Originally posted by Myrik_Justiciar
No, I actually gameplan every single game except vs cpu. How would I get to be one of the better DC if I only ran the exact same plays for everyone to exploit?
Last season there was hardly any need to run anything different because defense shut down everything. When I pick something now, its because the limited data I have so far with the Scout Tool tells me those plays are what's working best... which isn't saying much with offense being strong again. When I say there are formations that have no real weakness, its because they do not. The 2TE set for example is silly... before all the changes last few seasons when when everyone thought the game most balanced it was and is again the hardest to defend IMO. Like if this is how offense is gonna roll for the next 5 seasons, I'd build a new offense specifically for 2TE set and just spam the same 8 or 10 plays all game long. And as far as 3WR, its OP atm too (or at least looking that way so far).
Someone mentioned a paper, scissors, rock type game and atm we still don't have it. I pushed for slight to moderate adjustments on offense last season, but nothing is done in moderation in this sim apparently. Slight adjustments might have pushed the sim to a balance that we've never had with both sides of the ball having reasonable chances to succeed. Instead you see plays like BI Counter Sweep Left averaging 9ypc for some teams and nothing stops the play that has a reasonable chance vs the pass as well (say TE Cross that's 80% comp, or SB Big TE Flags at 75%)... so it's go all in shutting down rush or pass and hope you don't get burned on the other. I'm not saying make defense OP, just there needs to be reasonable amount of balance to both sides.
You can down vote that statement all you want, but it doesn't make my point less true... I see teams averaging 14ypc with plays like Trips Pitch Right, then passing effectively while defense plays that can not reasonably stop the combo. I'm all for offense working effectively, but we need defense to do so as well. There should be a balance, then builds and coaching will shine the most and that's where the game should be IMO.
Also, I'm against this crazy mad TO explosions we see. Coaching goes out the window when you see teams lose because they had 5 to 10 TO's... I mean if this is due to dot building, that's great, I'll adjust my next players to fit the mold so to speak... but if its due to RNG, that's lousy. I know its a thing again having see guys starting to pop up with the same problem.