Originally posted by Stobie
Ok here are the results against EVERY League and Ladder game played in Season 5 across all tiers!
Some things of note when reading these numbers. Times and Comp % are against all pass attempts. All other incomplete categories are against all incomplete attempts thus giving the percentage of incomplete passes this how many times it occurred.
TYPE.....HURRY.....NOHURRY
Times Pass.....87545.....611799
Complete %.....44.2515.....49.8656
Fell Incomplete %.....14.3080.....12.9733
Dropped Pass %.....27.4275.....26.7514
Unable Secure %.....39.1005.....37.9089
Intercepted %.....1.3031.....1.2635
Deflected %.....13.2589.....11.6368
Knocked Loose %.....4.5364.....5.5343
5% drop in completion %.
Again, this is a global stat, I'm sure that there are QBs that have not made investments in heart/pass consistency/toughness(?) that are more impacted by hurries. Also, the closer the player is to the QB, the more intimidation that player has, etc. will affect how badly hurrying affects the QB.
The stat that needs to be addressed there is that, on plays where the QB threw the ball without feeling any hurry pressure only led to 49% completions. If you include times when they dropped back to throw and were sacked, that % of completed passes goes down even further.
Given that my team has a S* QB, a pass protecting o-line (with combo pull specialists as needed), and 4 S* WRs (all of whom have taken receiving skills over physical skills, some with more balance on physical, some almost no physical) can still have such a terrible completion % even when not sacked or hurried into single coverage.
Ok here are the results against EVERY League and Ladder game played in Season 5 across all tiers!
Some things of note when reading these numbers. Times and Comp % are against all pass attempts. All other incomplete categories are against all incomplete attempts thus giving the percentage of incomplete passes this how many times it occurred.
TYPE.....HURRY.....NOHURRY
Times Pass.....87545.....611799
Complete %.....44.2515.....49.8656
Fell Incomplete %.....14.3080.....12.9733
Dropped Pass %.....27.4275.....26.7514
Unable Secure %.....39.1005.....37.9089
Intercepted %.....1.3031.....1.2635
Deflected %.....13.2589.....11.6368
Knocked Loose %.....4.5364.....5.5343
5% drop in completion %.
Again, this is a global stat, I'm sure that there are QBs that have not made investments in heart/pass consistency/toughness(?) that are more impacted by hurries. Also, the closer the player is to the QB, the more intimidation that player has, etc. will affect how badly hurrying affects the QB.
The stat that needs to be addressed there is that, on plays where the QB threw the ball without feeling any hurry pressure only led to 49% completions. If you include times when they dropped back to throw and were sacked, that % of completed passes goes down even further.
Given that my team has a S* QB, a pass protecting o-line (with combo pull specialists as needed), and 4 S* WRs (all of whom have taken receiving skills over physical skills, some with more balance on physical, some almost no physical) can still have such a terrible completion % even when not sacked or hurried into single coverage.





to me.























