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TehKyou
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@Hayrow, Actually I think it was people arguing about having to build defenses around a specific rushing play.

Just like I had to build an offense around a specific blitz play, which consequently made me more susceptible to the other blitz plays I could beat before, but it's the lesser of two evils. Luckily passing is waaaaay more adaptable than running. If they nerf passing I just have to adjust my playbook, depth charts, and AIs. Pure passing will never be as efficient as a pure running team used to be, but bright side is I have alot of flexibility on where I put my S* WRs, as well as the option to feature TEs more if I want, heck even my crappy scat FBs surprise me every once in awhile (although they are getting shittier as defenses get better/faster).
/end back pat

I really hope they find a way to fix runs again. When my crappy zone defense can occasionally stop drives you know there is an issue. They are supposed to get fumbles, not force punts dammit!
 
Xavori
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Originally posted by TehKyou
Pure passing will never be as efficient as a pure running team used to be,


Wow have you not been exposed to the real pure passing teams in the game...

No running team could regularly put up the kinds of numbers that the best passing teams do.
 
TehKyou
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Originally posted by Xavori
Wow have you not been exposed to the real pure passing teams in the game...

No running team could regularly put up the kinds of numbers that the best passing teams do.


That's true, the only pure passing team I've played at the Sophmore level is Dryden Blue Balls. My defense is worse against the pass, but it's also because I have so many points dedicated to stopping runs since most of the teams I played against were run focused teams, and as said before, you can't really stop WRs from catching passes straight up 1 on 1.
 
o The Boss x
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We (dryden) aren't even as pure of a passing team as others out there but yeah.

Originally posted by Sardonik00
My CB has 36 break run block -- entirely due to Tampa.


and corn would say to this: you think 36 break run block can match the 50+ run block power and technique of blockers and even WRs out there?
 
Galithor
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Originally posted by Xavori
Wow have you not been exposed to the real pure passing teams in the game...

No running team could regularly put up the kinds of numbers that the best passing teams do.


to be fair, pure passing teams aren't doing the 100-0 type wins some of the rushing teams could pull off either.
 
bhall43
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Originally posted by o The Boss x
We (dryden) aren't even as pure of a passing team as others out there but yeah


Eh Dryden is smart running. Teams like myself actually are putting themselves at a disservice as far as W's go by passing in a lot of the situations that I do.
 
bhall43
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Originally posted by Galithor
to be fair, pure passing teams aren't doing the 100-0 type wins some of the rushing teams could pull off either.


http://glb2.warriorgeneral.com/game/game/57855

Ya probably shouldn't go with that argument.
 
o The Boss x
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Originally posted by Galithor
to be fair, pure passing teams aren't doing the 100-0 type wins some of the rushing teams could pull off either.


They really shouldn't be if the team they're playing is decent they'll eat your tired defense up.

And I don't think I saw many (if any) rush first teams get to 100 against a decent team.
 
Xavori
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Originally posted by bhall43
http://glb2.warriorgeneral.com/game/game/57855

Ya probably shouldn't go with that argument.


I was just about to link that game
 
Time Trial
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Originally posted by o The Boss x
No team was ever built to purely stop the run, if anyone's telling you that, they're lying.

The fact that no team ever tried, and we go and nerf running before we get a chance to see what happens when CBs get those break block/hold ground skills later on. The sim could have actually been balanced, but we'll never know now.

I liked the earlier days of this where the answers were always 'oh well you haven't built fully to prove that yet' so we can't change anything. I wish the game would have stayed with that excuse for as long as possible until we actually knew what was overpowered and not.


A D cannot possibly do this though.

My team might be one of the closest, with 45 to 55 capped break run block and 30 hold ground on all of my CBs for the last two seasons.

The O can be entirely one thing and say, "just try and stop me." The D can't do that, because they have to be able to try and stop whatever the O comes at them with.

Even with a higher than normal anti-run support from my CBs, true blocking WRs were just destroying them. The problem was, you couldn't "tag" a WR and you couldn't respond with the appropriate D player. If you could do assignments in GLB2, that would have made things a lot easier (as in, O bot X is on the field = D bot Y lines up over X). Then you could build a variety of DBs and have the right bots matched up. They have a speedster in at WR1 and Blocker in at WR2? The assignments don't line up your small, but agile DB up over the Blocker and you don't line your strength-built DB up over the speedster.
 
Galithor
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That game don't count. It's a half sophomore team.

Yorick was beating top 10 sophomore teams by 80 at the start of this season.
 
Xavori
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Originally posted by Galithor
That game don't count. It's a half sophomore team.

Yorick was beating top 10 sophomore teams by 80 at the start of this season.


Blah. The only teams Yorick beat by 80 were a CPU team full of rookies and a newbie owner who was still running default playbooks.

You're just jelly we destroyed Rhode Island

'Course, if you remember, Rhode Island jumped out to a 14-zilch lead before we finally started breakin' ya down...
 
Galithor
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Originally posted by Xavori
Blah. The only teams Yorick beat by 80 were a CPU team full of rookies and a newbie owner who was still running default playbooks.

You're just jelly we destroyed Rhode Island

'Course, if you remember, Rhode Island jumped out to a 14-zilch lead before we finally started breakin' ya down...


That 14-0 lead is pretty irrelevant. that Rhode Island result probably didn't help the "don't nerf it" cause much. My CBs were pretty well built to deal with the outside running game, and they were mostly non-factors.
 
Time Trial
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Originally posted by Time Trial
A D cannot possibly do this though.

My team might be one of the closest, with 45 to 55 capped break run block and 30 hold ground on all of my CBs for the last two seasons.

The O can be entirely one thing and say, "just try and stop me." The D can't do that, because they have to be able to try and stop whatever the O comes at them with.


http://glb2.warriorgeneral.com/game/replay/67408/1527523?player_id=11638

"Just try and stop me" type O. D calls the right play, has tons of bots in place to make a play, but O doesn't care.
 
Xavori
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Originally posted by Galithor
That 14-0 lead is pretty irrelevant. that Rhode Island result probably didn't help the "don't nerf it" cause much. My CBs were pretty well built to deal with the outside running game, and they were mostly non-factors.


You really don't remember that game.

Yorick's first TD was a kickoff return.
2nd was QB Sneak.
3rd was HB Sweep Strong.
4th was HB Offtackle Weak.
5th was HB Sweep Strong.
6th was finally a QB Rollout, but only 14 yards.
7th was another QB Sneak.
8th was the big QB Rollout everyone was crying about. In the 4th quarter. By the time your team was totally broken.
9th was another HB Sweep Strong
10th was HB Offtackle Weak.

To me. That looks like a pretty good variety of running rather than ZOMG QB ROLLOUT OP!
 
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