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Originally posted by Sov.
yeah IDK, i never felt like i was really having trouble passing, but i never had a human vs human game yet (the one vs the skins was a sim because buenos friend couldnt get on) so im not really sure what we need to do. personally I felt like the last setup was perfect for me and the way I play to put up realistic #s vs the CPU, and I know a few others felt the same, but I want everyone to be comfortable with the setup. I am thinking we will just leave everything as is, drop the acc back down to like 30 and just leave it like that for the time being and play it out for a few weeks to see where we are all at


Yes. Do that.
 
TDiddy8701
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Originally posted by Sov.
I want everyone to be comfortable with the setup


just never going to happen...

there are always going to be humans that struggle running the ball more than others, and there are always human players that are going to struggle passing the ball more than others

I'm sure I do speak for everyone though when saying I appreciate you tweaking sliders this much.

Before people overreact to one game, please, please do the free in-franchise practice mode (under game prep, you play your own defense) and make sure it wasn't just one bad game. Look at other peoples box scores and make sure you aren't the outlier... if it's slider issue, everyone should be having the same troubles. There is a very good chance you maybe just had a bad matchup and you couldn't run due to the opponents D-line/LBs or couldn't pass because you were facing some nasty corners. For exmaple, I had one game earlier where I couldn't throw a LICK vs the Cardinals due to overthrows and drops (it was actually the game I screenshotted I was winning and DCed), I was completing like 25% of my passes, and it was after some slider adjustments. I went into practice mode and realized it was just a bad game.
Edited by TDiddy8701 on Sep 24, 2015 14:58:03
Edited by TDiddy8701 on Sep 24, 2015 14:57:01
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Edited by TDiddy8701 on Sep 24, 2015 14:54:42
Edited by TDiddy8701 on Sep 24, 2015 14:43:00
 
aMaizenBlue
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Not sure where we are but if you are waiting on me I'll get to my game tomorrow morning. Finishing up a 13 hour shift so not sure I'll play tonight
 
Rob.
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I am playing Irish. Not sure what time zone he is in, but I won't be home for at least another 4 hours.
 
jfbueno
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I just played a game against the Colts were I was getting pancaked like crazy again. On one particular play my entire D line got caked at the same time. Now my D line isn't the greatest in the world but looking at their abilities they shouldn't be getting caked that much. Almost all of them have high 80s or low to mid 90s strength so I'm wondering if we need to have some kind of adjustment there
 
TDiddy8701
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Originally posted by jfbueno
I just played a game against the Colts were I was getting pancaked like crazy again. On one particular play my entire D line got caked at the same time. Now my D line isn't the greatest in the world but looking at their abilities they shouldn't be getting caked that much. Almost all of them have high 80s or low to mid 90s strength so I'm wondering if we need to have some kind of adjustment there


I pulled up yours and quite a few other human box scores, and it looks like you're getting pancaked at a much higher rate than any other human... in your 70-whatever blowout against the browns they still out-pancaked you 11-3 back when we had much easier sliders.

Are there specific plays you get pancaked on more often than others? Maybe blitzing OLBs since you run a 3-4 (I'm assuming)? Did you adjust subbing, so your defensive line is getting subbed out less? Lower stamina by defensive line can cause more pancakes. I personally have my DEs subbing out at a very high rate right now... I think I'm at 95/90 for them... keeping them fresh
Edited by TDiddy8701 on Sep 24, 2015 18:23:38
Edited by TDiddy8701 on Sep 24, 2015 18:22:34
Edited by TDiddy8701 on Sep 24, 2015 18:21:43
Edited by TDiddy8701 on Sep 24, 2015 18:21:25
 
jfbueno
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I have sub rates at default. I'll up it higher and see if the results change.
 
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Originally posted by Rob.
I am playing Irish. Not sure what time zone he is in, but I won't be home for at least another 4 hours.


NBA 2k16 drops in an hour. Just message me through PS4 and i'll switch over and kick your ass OR get my ass kicked. One way or the other somebody gonna get their ass kicked.
 
Rob.
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Just got murdered by Irish. He also seriously injured Graham AND Wilson. Tough game all around. I kicked two field goals and I am not exaggerating but they were wide by about 30 yards each. They landed near the tunnel.
 
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Originally posted by Rob.
Just got murdered by Irish. He also seriously injured Graham AND Wilson. Tough game all around. I kicked two field goals and I am not exaggerating but they were wide by about 30 yards each. They landed near the tunnel.


Yea if you have a bad connection then kicking is all fucked up and delayed. Happened to me with Diddy too but i just flicked the joystick quicker and had to guess.

The broken accelerated clock is BRUTAL. Was trying to wind the clock down the whole game so we weren't playing for 3 hours. lol
 
Rob.
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Since the accelerated clock is broken, maybe we should just turn off accelerated clock for all games and make the quarters shorter.
 
Sov.
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Originally posted by Rob.
Since the accelerated clock is broken, maybe we should just turn off accelerated clock for all games and make the quarters shorter.


yeah we can do 8 min q with no accel clock and then the user vs user games will be less frustrating lol

Originally posted by Rob.
Just got murdered by Irish. He also seriously injured Graham AND Wilson. Tough game all around. I kicked two field goals and I am not exaggerating but they were wide by about 30 yards each. They landed near the tunnel.


think this might just be a lag + wind issue, i can up kicking acc to 50 again but at 50 we were all hitting every FG as was the CPU. if everyone is cool with that i will add it back to 50
Edited by Sov. on Sep 25, 2015 09:29:52
 
Rob.
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You don't need to change FG settings yet, just thought it was funny how far off a couple of the FG's were.
 
TDiddy8701
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we previously did 8 min Qs with 20 sec run, didn't we? If so, with no run, wouldn't we want like 6 or 7?

And yea, I think it's just really hard to hit FGs when it's human vs human and some lag.... If you can predict the timing of the flicks for kicking, you can still get it though, the visuals are just laggy

vs CPU where it is at is just about right. I'm pretty spot on under 40, but anything 50+ can be a challenge nowadays, having to hit that sliver of accuracy just right, which is kinda nice. I think high punt accuracy is a good thing... even with low acc, I can pinpoint it perfectly... this way CPU doesn't shank every other punt they kick.
Edited by TDiddy8701 on Sep 25, 2015 10:57:52
Edited by TDiddy8701 on Sep 25, 2015 10:56:25
Edited by TDiddy8701 on Sep 25, 2015 10:56:05
Edited by TDiddy8701 on Sep 25, 2015 10:55:45
Edited by TDiddy8701 on Sep 25, 2015 10:52:09
 
Sov.
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Originally posted by TDiddy8701
we previously did 8 min Qs with 20 min run, didn't we? So with no run, wouldn't we want like 6 or 7?

And yea, I think it's just really hard to hit FGs when it's human vs human and some lag.... vs CPU where it is at is just about right. I'm pretty spot on under 40, but anything 50+ can be a challenge nowadays, having to hit that sliver of accuracy just right, which is kinda nice. I think high punt accuracy is a good thing... even with low acc, I can pinpoint it perfectly... this way CPU doesn't shank every other punt they kick.


most "realistic" all-madden sliders have punt acc at 100 actually, think the user can nail punts regardless but the CPU struggles unless it is pumped up. i have noticed many 25 yd punts out of bounds for CPUs

as for the time, i dont think 6 or 7 even with no accel clock will be a bit too short. i think we should try 8 with no accel first, and if that seems to take forever we can adjust accordingly
 
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