Didn't know rookie was considered higher level lol. Seeing as the argument is that CPU is OP in a rookie thread then your post is irrelevant.
Forum > Goal Line Blitz 2 > S28 Journeyman
HayRow
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Originally posted by BoDiddley
CPU isn't OP imo, but weather sure is. 23mph wind is just crap for passing teams. Ints were flying all over the place today with the aid of the offsesaon changes
CPU teams owned by competent agents shouldn't be finishing top 3/5 of ladder that has a lot of quality human owned teams
CPU isn't OP imo, but weather sure is. 23mph wind is just crap for passing teams. Ints were flying all over the place today with the aid of the offsesaon changes
CPU teams owned by competent agents shouldn't be finishing top 3/5 of ladder that has a lot of quality human owned teams
Galactic Empire
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Originally posted by BoDiddley
CPU isn't OP imo, but weather sure is. 23mph wind is just crap for passing teams. Ints were flying all over the place today with the aid of the offsesaon changes
Yep...they definitely need to revamp weather and give real home field advantage by letting teams choose their weather conditions.
CPU isn't OP imo, but weather sure is. 23mph wind is just crap for passing teams. Ints were flying all over the place today with the aid of the offsesaon changes
Yep...they definitely need to revamp weather and give real home field advantage by letting teams choose their weather conditions.
Galactic Empire
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Originally posted by HayRow
CPU teams owned by competent agents shouldn't be finishing top 3/5 of ladder that has a lot of quality human owned teams
Academy is actually 12th right now due to some bad loses lately. And a CPU filled team should be able to finish top 5 in rookie with good coaching, but that wont happen in higher tiers. In rookie, random generated player skills are much closer to agent generated player skills.
CPU teams owned by competent agents shouldn't be finishing top 3/5 of ladder that has a lot of quality human owned teams
Academy is actually 12th right now due to some bad loses lately. And a CPU filled team should be able to finish top 5 in rookie with good coaching, but that wont happen in higher tiers. In rookie, random generated player skills are much closer to agent generated player skills.
Sov.
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CPU, especially in rookie, are better than user players at blocking and block shedding.
so if there is 20+ mph winds you cant really throw effectively in rookie, so then yes CPU would have an advantage, esp with human gameplans.
so if there is 20+ mph winds you cant really throw effectively in rookie, so then yes CPU would have an advantage, esp with human gameplans.
_OSIRIS_
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Originally posted by BoDiddley
GG Whoville, that was about as close as it gets. Ints killed us, but somehow were able to eek out a win
GG our kicker handed you that one and that damn fumble on our own 5 with time running out. I knew that extra point would cost us the game.
GG Whoville, that was about as close as it gets. Ints killed us, but somehow were able to eek out a win
GG our kicker handed you that one and that damn fumble on our own 5 with time running out. I knew that extra point would cost us the game.
Galactic Empire
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Originally posted by _OSIRIS_
We all play in the same weather so I'm not sure how that changed anything.
Weather changes how you build teams so you can get an advantage in the playoffs.
We all play in the same weather so I'm not sure how that changed anything.
Weather changes how you build teams so you can get an advantage in the playoffs.
BoDiddley
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Originally posted by Galactic Empire
Yep...they definitely need to revamp weather and give real home field advantage by letting teams choose their weather conditions.
Completely agree. Wouldn't mind it at all if weather was based on home region. As it is right now, winning your division means nothing. Playoffs would be way more interesting.
Yep...they definitely need to revamp weather and give real home field advantage by letting teams choose their weather conditions.
Completely agree. Wouldn't mind it at all if weather was based on home region. As it is right now, winning your division means nothing. Playoffs would be way more interesting.
_OSIRIS_
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We threw more passes than Dream Team It's not like it didn't hurt us too, maybe more so.
BoDiddley
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Originally posted by _OSIRIS_
We all play in the same weather so I'm not sure how that changed anything.
Different aspects of the sim changes based on the weather. Wind isn't usually a big problem, but today it was 23 mph. AA had 6 Ints, Dream had 4 Ints, TIT had 4 Ints, Practice Squad "only" had 2 ints lol. Conversely, the wind doesn't impact running at all, so if you're a passing team you're in for a tough time. Snow however hurts rushing, and really nerfs speed teams, especially speed RBs. Clear weather is how the sim was before weather, so its pretty neutral. The idea behind home weather is to give teams a real home advantage, and make regular season games actually matter.
Incidently, the weather for the next ladder game is Heavy Snow/14 degrees/24 mph winds.....so basically hold on to your RNG hats.
We all play in the same weather so I'm not sure how that changed anything.
Different aspects of the sim changes based on the weather. Wind isn't usually a big problem, but today it was 23 mph. AA had 6 Ints, Dream had 4 Ints, TIT had 4 Ints, Practice Squad "only" had 2 ints lol. Conversely, the wind doesn't impact running at all, so if you're a passing team you're in for a tough time. Snow however hurts rushing, and really nerfs speed teams, especially speed RBs. Clear weather is how the sim was before weather, so its pretty neutral. The idea behind home weather is to give teams a real home advantage, and make regular season games actually matter.
Incidently, the weather for the next ladder game is Heavy Snow/14 degrees/24 mph winds.....so basically hold on to your RNG hats.
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