User Pass
Home Sign Up Contact Log In
Forum > General Discussion > Gaming > PS4 madden franchise
Page:
 
Link
 
Oh fuck. I've used those sliders. lol

This should be interesting.
 
jfbueno
offline
Link
 
These sliders need serious adjustments. The game between Rob and I was an absolute joke. You can't complete a pass further than 5 yards without over throwing the guy by 10 yards. Not to mention I must have seen 15-20 plays where 5+ defensive guys just seemed to mysteriously get pancaked immediately leading to huge runs. I couldn't drive all game because every time I saw somebody open the throw was 10 yards off and an easy INT and that's with a 99 rating Big Ben. I understand the push for realism but this is a push way way too far.
 
Rob.
offline
Link
 
I'll add on to what jfbueno is talking about. Human vs human with these sliders is an absolute joke. I just ran the ball all game because throwing the ball with the sliders is ridiculously hard. QB's rarely hit wide open receivers and instead throw it right at a defender for an INT.

I think we are placing too much focus on making human vs CPU games as realistic as possible, but if we want more competition I think we should move back to All-Pro and just invite more users. Good players are never going to lose to CPU, so we should stop striving for that.

Also, not sure what we can do, but there is no accelerated clock in human vs human and it takes forever to complete a game.
Edited by Rob. on Sep 22, 2015 21:30:55
 
Sov.
offline
Link
 
oh shit, idk what to do about the no accel clock issue in user vs user games, that is a weird one. no option for me to adjust so i guess we have to live with it

as far as user vs user games not working as intended, i wonder what the issue is? should be the same exact sliders we are using in the CPU games so it should run the exact same. what was the wind in your guys game?? i noticed in a game with 13 mph winds i couldnt hit the side of a barn if i tried let alone a player on my team lol

to be honest i am somewhat against going back to all pro sliders because i am not a fan of seeing teams put up 78 pts with 540 yards rushing and 200 passing yards and one player breaking like 4 all time records in one game and the CPU team scored 9 lol. maybe if we just go straight up 100% standard all madden difficulty itll play fine user vs user and will be a decent challenge still vs the CPU? has to be a way to just have realistic stats for games without breaking the user vs user game play

edit: i do think adding more users is the key - but i would like to keep it has in house as possible (people from this game or friends of friends, etc rather than inviting randoms)
Edited by Sov. on Sep 22, 2015 23:44:18
 
Link
 
These sliders felt easier for me then the previous ones on All Pro. I'm cool with these but if you go default All Madden that's cool too.

If we get away from the crazy stats and scores that's a good thing imo. Like i told JBueno if you guys are just good enough to put those stats up that's great as long as the sliders are legit and there is no easy way to just run it up in certain ways.

Edited by Irishwhiskey119 on Sep 23, 2015 00:04:57
 
TDiddy8701
offline
Link
 
move sliders to make all-madden passing slightly easier if you want, but I def wouldn't move it back down to all-pro

CPU makes much better adjustments to coverage and stuffing the box against runs in all-madden than all-pro... almost like a "playcall AI" slider that just isn't shown. All-Madden also seems to be less forgiving towards throwing on the run (feet not set) than all-pro no matter where the sliders are set.

btw, what kind of routes do you run that are longer than 5 yards that are being thrown that far off? If you throw down the sidelines this year, you'll have a lot of incompletions and breakups leading to INTs... timing middle of the field routes between the zone 5-15 yards is the way to go I've found. I didn't really have any issues in my all-madden human vs cpu game completing longer passes (although I did overthrow one bad one which led to a pick). I'll try throwing a bit more for this next game.

Why would throwing accuracy be lower human vs human than human vs cpu?

