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Forum > Goal Line Blitz 2 > Notable Vet Games 7/25
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Kayoh
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45 conditioning and averaging nearly 50 plays a game between offensive snaps and special teams snaps, getting revcaked twice a game with 31 toughness...I'm not saying, I'm just saying.
Edited by Kayoh on Aug 4, 2015 16:04:16
 
bhall43
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Originally posted by TDiddy8701
gg NEP/BHall... you guys moved the ball on us all day... our D-line couldn't get to the QB (until late in the 4th) and our CBs were getting toasted all game

our S* TE drives me up the d@mn wall... anything under 60% catch/target is unacceptable for a vet TE... he's at 58% on the season right now


GG. Looks like some really key stops by you guys on short distance downs. I should just pass on those.
 
bhall43
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Originally posted by USC_Trojans
bhall actually has the perfect setup for my qb, if the wrs get even a tad bit of separation there is a pretty good chance it gets completed even with the coverage heavy schemes thanks to his 80 passing power and our wrs all being super fast. though my qb does tend to throw a few more ints do to it.


I hate how often he underthrows guys. It seems like more chance for INT's as the ball must come at a low height allowing guys even half way in between to pick balls off. Drives me nuts. It is both a blessing and a curse to watch your QB.
 
TDiddy8701
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to each their own, but I personally think offenses are throttled by only passing out of one or two formations
 
bhall43
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Ya I mean you want to build your offense to specialize. The 3wr offense that logzilla uses has worked great for us this season.

The 2wr offense worked really well for me 2 seasons back.

Really just set your offense up around th best plays and you are fine. The best part about 3 wr offense is that you hardly worry about the te staying in.

Haha might be able to fully utilize the 4 wr offense like Queen City but I don't really see that as all that interesting after most of th changes.
 
TDiddy8701
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It's not really the 3WR offense that's really the reason logzilla is successful IMO... as there are plenty of horrid plays out of 3WR formations, it's specific PLAYS they use out of the 3WR. We use the exact same ones, plus some out of 2TE and 2WR that I think has improved Candices efficiency as a passer. I'm pretty sure there are a few offensive plays Logzilla could throw in that would make their QB more effective, and offense less predictable, but that's just my opinion.
Edited by TDiddy8701 on Aug 5, 2015 20:25:41
 
Absolut Zero
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I don't think they could without a roster overhaul. Logzilla's offense really relies on Belgarion. He turns a decent offense into an elite one. He's the lone match-up nightmare.

He's got that slot SA, and he works well at WR3. If he gets shifted to WR 1 or 2, wouldn't his 3WR offense suffer?
 
TDiddy8701
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yes and no... he's a volume guy, but is still only catching 58% of his targets which isn't exactly mind-boggling, while they have a TE that's catching 64% of his targets... You can have a guy without the slot SA in that position, or a guy with a slot SA at WR1 or WR2... we don't even have a slot SA WR at Madison.

They could def run a few plays out of the 2WR
Edited by TDiddy8701 on Aug 5, 2015 21:40:14
Edited by TDiddy8701 on Aug 5, 2015 21:27:51
 
bhall43
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Originally posted by TDiddy8701
It's not really the 3WR offense that's really the reason logzilla is successful IMO... as there are plenty of horrid plays out of 3WR formations, it's specific PLAYS they use out of the 3WR. We use the exact same ones, plus some out of 2TE and 2WR that I think has improved Candices efficiency as a passer. I'm pretty sure there are a few offensive plays Logzilla could throw in that would make their QB more effective, and offense less predictable, but that's just my opinion.


Ya like I said you set up around the best plays and it works.

The reason logzillas offense works so well is that trips and single back are different to defend and most their plays either for the te to go on a route because he's the first progression or the routes otherwise are so good it doesn't really matter.
 
Xars
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Originally posted by bhall43
Ya I mean you want to build your offense to specialize. The 3wr offense that logzilla uses has worked great for us this season.



Imitation is the sincerest form of flattery.
 
