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Forum > Game Changes Discussion > Proposed Changes > GLB Revised Training System Changes
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Originally posted by Catch22

Pre-Existing Bonus Tokens

Any bonus tokens you have that is not in AEQ when the new training system is rolled out will be tripled. If you have bonus tokens in a piece of AEQ, you would need to sell it before the new training system is rolled out to get the double conversion. There is a maximum of 255 bonus tokens allowed so if you have over 127, you would only receive 255. Example: You have 20 bonus tokens. The new training system is rolled out and these 20 bonus tokens are converted to 60.



127 • 3 = 381

It should be written "There is a maximum of 255 bonus tokens allowed so if you have over 85, you would only receive 255."

85 • 3 = 255

Edit: Because you changed it from double to triple.
Edited by iGarf on Apr 18, 2010 13:16:37
 
ShadowWolf
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Originally posted by Catch22
Buy a 2nd set or use AEQ then. You're over thinking things here.


Will we be given a free set of EQ even if we already have a set of equipment?
 
Catch22
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Originally posted by Meatdawg
Hey Catch, any comment on these questions?

I guess you would want to save to 12 tp since on rollover you would gain 2 more.


You can bring over ST's. You'd be able to bring over TP's (up to 14) as well.
 
Catch22
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Originally posted by peacebringer

so if I want to upgrade my player I have to stick on intense, so no BT's. If I go otherwise I can get BT's but not upgrade states according to this statement. So this is confusing you have percentages of increase but state here can only UPGRADE STATS ON INTENSE...


You obviously didn't read the revisions.

Enhanced Training

Level One - 10 bonus tokens to unlock, 10% bonus to training on an attribute
Level Two - 20 bonus tokens to unlock, 20% bonus to training on an attribute
Level Three - 30 bonus tokens to unlock, 30% bonus to training on an attribute
Level Four - 40 bonus tokens to unlock, 40% bonus to training on an attribute
Level Five - 50 bonus tokens to unlock, 50% bonus to training on an attribute

Example of how this works:

You want to increase the bonus to when you train strength. You decide you want to get the Level Three bonus so you pay 60 bonus tokens. Any time in the future when you train strength, you will gain a 30% bonus to training. This is regardless of the training intensity level.
 
Catch22
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Originally posted by WiSeIVIaN
Basically, in order to "upgrade" a stat's intense training bonus (which is on top of the regular bonus you get from intense training) you need to train that attribtue on intense 10 times per level before you can pay BT's to get another 10% bonus. You still get 1 BT per day on intense regardless, and you still train somewhat on every single setting.



We removed the requirement to train a certain number of times. You only need to purchase the upgrade now.
 
Catch22
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Originally posted by Warlock
Is additional EQ going to have it's price adjusted from the current system? If not it will be almost impossible for a player to buy and upgrade additional EQ, past a certain point anyways. Owners will be getting less income afaik and automatic salaries minus EQ fund will make saving up LOL.


Ummmm there is no dollar value attached to EQ - not sure what your point is here? It's strictly a bonus token cost to purchase a 2nd piece of EQ or to purchase AEQ.
 
Catch22
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Originally posted by iGarf
127 • 3 = 381

It should be written "There is a maximum of 255 bonus tokens allowed so if you have over 85, you would only receive 255."

85 • 3 = 255

Edit: Because you changed it from double to triple.


I was making an example showing people that if they had 127 bonus tokens they would not get 381, they would get 255.
 
Catch22
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Originally posted by ShadowWolf
Will we be given a free set of EQ even if we already have a set of equipment?


No, but if it needs to be upgraded that will be free. If you want to start from scratch with your EQ, it's best to sell all your regular EQ before the new change is rolled out.
Edited by Catch22 on Apr 18, 2010 13:19:06
 
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After reading the whole stuff over and over again it, I still think much more time is needed to train your player effectiv than before. At least as it looks on paper.

I just counted that I have 126 players and I donīt have the time to spend more time at GLB. So I will get rid off all peewee only players next season, retiring about 25-40 players at all levels and try to figute out how many players I can handle with the new complicated system.

Thatīs nice cause now I donīt need to make the 100.000 FP purchase I had planed for the start of season 16 and can use the FP I get from the retired player
Edited by Disastermaster on Apr 18, 2010 13:21:36
 
Catch22
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Originally posted by Disastermaster
After reading the whole stuff over and over again it, I still think much more time is needed to train your player effectiv than before. At least as it looks on paper.

I just counted that I have 126 players and I donīt have the time to spend more time at GLB. So I will get rid off all peewee only players next season, retiring about 25-40 players at all levels and try to figute out how many players I can handle with the new complicated system.

Thatīs nice cause now I donīt need to make the 100.000 FP purchase I had planed for the start of season 16 and can use the FP I get from the retired player


Bort's going to be coding a thing where you can set a player to train an attribute up to a certain point (so for example, you want to train speed up to 40, it would automatically train the player until he hit that point every day, you wouldn't have to train them individually). The User Interface will make it more intuitive.
Edited by Catch22 on Apr 18, 2010 13:23:18
 
Stonehenge
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Originally posted by Catch22
Not sure why you feel like you need to read hundreds of pages. It's one post that you need to read:

http://goallineblitz.com/game/forum_thread.pl?thread_id=3946719

If you have a question from that post, ask, and I'll answer. It's not that complex, especially once it's set up in a user interface.


Sorry but this totally misses the point. If you want to reach the average user it has to be able to be understood easily, not after asking a bunch of questions. I seriously doubt that you could give your instructions to 25 random people and the majority of them would say they understand it. If you can't explain it better than this is one page you're not ready to bring it out.

What I find frustrating is that you are changing the training while we still regularly see scores of 255-0. If you are really trying to make it more RL it seems you would be fixing a lot of other things first. I'd prefer to see evolution from season to season rather than revolution every season.

What you are doing is determining who your customers are. I understand that there are a lot of people who have the time to sort it all out so all I can say is enjoy. I enjoyed GLB my first several seasons so I can appreciate that.
 
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Originally posted by Catch22
Bort's going to be coding a thing where you can set a player to train an attribute up to a certain point (so for example, you want to train speed up to 40, it would automatically train the player until he hit that point every day, you wouldn't have to train them individually). The User Interface will make it more intuitive.


Hey, thats a very important information and I think many people would think different about the changes in training when they know this. Would be good to add it in the offical changes training changes announcement.
 
OttawaShane
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How can anyone at GLB Inc read the last 3 pages and remain convinced that this change makes sense - these aren't ragequitters ranting, they are smart people trying to figure this out and being utterly baffled.

Admins, you overthought this and went high concept in an inpenetrable way...please simplify the whole thing - you could have made some smart adjustments that solved existing problems.

Instead...you took the games problems, overthought them and came up with something mindnumbing, complicated, unintuitive and time-consuming.

You'll save more face by starting over and following the KISS formula than you will in plowing ahead.
 
Catch22
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Originally posted by Disastermaster
Hey, thats a very important information and I think many people would think different about the changes in training when they know this. Would be good to add it in the offical changes training changes announcement.


OK will do.
 
Warlock
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Originally posted by Catch22
Ummmm there is no dollar value attached to EQ - not sure what your point is here? It's strictly a bonus token cost to purchase a 2nd piece of EQ or to purchase AEQ.


You added that change sometime between last night and today, sorry if I can't keep up. Last time I checked the player EQ under financial changes, it didn't have any information on additional EQ sets. 60 BT is reasonable for a second set of EQ.

Nvm.
Edited by Warlock on Apr 18, 2010 13:39:44
Edited by Warlock on Apr 18, 2010 13:39:22
 
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