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Forum > Goal Line Blitz 2 > Season 17 Vet Discussion - Madcow talking to Madcow
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Originally posted by Absolut Zero
It's a bit early to tell how your rushing attack might go without giving it until a Gold SA. But resetting isn't that harmful giving it's a non-boosting test.

It's funny, the next team I'm thinking of doing will probably also be a non-boosting pure running team. Then I'll boost if it starts looking potent down the road.


Yeah, I'm only considering reseting right now, I'll probably stick it out another season to see if it gets any better as the builds develop but I'm not feeling too optimistic.
 
Galithor
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Originally posted by Galactic Empire


Oh...and then I fumble inside my own 30 TWICE and lose both of them.



You know... there's a very singular and specific skill that addresses this. There's even 2-3 SAs you could take to address it as well!
 
TehKyou
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Originally posted by mutleyddmc DTD
Tbf to GE I don't know how he lost. It was unfair that the other team tackled his players. They shouldn't do that


Those Goalline Blast plays though. Unstoppable
 
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Originally posted by Danthesportsman
Yeah, I'm only considering reseting right now, I'll probably stick it out another season to see if it gets any better as the builds develop but I'm not feeling too optimistic.


Don't go! Gamma will be ridiculously weak without you!!
 
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Originally posted by TehKyou
Those Goalline Blast plays though. Unstoppable


Shhhhhhhh don't tell people
 
Galithor
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The main advice I'd give upcoming all-rushing team builds based on what I'm seeing from veteran this season is "don't have slow HBs". You need to be able to get out of more gang tackle attempts, and that means having the speed to outrun some tacklers and/or force tackle attempts sooner so you can break them sooner and be gone before the gang-tackler arrives more often.

Defenses get more bodies to the point of attack now than previously.

But yeah, you're not going to see anything useful from rookie-sophomore seasons. You can't even break a half dozen tackles per game against a modest tackling team until Seasoned really.
 
Absolut Zero
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Originally posted by Galactic Empire
I spammed 4 wide run up the middle because he spammed Man LB contain:

http://glb2.warriorgeneral.com/game/replay/190255/759712

But it didn't call it as much as it should.


Maybe that's because you only had ONE 4WR run in the playbook? Maybe you'd have successfully spammed something if you add more 4WR plays that can take advantage of their defense.
 
Absolut Zero
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Originally posted by Galithor
The main advice I'd give upcoming all-rushing team builds based on what I'm seeing from veteran this season is "don't have slow HBs". You need to be able to get out of more gang tackle attempts, and that means having the speed to outrun some tacklers and/or force tackle attempts sooner so you can break them sooner and be gone before the gang-tackler arrives more often.

Defenses get more bodies to the point of attack now than previously.

But yeah, you're not going to see anything useful from rookie-sophomore seasons. You can't even break a half dozen tackles per game against a modest tackling team until Seasoned really.


Yup, it's about trying to give your RB more 1-on-1 opportunities. Various ways to do that, one of which is more speed on the RB so he doesn't get slowed down dragging a tackler who caught him from behind.
 
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Originally posted by Galithor
You know... there's a very singular and specific skill that addresses this. There's even 2-3 SAs you could take to address it as well!


Both HBs have silver BFI.
Edited by Galactic Empire on May 27, 2015 13:35:50
 
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Originally posted by Absolut Zero
Maybe that's because you only had ONE 4WR run in the playbook? Maybe you'd have successfully spammed something if you add more 4WR plays that can take advantage of their defense.


 
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Originally posted by Absolut Zero
Yup, it's about trying to give your RB more 1-on-1 opportunities. Various ways to do that, one of which is more speed on the RB so he doesn't get slowed down dragging a tackler who caught him from behind.


Or get in the way of your running QB...
 
Absolut Zero
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Originally posted by Galactic Empire


You ran 5 inside runs total:

18 times with GL HB Blast
17 times with 4WR HB Dive
10 times with 2WR HB Dive
9 times with 1WR HB Blast
3 times with 3WR HB Dive

If you wanted to actually spam 4WR more than 29.8% of the time, then you should've had different playbooks/tactics.
 
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Originally posted by Absolut Zero
You ran 5 inside runs total:

18 times with GL HB Blast - 3
17 times with 4WR HB Dive - 5
10 times with 2WR HB Dive - 2
9 times with 1WR HB Blast - 2
3 times with 3WR HB Dive - 2

If you wanted to actually spam 4WR more than 29.8% of the time, then you should've had different playbooks/tactics.


The blue dots are beside the plays in the post above.

I also wanted to run the GL HB Blast a bunch because it would have gashed him had my center and FB run straight through the line. But of course, my center runs SIDEWAYS and hits my FB on almost all of these runs. If only my center and FB would go straight, I would have put up 30 points...

http://glb2.warriorgeneral.com/game/replay/190255/759715
Edited by Galactic Empire on May 27, 2015 14:05:41
 
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Originally posted by Galactic Empire
The blue dots are beside the plays in the post above.

I also wanted to run the GL HB Blast a bunch because it would have gashed him had my center and FB run straight through the line. But of course, my center runs SIDEWAYS and hits my FB on almost all of these runs. If only my center and FB would go straight, I would have put up 30 points...

http://glb2.warriorgeneral.com/game/replay/190255/759715


The following are my opinions about how run blocking works based on my experiences.

The actions of the center are a pretty good example of how the run blocking dynamic works. Run blocking awareness is like a halo around the player, it gets bigger with the more awareness he has (I also believe that higher awareness keeps him from missing an awareness check). When you pause the play right after the ball is snapped you'll notice that the outside linebackers are the closest unblocked defenders to the center so he heads off sideways to go block one of them even though it would be much more helpful for the development of the play for him to go forward and block one of the safeties.

This dynamic has been working like this since the beginning and it definitely hurts the effectiveness of some run plays in matchups against certain defensive formations (like the one you showed us here).

Maybe there should be some kind of limit to the sideways awareness when the ball is snapped to force lineman to go forward and not sideways?
Edited by Danthesportsman on May 27, 2015 14:16:31
Edited by Danthesportsman on May 27, 2015 14:15:44
 
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Originally posted by Danthesportsman
The actions of the center are a pretty good example of how the run blocking dynamic works. Run blocking awareness is like a halo around the player, it gets bigger with the more awareness he has


And it has nothing to do with "Lead Block Awareness" because a center does not even have Lead Block Awareness as a skill.
 
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