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Forum > Goal Line Blitz 2 > OLD GLB2Scout Tool : RIP March 20
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Stobie
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Originally posted by peeti
in the testing we saw replays there and kinda liked it that way better^^


Never had replays on the analyzer as I would have had to write a ton of code to pull that off. Team scout had replays.
 
o The Boss x
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Can GLB pay you to create a HoF that works like an actual Hall of Fame?
 
TDiddy8701
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Originally posted by o The Boss x
Can GLB pay you to create a HoF that works like an actual Hall of Fame?


YESSSSSSSSSSSSSSSSS!
 
Stobie
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Originally posted by o The Boss x
Can GLB pay you to create a HoF that works like an actual Hall of Fame?


Not entirely out off the question. Per game I already hit the boxscore screen, I could start capturing statistics for this, but I will say that this is far down the list of items that I would conceive of putting in place. The next 2 immediate ones are Virtual Roster Builder and Virtual Player Builder.

Once those 2 are done, I will look into the possibility of storing player statistics.
 
Stobie
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Just an update. I had added a filter option on scouts to filter by trailing score and leading score. Also have added the play analyzer.

Currently I am in progress with the Virtual Roster.. here are some features of this new tool.

- Ability to define the traits to a player and see salary modifications.
- Ability to build any level player 0 - 25, and see salary effect.
- Ability to build out a team at any level 0-25.
- Pre load a roster with default so you don't have to build from scratch.
- Pre load a roster with a live GLB2 team so you can play with low/high contract changes or player changes.
- Save rosters to modify/edit/recall later with a note section for.
- Load previously saved rosters to modify/edit/recall later.
 
Achelon
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I had a live release once, boy was that humiliating
 
Stobie
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Originally posted by cyberninja
I had a live release once, boy was that humiliating


 
killershrew
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Now, if this had a paypal option the threshold for buying might be lowered far enough for me to test for a season...
 
jjet5552007
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Not sure if anyone has posted this, but when doing a team scout and looking at defense. Interceptions are being registered as positive yardage for the other team. So the big% is being skewed by this big time. Shoot me a pm and i can provide you with more details if its not already been addressed.
 
Absolut Zero
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Originally posted by Stobie
Just an update. I had added a filter option on scouts to filter by trailing score and leading score. Also have added the play analyzer.

Currently I am in progress with the Virtual Roster.. here are some features of this new tool.

- Ability to define the traits to a player and see salary modifications.
- Ability to build any level player 0 - 25, and see salary effect.
- Ability to build out a team at any level 0-25.
- Pre load a roster with default so you don't have to build from scratch.
- Pre load a roster with a live GLB2 team so you can play with low/high contract changes or player changes.
- Save rosters to modify/edit/recall later with a note section for.
- Load previously saved rosters to modify/edit/recall later.


Can not wait for the virtual rosters. Eventually going to buy another team, and my messing around with roster concepts is just guesswork right now.
 
Stobie
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Originally posted by jjet5552007
Not sure if anyone has posted this, but when doing a team scout and looking at defense. Interceptions are being registered as positive yardage for the other team. So the big% is being skewed by this big time. Shoot me a pm and i can provide you with more details if its not already been addressed.


Actually found the bug. Good catch! I have fixed it but will require me to re-parse all the games for this season. No biggie, will do it.

While I was in the code I also found another parsing bug where if a ball was caught and then knocked loose and then intercepted it wouldn't register as an interception.

Rare as we might think this is, it happened 11 times this season alone and a total of 80 times last season.
 
Stobie
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Originally posted by Absolut Zero
Can not wait for the virtual rosters. Eventually going to buy another team, and my messing around with roster concepts is just guesswork right now.


I can't even begin to explain the pile of $^#& I stepped into with this project. Doing entry level rookie is baby cakes, but accounting for each salary item across all player levels is a nightmare, and I am at a juncture to where I need to break into 2 phases. What this means is for those who want to spec out a new team, yay for you! For those who want to see what adjustments they can make across the way... sorry charlie...

Anyway, hope I get some help soon with this as doing the legwork the way I am doing it, doesn't seem to be paying off too well.
 
Absolut Zero
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Originally posted by Stobie
While I was in the code I also found another parsing bug where if a ball was caught and then knocked loose and then intercepted it wouldn't register as an interception.

Rare as we might think this is, it happened 11 times this season alone and a total of 80 times last season.


Was this the reason you found it?

http://glb2.warriorgeneral.com/game/replay/134269/540938

But seriously, I don't even really want to call that an "interception". GLB lists 2 interceptions by Default, but only 1 for the QB. And that makes sense. It's just flukey. Shouldn't the scout tool simply credit it as a Pass Deflection as well?
 
Stobie
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Originally posted by Absolut Zero
Was this the reason you found it?

http://glb2.warriorgeneral.com/game/replay/134269/540938

But seriously, I don't even really want to call that an "interception". GLB lists 2 interceptions by Default, but only 1 for the QB. And that makes sense. It's just flukey. Shouldn't the scout tool simply credit it as a Pass Deflection as well?


Nah looked at the scenario due to what previous post stating that offense was logging positive yards on an interception which got me looking at the code and I realized that I wasn't logging the turnover defender and pass defender correctly as well, which with the way I am looked at the whole thing all over again and made sure I corrected as much as I can.

Looking at this game there were 2 interceptions but I believe GLB in it's calculations are missing the INT you referenced because knocked loose was activated. Essentially an if/else situation.

I programmed GLB2Scout differently with the thought that both are possible so in my situation I actually log the knocked loose, who did it, and then the interception and who did it, that is how I found those 3 specific scenarios above.

I also accounted for if the interception is knocked loose and do not log it as and INT nor do I log as a knocked loose as it would be a knocked loose for the offense officially.
Edited by Stobie on Dec 17, 2014 09:32:03
 
Stobie
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Originally posted by killershrew
Now, if this had a paypal option the threshold for buying might be lowered far enough for me to test for a season...


Forgot to mention, the payment option itself is through paypal that just so happens accepts credit cards
 
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