Xars
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Originally posted by TDiddy8701
I'm pretty sure there are a few offensive plays Logzilla could throw in that would make their QB more effective, and offense less predictable, but that's just my opinion.


Yup, but that would alter the "test".

LogZilla is a gigantic test case. That's why it's an open build team with open playbook and tactics. And it's why I run the Default O for all games and scrims.

Everyone knows exactly what LogZilla does and how I do it. There are no secrets.

And yet it hasn't prevented the team from being highly competitive. The idea that builds have to be closed has been shattered in my view. I lose games because I make bad DC calls more than because my builds/playbook/tactics are open. Or that I've over-invested in Run Defense and the overall Meta has changed. My 6 LBs don't have enough variety in builds. LZ has a top performing Pass O without massive Salary Cap investment. If my D was built with more variety given my Salary allocation to it, I'd perform better against Passing O teams

Beating Winnipeg, GA and Hub 97-27 is overkill when LZ loses by 3 to NE, 6 to Mercy Flush, 6 to FSM, 4 to Southside (and only beat DA by 3 - hardly impressive).

 
Xars
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Originally posted by Absolut Zero
I don't think they could without a roster overhaul. Logzilla's offense really relies on Belgarion. He turns a decent offense into an elite one. He's the lone match-up nightmare.

He's got that slot SA, and he works well at WR3. If he gets shifted to WR 1 or 2, wouldn't his 3WR offense suffer?


True. And if he was shifted to WR1/WR2, his offense would suffer because he's built for the routes he runs at WR3. In another thread debating the value of Quickness, it seems I'm the only guy that thinks high Quickness has value. Sprinting values kicks in at 10+ yards. The first 10 yards are dominated by Quickness. Also, Belgarion cuts in or out without losing his speed because his Quickness is so high. In my view, it allows him to get inside position on the defender on hot reads almost automatically. He doesn't need Route Elusiveness because he's not trying to get wide open, he's simply getting inside position on a hot read.

Personally, I think the SA Slot Machine is underpowered because it doesn't fire enough. Even if it fires, there's still a good chance Belgarion won't be targeted and get the completion. So I think it's fire rate should be increased. Compared to other SA's like First Step and Prime Time, it's still a joke. Helpful yes, but way underpowered.
 
Xars
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Originally posted by TDiddy8701
yes and no... he's a volume guy, but is still only catching 58% of his targets which isn't exactly mind-boggling, while they have a TE that's catching 64% of his targets... You can have a guy without the slot SA in that position, or a guy with a slot SA at WR1 or WR2... we don't even have a slot SA WR at Madison.

They could def run a few plays out of the 2WR


Yes, he's a volume guy but only really against the Blitz. When teams don't blitz, he gets a lot less targets. Of course, the best D against LZ is a 50/50 mix of Nickel 3-3-5 Man Base and Over Will, so that does increase his targets.

And why wouldn't I want him to get 30-40+ targets? He's the best WR on my team. Isn't that the point? Why have a $7.7 mil salary allocation to some who doesn't get targets?


 
Xars
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Originally posted by bhall43
Ya like I said you set up around the best plays and it works.

The reason logzillas offense works so well is that trips and single back are different to defend and most their plays either for the te to go on a route because he's the first progression or the routes otherwise are so good it doesn't really matter.


The mix of Trips and SB is important and the TE go routes as first priority (so they can't be held in) is also highly important.

If there were more plays that were TE read first, or the TE didn't get held in as much when a QB gets rattled, a more diverse playbook could be run.

 
Absolut Zero
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I think high quickness does have a lot of value at WR. Higher than sprinting? Nah. I differ from you and GE about Quickness = Acceleration. It's still very useful, and does help a lot with route running. If you added head fake to Belgarion, he'd be even more of a monster. Just due to his speed/quickness, he's getting surprising separation in some of his breaks.

P.S. haven't decided if I'm bringing some of my other WR's to HAHA, but their end speed is 83 and quickness is 80.

P.P.S. agreed on Slot Machine SA, almost no-one takes it. I think that's kind of damning.
 
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