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Galithor
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Originally posted by Xavori
You really don't remember that game.

Yorick's first TD was a kickoff return.
2nd was QB Sneak.
3rd was HB Sweep Strong.
4th was HB Offtackle Weak.
5th was HB Sweep Strong.
6th was finally a QB Rollout, but only 14 yards.
7th was another QB Sneak.
8th was the big QB Rollout everyone was crying about. In the 4th quarter. By the time your team was totally broken.
9th was another HB Sweep Strong
10th was HB Offtackle Weak.

To me. That looks like a pretty good variety of running rather than ZOMG QB ROLLOUT OP!


You know, as well as I know, that the reason the other plays worked was because of the sort of defense that QB rollout enforced on Defensive Coordinators trying to work out how to defend it.
 
Adderfist
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Originally posted by Xavori
You really don't remember that game.

Yorick's first TD was a kickoff return.
2nd was QB Sneak.
3rd was HB Sweep Strong.
4th was HB Offtackle Weak.
5th was HB Sweep Strong.
6th was finally a QB Rollout, but only 14 yards.
7th was another QB Sneak.
8th was the big QB Rollout everyone was crying about. In the 4th quarter. By the time your team was totally broken.
9th was another HB Sweep Strong
10th was HB Offtackle Weak.

To me. That looks like a pretty good variety of running rather than ZOMG QB ROLLOUT OP!


Only reason those other plays worked is because I had to sell out to make it so you didn't score every rollout.
 
Xavori
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Originally posted by Adderfist
Only reason those other plays worked is because I had to sell out to make it so you didn't score every rollout.


I will never buy that argument.

QB Rollout allows you to run a totally different defense than you would against any non-goalline offense.

And given that there are three HB Sweep Strong TD's in that mix, and that you absolutely would make the same call on that as you would against QB Rollout, there is zero strength in the claim that somehow you would have done something different defensively if not for QB Rollout.
 
Sardonik00
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Galithor is just pissed off that my kick returner got back at him for when he told you to cut him.

Speaking of which, we just put up 80 points again:

http://glb2.warriorgeneral.com/game/game/60136

Archie Fustrum only got 2 TDs. Sigh.
 
Xavori
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Originally posted by Sardonik00
Galithor is just pissed off that my kick returner got back at him for when he told you to cut him.

Speaking of which, we just put up 80 points again:

http://glb2.warriorgeneral.com/game/game/60136

Archie Fustrum only got 2 TDs. Sigh.


And 7 TD's via QB Rollout.

But of course Corny's absolutely right and my observations and comments about what I needed to change to sorta fix Yorick are totally irrelevant...
 
Sardonik00
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Originally posted by Xavori
And 7 TD's via QB Rollout.

But of course Corny's absolutely right and my observations and comments about what I needed to change to sorta fix Yorick are totally irrelevant...


No offense to that team owner, but it doesn't seem like they were a very good test for that proposition. Let's see the ladder match.
 
Xavori
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Originally posted by Sardonik00
No offense to that team owner, but it doesn't seem like they were a very good test for that proposition. Let's see the ladder match.


Heh.

Actually, it's kinda exactly the point. We wrecked bad teams before the nerf. We had trouble with good teams before the nerf, including a league loss.

Post nerf is no different except in that instead of 100 points against an unprepared team, we only got 80 or so. Against a good team, I suspect we're ded.
 
Adderfist
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Originally posted by Xavori
I will never buy that argument.

QB Rollout allows you to run a totally different defense than you would against any non-goalline offense.

And given that there are three HB Sweep Strong TD's in that mix, and that you absolutely would make the same call on that as you would against QB Rollout, there is zero strength in the claim that somehow you would have done something different defensively if not for QB Rollout.


The way I would defend that game is completely different if I didn't have to worry about the QB rollout.
 
Xavori
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Originally posted by Adderfist
The way I would defend that game is completely different if I didn't have to worry about the QB rollout.


I'm genuinely curious how.

You pick your one or two goal line plays, set your goal line tactics to however you want those two plays called, and then you work the rest of the game. That's it. Get the right play called against QB Rollout, and it's almost certainly the right for HB Sweep and Sting as well.

Back then, you had to worry about every possible run because I really did have everything in my playbook.

I personally think it'd be easier to defend now because a) I've been forced to greatly simply my playbook, and b) my defense is now psychic.

