http://goallineblitz.com/game/replay.pl?game_id=696282&pbp_id=949553
I won't even get into the 14 knocked loose passes from this game:
http://goallineblitz.com/game/game.pl?game_id=712839 And how that is complete bullshit...
But that play really shows that there are some real problems with the coding. This guy has not only caught the ball, he's making a football move upfield, and even trying to put a juke on the defender, but 2 yards after he makes the catch it gets knocked loose.
Again, WR's need an extreme discount in this game with this fucking bullshit.
1) WR has to somehow get open - beat the CB
2) WR has to then get targeted by the QB (a joke that needs its own thread)
3) WR has to get by the defenders "deflection" roll
4) WR has to pass his own "catch" roll
5) WR has to overcome the defenders "knocked loose" roll
#5 is the biggest p.o.s. ever introduced to GLB, bigger than the super d-line nerf of whenever, and no one seems to give a shit. We had 26 balls knocked loose in a single game last year... a TE who is a receiving monster on the team I OC dropped 47 balls last year. Forty-fucking-seven! And that TE is sitting on more carrying than any other elite TE I've seen. To put that in perspective he dropped more in 1 season as he did in his previous 5 seasons. Oh, and he's maxed out on Mr. Reliable (let's just make Mr. Reliable work on 1st/2nd/3rd/4th... the defenders have jackhammer good for all four downs)
If you're going to have all this knocked loose crap, then we need to see more absolute misses by the CB when going for it that gives up a big gain or a TD. To leave it how it is for another season (this will be the second and a half season that it comes into play... it was introduced mid S9 with no announcement - classy way to sneak it in) is a fucking joke... what do receivers need? 60 carrying to reduce this effectively? 70? Give me a number if nothing else.
FYI - "Cover Up" helps with this according to the staff. Any elite receivers/TE's going with that one?
I won't even get into the 14 knocked loose passes from this game:
http://goallineblitz.com/game/game.pl?game_id=712839 And how that is complete bullshit...
But that play really shows that there are some real problems with the coding. This guy has not only caught the ball, he's making a football move upfield, and even trying to put a juke on the defender, but 2 yards after he makes the catch it gets knocked loose.
Again, WR's need an extreme discount in this game with this fucking bullshit.
1) WR has to somehow get open - beat the CB
2) WR has to then get targeted by the QB (a joke that needs its own thread)
3) WR has to get by the defenders "deflection" roll
4) WR has to pass his own "catch" roll
5) WR has to overcome the defenders "knocked loose" roll
#5 is the biggest p.o.s. ever introduced to GLB, bigger than the super d-line nerf of whenever, and no one seems to give a shit. We had 26 balls knocked loose in a single game last year... a TE who is a receiving monster on the team I OC dropped 47 balls last year. Forty-fucking-seven! And that TE is sitting on more carrying than any other elite TE I've seen. To put that in perspective he dropped more in 1 season as he did in his previous 5 seasons. Oh, and he's maxed out on Mr. Reliable (let's just make Mr. Reliable work on 1st/2nd/3rd/4th... the defenders have jackhammer good for all four downs)
If you're going to have all this knocked loose crap, then we need to see more absolute misses by the CB when going for it that gives up a big gain or a TD. To leave it how it is for another season (this will be the second and a half season that it comes into play... it was introduced mid S9 with no announcement - classy way to sneak it in) is a fucking joke... what do receivers need? 60 carrying to reduce this effectively? 70? Give me a number if nothing else.
FYI - "Cover Up" helps with this according to the staff. Any elite receivers/TE's going with that one?