BTW, Big Ben might be a confidence boosted 99 overall, but his long accuracy is still 76 which isn't exactly amazing. There are quite a few guys with better short/medium accuracy too, like rivers, manning, rodgers, brady to name a few

edit: maybe you did play in the wind? My game against the Eagles, I had 6 badly thrown passes (seemed like a good number)... one was picked, one Eifert went up and got... Looking at the replay after every bad throw, I think 4 of the 6 were due to stafford not having his feet totally planted when he threw... not sure if that's the issue, but make sure he gets back from under center and has his feet totally set before you throw. I was able to throw a few nice long passes... two I remember specifically... one to Eifert on a crossing route, and one for Calvin on a post route.
Edited by TDiddy8701 on Sep 23, 2015 03:03:57
Edited by TDiddy8701 on Sep 23, 2015 03:03:00
Edited by TDiddy8701 on Sep 23, 2015 03:02:37
Edited by TDiddy8701 on Sep 23, 2015 02:57:57
Edited by TDiddy8701 on Sep 23, 2015 01:35:25
 
jfbueno
offline
Link
 
I'm being generous when I say 10 yards off its usually 20+ yards depending on the type of route. I throw a lot of timing routes that require throws at specific cuts in routes. Best examples for me are post corner routes. To make those routes work you have to throw it at the exact moment the WR makes his second cut or else you're probably throwing the ball straight into a defender who is in hook coverage. Usually the WR makes the cut somewhere along one of the hashes on either side of the field. If I'm throwing the ball to him the second he makes that cut along the hash the ball will go all the way out of bounds and into the benches. QBs feet are set since I'm not moving him within the pocket and the play takes a good 3-4 seconds to play out. Granted I'm leading the WR toward the sideline with the throws because that's how you usually throw that route but the WR is nowhere near the sideline at the time of the throw. Like I said, timing routes are a big part of my offense and frankly I don't think I can adjust to sliders so drastic since it won't allow me to run the offense Im comfortable with.
Edited by jfbueno on Sep 23, 2015 08:29:22
Edited by jfbueno on Sep 23, 2015 05:28:37
Edited by jfbueno on Sep 23, 2015 05:27:21
 
jfbueno
offline
Link
 
I don't find it the least bit enjoyable with having passing so terrible and run defending ridiculous with pancakes. Id rather have much more accurate QBs and a stupid CPU with an unwritten rule of not scoring more than 21 more points than the CPU and not going over a certain # of total yardage to curb ridiculous scores than what we currently have.
Edited by jfbueno on Sep 23, 2015 06:11:31
 
Sov.
offline
Link
 
quit your belly achin lol, i will check it out and adjust it. i havent been able to play a user vs user game at all yet to test how the sliders work out, but what i will say is that i would assume they were the same as vs the CPU which leads me to think the problems that game were the wind

i will load up a much more standard all madden slider setting and that should balance everything back out and fix the accuracy problem

edit: one note is that our acc for user/cpu is 30, most realism sliders for all pro and all madden are at 15, but i will up it to 40 and will scale up CPU pass D and that should make it better in user vs user games as you requested
Edited by Sov. on Sep 23, 2015 08:33:47
 
jfbueno
offline
Link
 
Originally posted by Sov.
quit your belly achin lol, i will check it out and adjust it. i havent been able to play a user vs user game at all yet to test how the sliders work out, but what i will say is that i would assume they were the same as vs the CPU which leads me to think the problems that game were the wind

i will load up a much more standard all madden slider setting and that should balance everything back out and fix the accuracy problem

edit: one note is that our acc for user/cpu is 30, most realism sliders for all pro and all madden are at 15, but i will up it to 40 and will scale up CPU pass D and that should make it better in user vs user games as you requested


I'll just be quiet and see how the rest of the season plays out. I've caused enough commotion as is. Sorry about the whining.
 
Sov.
offline
Link
 
i was just kidding i dont consider any of this whining, we are all in this league to have a good time and im trying to find the settings that work for everybody, cant do that without feedback
 
Rob.
offline
Link
 
We'll see how it goes with the accuracy settings you changed.

