn't be about throwing for First Downs 40%+ of the time? I've explained things in more detail about Passings problems than anyone. So don't try to paint me as a hypocrite. You (cv) just rail against without any of the analysis. I'm the leader in providing it.

Big I Counter is averaging a First Down on EVERY play against over 60% of the Defensive plays used against it.

I've asked for nerfs to the Passing game because a First Down 40% of the time is OP.

Big I Counter averages over 10 yards per play GLOBALLY against all Defenses.

Big I Counter needs a nerf bat. Huge.
Passing needs a fix: improve less than 10 yards and nerf 10+.


I'm not calling you a hypocrite or trying to paint you as that, so my apologies if that is the way it came off.

I respect your work, and stats you provide. If anything I'm just trying to provide some stats of some things to also shed light on some other issues. It just seems to me that most want to paint this as a running OP problem and disregard this has anything to do with trying to also defend passing against those same sets (3 wide and 2TE). This is proven by the fact that a balanced team can execute both of the Spammed Counters at a WAY better efficiency than an all running team. Correct me if I'm wrong, but if they were OP with no regards to any other variables, why wouldn't a 100% running team be able to exploit them more than a 50/50 team?

I will reiterate that the current ability of the counter on a Balanced team has to be nerfed.. It can't stay the same. However I disagree that just nerfing counters is solving the whole problem.

On another note... we (Animal Kingdom) built our defense with the likes of shutting down a team exactly like Logzilla in a game in Veteran. Since this is the last season as a current logzilla team, can we (Animal Kingdom) get a scrimmage against you. It seems playing DA for the 3rd time in a ladder match was more needed I guess.

We sold out to stop the counters. http://glb2.warriorgeneral.com/game/game/246471 did a decent job. Got shredded by the pass though for an 81% completion.




Edited by crazieveggie on Dec 3, 2015 19:00:57
Edited by crazieveggie on Dec 3, 2015 18:40:37
Edited by crazieveggie on Dec 3, 2015 18:40:10
Edited by crazieveggie on Dec 3, 2015 18:26:04
Edited by crazieveggie on Dec 3, 2015 18:25:12
 
TDiddy8701
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Hey Rob, want to run a scrim?

I want you to run what you did against me the last two games, and I'm going to run middle overload all game... I bet I hold you under 85, lol
Edited by TDiddy8701 on Dec 3, 2015 19:11:02
 
Rob.
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Originally posted by TDiddy8701
Hey Rob, want to run a scrim?

I want you to run what you did against me the last two games, and I'm going to run middle overload all game... I bet I hold you under 85, lol


I'll let you save that plan for next season
 
o The Boss x
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Make the diversity bonus not apply to counters
 
crazieveggie
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Originally posted by o The Boss x
Make the diversity bonus not apply to counters


How bout they just tell us what the diversity bonus is...
 
Jagat0r
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gg Hawaii, nice job stopping those unstoppable counters.
 
Rob.
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Originally posted by Jagat0r
gg Hawaii, nice job stopping those unstoppable counters.


5 offensive linemen total and no star HB's. You are not a great example.
 
vipermaw82
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basically I read... blah blah blah counters this counters that... it should be noted that counters are a terrible play in real life as they take too long to develop and only work with a team that is drastically over pursuing and then they sometimes work... much like a reverse. But, it should also be noted that its probably not going to change, i used to try to play this game legit (well i dont play much now but i watch my default plans like a champ) but then I just let Mutley do his thing with the offense. Whether its counters, tosses, passes, power runs, offtackles you can exploit them all if the other team GPs to stop something else. BIG I counter is pretty drastically OP'd but once again much like qb GL rollouts (RIP all who defended this play) its a play RARELY ran in real life and succeeds even less.

There could just be a big coding issue that they dont know how to fix at the moment. Its not like Bort and CO. want any massively OP'd plays, but coding is a bitch and i dont envy them.
 
TxSteve
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Originally posted by Jagat0r
gg Hawaii, nice job stopping those unstoppable counters.


maybe I just haven't woken up yet?

sb big counter left: 4 times / 7.5 per
trip counter: 3 times / 8 per
WI HB counter weak: 1 time / 9
BI Counter: 1 time / 13

problem was you only ran counters 9 of 72 times.


I expect that was just a set up comment after a set up game. If I were BSB I'd be prepared for the massive jag counter spam offense in the championship game...gotta dance with the one who brought ya.


Edited by TxSteve on Dec 4, 2015 05:14:02
 
TxSteve
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Originally posted by DigitalDaggers
Counters aren't OP.

I suggest fixing your builds or fixing your defensive play calls if you can't stop them, but they can be stopped.


this post is very un-DD


DD - were you drunk when you wrote this one? Its ok if so - we've all been there
 
AirMcMVP
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Originally posted by TxSteve
this post is very un-DD


DD - were you drunk when you wrote this one? Its ok if so - we've all been there


CD logged into the DD account by mistake.
 
TxSteve
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I thought that as well
 
o The Boss x
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Make pass rushing actually matter and counters become irrelevant to pass teams. It's pretty stupid how a pass team can have sub-40 pass blocking skills across their line and still throw the ball just fine (Hawaii included).
 
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