 
Xavori
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btw, the nerf really did cost us a TD:

http://glb2.warriorgeneral.com/game/replay/60136/1618915

How does King's not even slow down the CB on that whiff of a block?
 
Adderfist
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Originally posted by Xavori
I'm genuinely curious how.

You pick your one or two goal line plays, set your goal line tactics to however you want those two plays called, and then you work the rest of the game. That's it. Get the right play called against QB Rollout, and it's almost certainly the right for HB Sweep and Sting as well.

Back then, you had to worry about every possible run because I really did have everything in my playbook.

I personally think it'd be easier to defend now because a) I've been forced to greatly simply my playbook, and b) my defense is now psychic.



Oh for sure it's easier now to defend things. You'd be mistaken though on the QB rollout play vs HB Sweep play though. Each one has a little different pathing and it makes (made?) a difference on the called defense. TBH, I don't think I could have stopped you anyway since if I picked your inside stuff to stop you score on the pitches, if I stop the HB run you score on the QB rollouts and inside stuff over time.

Really the best I could have done was play a quarter prevent and just hope I can hit your guys enough to get lucky on a fumble.lol
 
Xavori
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Originally posted by TehKyou
That's true, the only pure passing team I've played at the Sophmore level is Dryden Blue Balls. My defense is worse against the pass, but it's also because I have so many points dedicated to stopping runs since most of the teams I played against were run focused teams, and as said before, you can't really stop WRs from catching passes straight up 1 on 1.


http://glb2.warriorgeneral.com/game/game/68267

So...guessing that was just for teh lulz?

Although if Yukiko could go 71/89, 813.5 yards, and 13 TD's in a real game, she'd catch Cleveland in no time
 
TehKyou
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It was, I literally just learned how to quick scrim any team. So I wanted to see how badly I'd get killed lol. I thought Yorick would beat me by more but it was a pretty good game. Like I said most of my defenses SP points went towards stopping running plays and forcing fumbles.

Don't think that'll be the last one either. I'm going to keep working on various zone defenses until I get one that holds that team under 60 points!
Edited by TehKyou on Jun 2, 2014 18:47:36
 
Black Peter
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It's pretty funny (to me at least) that even after having GLB1 in beta for 4+ years where most of the same sorts of issues were encountered (still are) and the player-base constantly complained/defended/were-FOS, argued in the exact same manner about mostly the same things as are now happening in GLB2 and yet it's still occurring over and over. Didn't the devs learn anything at all with the GLB1 beta? Anything at all? Because they seem to be repeating the same mistakes again. Deja-vu!

You'd expect a more polished game after all that experience under the belt. Not the same beast in a different wrapper. Over-nerfing (or over-buffing) multiple aspects of game all at once to solve an issue instead of incrementally adjusting one thing at a time to see effect and then going on from there to adjust another aspect if first change didn't accomplish goal is the same issue as in GLB1 forever. Why is it happening here? It's become absurd. Laughable.

Guess no one at warrior games has learned a damned thing from the glb1 long-time beta. If they had then this same stuff wouldn't be happening again and again.

err, really
 
Xavori
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Originally posted by Black Peter
It's pretty funny (to me at least) that even after having GLB1 in beta for 4+ years where most of the same sorts of issues were encountered (still are) and the player-base constantly complained/defended/were-FOS, argued in the exact same manner about mostly the same things as are now happening in GLB2 and yet it's still occurring over and over. Didn't the devs learn anything at all with the GLB1 beta? Anything at all? Because they seem to be repeating the same mistakes again. Deja-vu!

You'd expect a more polished game after all that experience under the belt. Not the same beast in a different wrapper. Over-nerfing (or over-buffing) multiple aspects of game all at once to solve an issue instead of incrementally adjusting one thing at a time to see effect and then going on from there to adjust another aspect if first change didn't accomplish goal is the same issue as in GLB1 forever. Why is it happening here? It's become absurd. Laughable.

Guess no one at warrior games has learned a damned thing from the glb1 long-time beta. If they had then this same stuff wouldn't be happening again and again.

err, really


Or, alternatively, they could have learned those lessons from practically every online game out there.

It's a big part of why I haven't gotten upset once during this whole comical farce.

It's all happened before. It will all happen again.
 
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