There was some wind in our game, but it wasn't anything major. He threw 5 INT's in the first half of our game and I would say 4 of them were bad passes and not bad decisions. I threw a screen pass that went for a TD, but otherwise my passing was non-existent. I threw a couple passes to wide open WR's and they sailed way over their heads. Then on 3rd and 3 I threw a 5 yard pass to Jimmy Graham and Russell threw it about 5 yards behind him for an INT. Not to mention I was getting sacked at a really high rate. At that point I just said screw it and ran the ball 95% of the time since the risk/reward of passing was not worth it. It actually ended up working even better than I thought because my blockers were getting cakes left and right and I was able to run up and down the field.
 
aMaizenBlue
offline
Link
 
My passing was ok today I think. Hard to judge because tannehill got hurt early and Matt Moore sucks lol. He missed a ton of short throws but ended the day well.

Rushing was harder to stop now. Ivory trucked over 3 guys on his way to a 64yd scamper.

Overall the sliders were ok IMO, definitely harder but not bad
 
TDiddy8701
offline
Link
 
I definitely wouldn't totally re-do all the all-madden sliders because of one human game. Defensively, the game against the Eagles was the best the CPU looked in weeks against me (ignore the box score, I had three broken long plays that skewed yardage - mckinnon 84 yard rush, 64 yard pass to eifert, and I think a long broken tackle play to calvin). CPU offense still needs some help though.

if the set the guy made are 15 accuracy, we had it at 30, and bueno had a bunch of bad throws, I'd play a few more games out before making a total readjustment. Bueno, how often %-wise were you throwing it deep vs short in that game? I'll typically complete like 80-85% of my underneath passes, but only like 25% of my long passes with a ton of bad throws, so if i throw it more often longer than short, it kills my completion % and usually causes more INTs (just like real-life)... I lean more toward short-medium, and only throw it long 5ish times a game, so my accuracy is usually in the 60ish range... last game I think it was 58% which was perfect (considering I threw a little more longer than usual). If we up accuracy, I'll start completing 75%+ against the CPU.

Were the INTs short or deep?

I do see that human vs human with sliders can cause issues with other things such as pass rush, running, tackling, etc.... but QB accuracy shouldn't be affected at all by human vs human, it should be because of sliders.

Bueno, keep in mind this was your first human game... When Rob and I played back when we had all-pro sliders, both our QBs were under 50% compeltion (wilson 7 for 23, stafford 13 of 27, combined 4 INTs), but there was some wind (at seattle)... when Irish and I played with little or no wind, both games, both our QBs were over 50% completion, (7 TDs 3 INTs). Maybe I've seen less issues because half my games are indoor.
Edited by TDiddy8701 on Sep 23, 2015 12:31:03
Edited by TDiddy8701 on Sep 23, 2015 12:28:47
Edited by TDiddy8701 on Sep 23, 2015 12:26:32
Edited by TDiddy8701 on Sep 23, 2015 12:23:25
Edited by TDiddy8701 on Sep 23, 2015 12:19:39
 
TDiddy8701
offline
Link
 
Bueno, looking at box scores, you've had 6 games completing under 50% of your passes (and that's including previous slider settings) this season.

Looking at your percentages and yards per completion (bryant and antono brown are the league leaders in ave/catch by quite a ways), You look to be running longer, riskier routes (that cause lower comp% and higher INTs) than any of the rest of us... Long routes use the long accuracy attribute (Big Bens is 76, while his short/medium acc are both 90+). If you throw it underneath more often, I guarantee your QBR will skyrocket, and CPu will stack the box leading to higher success of longer passes. I do hope you keep that in mind when making suggestions for slider adjustments... not trying to be a douche, just stating facts

There's a reason I very rarely throw it long (5x a game max) with Stafford... he can't hit the board side of a barn. I only chuck it long when defenses start stacking the box and guys like calvin get single coverage on the outside
Edited by TDiddy8701 on Sep 23, 2015 13:01:10
Edited by TDiddy8701 on Sep 23, 2015 13:00:42
Edited by TDiddy8701 on Sep 23, 2015 12:45:43
Edited by TDiddy8701 on Sep 23, 2015 12:43:47
Edited by TDiddy8701 on Sep 23, 2015 12:41:02
 
Page:
 


You are not logged in. Please log in if you want to post a reply.