heres my thoughts from reading this:
user/CPU pass acc up 10 (30 to 40)
CPU pass cov up 10 (75 to 85) will be tighter coverage to balance the ability for users to pass more accurately
CPU pass reaction up 7 (33 to 40) - dont like setting this high because at 50 defenders will swat the ball away without even turning around, etc, makes it very unrealistic
CPU/user fumbles up to max (75 to 99) - basically no fumbles at all even at 75 and i want to see at least roughly 1x game and some with 2 or 3 in a game and it seems without maxing it out, that will not happen. will cause more unlucky games leading to losses for users as well
user pass blocking up 5 (20 to 25) - adjusted it lower as tdiddy pointed out no one was getting sacked but on all madden there may be too much pressure for a low setting at 20
now heres the tough part:
run game balance. here is my issue, currently the user setting is 45 and CPU is at 65 (most all madden sliders have this at 40 for user and 50 for cpu) and tackling is at 42 for user and 49 for CPU (normally at 45 each - keep in mind tackling is not just ability to tackle but also ability to be in position to tackle) so to that extent, it should be very challenging for users to run consistently above average, aside from one or two big plays, which is perfectly realistic IMO. the problem seems to be that 1. CPU does not call enough runs and 2. there is still ways for some users to put up 300+ rushing yards a game. I am not really sure how to fix these issues to be honest, and package in that somehow run blocking was too strong user vs user just makes me even more confused. you guys review this and let me know what you think
user/CPU pass acc up 10 (30 to 40)
CPU pass cov up 10 (75 to 85) will be tighter coverage to balance the ability for users to pass more accurately
CPU pass reaction up 7 (33 to 40) - dont like setting this high because at 50 defenders will swat the ball away without even turning around, etc, makes it very unrealistic
CPU/user fumbles up to max (75 to 99) - basically no fumbles at all even at 75 and i want to see at least roughly 1x game and some with 2 or 3 in a game and it seems without maxing it out, that will not happen. will cause more unlucky games leading to losses for users as well
user pass blocking up 5 (20 to 25) - adjusted it lower as tdiddy pointed out no one was getting sacked but on all madden there may be too much pressure for a low setting at 20
now heres the tough part:
run game balance. here is my issue, currently the user setting is 45 and CPU is at 65 (most all madden sliders have this at 40 for user and 50 for cpu) and tackling is at 42 for user and 49 for CPU (normally at 45 each - keep in mind tackling is not just ability to tackle but also ability to be in position to tackle) so to that extent, it should be very challenging for users to run consistently above average, aside from one or two big plays, which is perfectly realistic IMO. the problem seems to be that 1. CPU does not call enough runs and 2. there is still ways for some users to put up 300+ rushing yards a game. I am not really sure how to fix these issues to be honest, and package in that somehow run blocking was too strong user vs user just makes me even more confused. you guys review this and let me know what you think






























