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Forum > Goal Line Blitz 2 > S17 Pro Shenanigans!
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Aeir
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Originally posted by Galactic Empire
http://glb2.warriorgeneral.com/game/game/299834

Lost on the last second...


You think my team is a good benchmark? rofl...
 
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Let's see...

1 tier ahead....check
multiple super S*....check
1 agent owns all players...check
Legend owner....check
#2 in tier....check

Yep...solid benchmark.
 
DeeVee8
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GG Boston Massacre! I thought your run defense had improved and boy was I right. First time × Hammered × has been held under 100 in a long time...granted I only ran him 23 times. Either way impressive!
 
SamAdams
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Originally posted by DeeVee8
GG Boston Massacre! I thought your run defense had improved and boy was I right. First time × Hammered × has been held under 100 in a long time...granted I only ran him 23 times. Either way impressive!


GG, sold out to contain hammered. Cost me against pass. Close game.
 
drewd21
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Originally posted by Galactic Empire
Let's see...

1 tier ahead....check
multiple super S*....check
1 agent owns all players...check
Legend owner....check
#2 in tier....check

Yep...solid benchmark.


 
HayRow
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GG Boston
 
Absolut Zero
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GG Rebels. Your defense does a pretty good job bottling me up. Some of my rushing plays I couldn't get the edge or couldn't quite connect with that last blocker.
 
Aeir
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Originally posted by Galactic Empire
Let's see...

1 tier ahead....check
multiple super S*....check
1 agent owns all players...check
Legend owner....check
#2 in tier....check

Yep...solid benchmark.


You do realize my team's playbook, roster and player builds are almost entirely experimental right?

and that last season I ended right around the bottom 5 in the tier right?

Just making sure...
 
Absolut Zero
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GG Drunks! Still can't tackle power backs. Pathing for both defenses was pretty lol-worthy, you had one especially bad pathing issue which has to be a bug.

Spin was largely a disaster this game, except for 1 long TD. The others were resulting in negatives. Originally I had planned to not put Spin or Juke on my RB's to avoid the negative plays, sometimes I wonder if I'm right.
 
DeeVee8
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Originally posted by Absolut Zero
GG Drunks! Still can't tackle power backs. Pathing for both defenses was pretty lol-worthy, you had one especially bad pathing issue which has to be a bug.

Spin was largely a disaster this game, except for 1 long TD. The others were resulting in negatives. Originally I had planned to not put Spin or Juke on my RB's to avoid the negative plays, sometimes I wonder if I'm right.


GG. Yeah I think elusive rushing needs some more tweaking so it can be on par with power rushing. I do think it will look better in Vet though.
 
Absolut Zero
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Originally posted by DeeVee8
GG. Yeah I think elusive rushing needs some more tweaking so it can be on par with power rushing. I do think it will look better in Vet though.


The direction the spin takes is seemingly random. You can spin out of bounds or spin back into the field for a nice gain.

When in traffic you can spin towards daylight or you could spin into 3 pursuing defenders. The latter happens almost every time.

Power Rushing has the benefit of never being negative. It's like it'll activate and suddenly you're in a worse position than before.
Edited by Absolut Zero on Apr 1, 2016 11:34:27
 
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Maybe it isn't random? Maybe carry awareness determines if he spins the correct way?
 
DeeVee8
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Originally posted by Galactic Empire
Maybe it isn't random? Maybe carry awareness determines if he spins the correct way?


Yeah and maybe I ride a unicorn to work GE. I mean, honestly...
 
dlcurt
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GG Beers!
 
Absolut Zero
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GG Beers.

I hate blocking pathing and RB pathing, so much. Don't really understand why some games it's gorgeous, and other games they can't even tie their own shoelaces.

RB pathing. The way this is blocked, it should be a home run, but I have no idea what the RB thinks it should be doing here:
http://glb2.warriorgeneral.com/game/replay/296427/1051440

Blocker pathing. I have numbers to the outside...which is the direction the play is going. Yet the fullback decides to come so far inside that he slips through the LT. If it's an off-tackle play, sure, why not. That? What the hell is he thinking? I swear the more I raise Lead Block Awareness, the worse their block pathing gets.
http://glb2.warriorgeneral.com/game/replay/296427/1050511

Anyways, good d-lines are really problematic for my team. If you were going to give the Win to one group on your team, it would be your d-line. They made a lot of big plays.
Edited by Absolut Zero on Apr 5, 2016 14:30:59
 
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