Or possibly a bug I guess with mismatched code between servers. Let me know if it comes up again.
Forum > Goal Line Blitz 2 > Changes...here they are
Detroit Leos
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Originally posted by Corndog
- Changed the way block power and block technique costs scale
-- Now cheaper at lower levels but escalate more quickly than other skills (extra SP's will be awarded to players who should have them after this change)
- Changed the way block power and block technique costs scale
-- Now cheaper at lower levels but escalate more quickly than other skills (extra SP's will be awarded to players who should have them after this change)
jjet5552007
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Okay here is another example. Exact same builds.
Guard built last season. http://i.imgur.com/yD1562w.png
Guard built a few minutes ago. http://i.imgur.com/qYYE5jN.png
This is no where near as dramatic, and in this case its a positive. The reason i brought up the other point was right after the changes, you got a considerable boost to those stats upon creation and then after a while they went back down. So it is apparent that the initial values were increased, just not as much as they were when the first update came through.
Guard built last season. http://i.imgur.com/yD1562w.png
Guard built a few minutes ago. http://i.imgur.com/qYYE5jN.png
This is no where near as dramatic, and in this case its a positive. The reason i brought up the other point was right after the changes, you got a considerable boost to those stats upon creation and then after a while they went back down. So it is apparent that the initial values were increased, just not as much as they were when the first update came through.
Zaranthuul
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Originally posted by jjet5552007
Okay here is another example. Exact same builds.
Guard built last season. http://i.imgur.com/yD1562w.png
Guard built a few minutes ago. http://i.imgur.com/qYYE5jN.png
This is no where near as dramatic, and in this case its a positive. The reason i brought up the other point was right after the changes, you got a considerable boost to those stats upon creation and then after a while they went back down. So it is apparent that the initial values were increased, just not as much as they were when the first update came through.
Just to play devils advocate....
They are the same height, weight, attributes and traits on both builds right?
Okay here is another example. Exact same builds.
Guard built last season. http://i.imgur.com/yD1562w.png
Guard built a few minutes ago. http://i.imgur.com/qYYE5jN.png
This is no where near as dramatic, and in this case its a positive. The reason i brought up the other point was right after the changes, you got a considerable boost to those stats upon creation and then after a while they went back down. So it is apparent that the initial values were increased, just not as much as they were when the first update came through.
Just to play devils advocate....
They are the same height, weight, attributes and traits on both builds right?
peeti
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Originally posted by jjet5552007
Okay here is another example. Exact same builds.
Guard built last season. http://i.imgur.com/yD1562w.png
Guard built a few minutes ago. http://i.imgur.com/qYYE5jN.png
This is no where near as dramatic, and in this case its a positive. The reason i brought up the other point was right after the changes, you got a considerable boost to those stats upon creation and then after a while they went back down. So it is apparent that the initial values were increased, just not as much as they were when the first update came through.
I dislike this kinda...but fuck, prolly cant do anything against those bugged builds around now
Okay here is another example. Exact same builds.
Guard built last season. http://i.imgur.com/yD1562w.png
Guard built a few minutes ago. http://i.imgur.com/qYYE5jN.png
This is no where near as dramatic, and in this case its a positive. The reason i brought up the other point was right after the changes, you got a considerable boost to those stats upon creation and then after a while they went back down. So it is apparent that the initial values were increased, just not as much as they were when the first update came through.
I dislike this kinda...but fuck, prolly cant do anything against those bugged builds around now

Yeah, there's a possibility I guess that there was a server mismatch for a short amount of time where one server thought one thing and another thought another and it bugged out. If it's an ongoing issue and it's still happening, then it would need to be fixed. If it was a brief fluke that gave you an extra 500 SP on one dude or something...shit happens I guess. We'll try to make sure it doesn't happen next time we change skill costs.
USC_Trojans
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Originally posted by Corndog
Yeah, there's a possibility I guess that there was a server mismatch for a short amount of time where one server thought one thing and another thought another and it bugged out. If it's an ongoing issue and it's still happening, then it would need to be fixed. If it was a brief fluke that gave you an extra 500 SP on one dude or something...shit happens I guess. We'll try to make sure it doesn't happen next time we change skill costs.
Speaking of possible server issues i have 2 scrims that were set for 4 server they disappeared and id really like to see the flex returned if they arent played out.
Games in question http://glb2.warriorgeneral.com/game/compare_teams/690/343
And http://glb2.warriorgeneral.com/game/compare_teams/78/1185
Edit: and a 3rd http://glb2.warriorgeneral.com/game/compare_teams/243/702
Yeah, there's a possibility I guess that there was a server mismatch for a short amount of time where one server thought one thing and another thought another and it bugged out. If it's an ongoing issue and it's still happening, then it would need to be fixed. If it was a brief fluke that gave you an extra 500 SP on one dude or something...shit happens I guess. We'll try to make sure it doesn't happen next time we change skill costs.
Speaking of possible server issues i have 2 scrims that were set for 4 server they disappeared and id really like to see the flex returned if they arent played out.
Games in question http://glb2.warriorgeneral.com/game/compare_teams/690/343
And http://glb2.warriorgeneral.com/game/compare_teams/78/1185
Edit: and a 3rd http://glb2.warriorgeneral.com/game/compare_teams/243/702
Edited by USC_Trojans on Jan 30, 2015 04:31:29
USC_Trojans
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Originally posted by Corndog
Yeah Bort will have to run the script to swap scrims over for the season.
Ok thanks for the quick response
Yeah Bort will have to run the script to swap scrims over for the season.
Ok thanks for the quick response
jjet5552007
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I mean in the changelog you say costs at lower skill levels are reduced, but instead of being "reduced" it looks like a bonus was giving to the starting amount. Which is fine, it was said in the changelog. My only beef was that huge spike on the guys made right after the update. I made him to just see what the changes looked like and he has since been retired. But anyone out there that happened to make one and didnt retire it, will have much more than an extra 500sp. Just to increase pass blk tech from 11 to 17 is 962sp.
jjet5552007
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It is possible that i was the only person to have made a player at that time, so may not be an issue at all, just wanted you to be aware.
I completely understand keeping the playing field level among tiers -- wouldn't be fair otherwise.
I'm not a fan of the 'hidden' penalty/reduction/whatever though. That just doesn't seem right. Why not just put the penalty in parenthesis? (-5) or whatever.
Also - how is the penalty assigned? Evenly between tech and power? all tech? all power?
I'm not a fan of the 'hidden' penalty/reduction/whatever though. That just doesn't seem right. Why not just put the penalty in parenthesis? (-5) or whatever.
Also - how is the penalty assigned? Evenly between tech and power? all tech? all power?
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