- Added a new Signature Ability for Offensive Linemen: "Absolute Unit." There were no abilities that allowed linemen to use Pass Block Power to turn around a losing pass blocking situation, and this fills that void. This ability is sort of a counterpart to defense's Tunnel Vision ability.
- Slightly increased play action fake strength. Hopefully we can find a nice middle ground power level for it.
- Improved ability for receivers to make sharp cuts with Route Running technique skill, by adding a couple of special handlers specifically for that skill relating to balance loss and turning. This should help them on routes with a lot of direction changes, or drastic direction changes, that currently take too long to develop due to them slowing down heavily on cuts.
- Greatly increased the chances of for a QB to pass a Pass Consistency roll when under pressure on a Screen Pass play, and reduced the threshold the receiver has to travel before he's considered ok to throw to. This should help them not take so many sacks on screen passes from "panicking."
- Fixed Play #282 I form QB Off Tackle Strong to better match play art
- Added the following new O plays to fill out Big I playbook some, and fill in some missing HB screens and rushes in other formations:
https://glb2.warriorgeneral.com/images/tactics/offense_plays/650.gif Big I PA TE Seam
https://glb2.warriorgeneral.com/images/tactics/offense_plays/651.gif Big I WR Slant
https://glb2.warriorgeneral.com/images/tactics/offense_plays/652.gif Big I WR Flag
https://glb2.warriorgeneral.com/images/tactics/offense_plays/653.gif Big I HB Wheel
https://glb2.warriorgeneral.com/images/tactics/offense_plays/654.gif Big I WR Post
https://glb2.warriorgeneral.com/images/tactics/offense_plays/655.gif Big I TE Double Drive
https://glb2.warriorgeneral.com/images/tactics/offense_plays/656.gif Big I HB Screen Right
https://glb2.warriorgeneral.com/images/tactics/offense_plays/657.gif Big I FB Dive Left
https://glb2.warriorgeneral.com/images/tactics/offense_plays/658.gif Big I FB Slam
https://glb2.warriorgeneral.com/images/tactics/offense_plays/659.gif Big I FB Off Tackle
https://glb2.warriorgeneral.com/images/tactics/offense_plays/660.gif Big I FB Off Tackle Wk
https://glb2.warriorgeneral.com/images/tactics/offense_plays/661.gif Big I QB Sneak Left
https://glb2.warriorgeneral.com/images/tactics/offense_plays/662.gif Big I QB Sneak Right
https://glb2.warriorgeneral.com/images/tactics/offense_plays/663.gif Big I QB Off Tackle
https://glb2.warriorgeneral.com/images/tactics/offense_plays/664.gif Big I QB Off Tackle Wk
https://glb2.warriorgeneral.com/images/tactics/offense_plays/665.gif Big I HB Counter Strong
https://glb2.warriorgeneral.com/images/tactics/offense_plays/666.gif Big I FB Screen Left
https://glb2.warriorgeneral.com/images/tactics/offense_plays/668.gif Big I HB Counter Weak
https://glb2.warriorgeneral.com/images/tactics/offense_plays/667.gif Pro Set HB Slam Wk
https://glb2.warriorgeneral.com/images/tactics/offense_plays/669.gif Pro Set HB Screen Weak
https://glb2.warriorgeneral.com/images/tactics/offense_plays/670.gif Diamond HB Screen Strong
https://glb2.warriorgeneral.com/images/tactics/offense_plays/671.gif Pistol HB Screen Weak
https://glb2.warriorgeneral.com/images/tactics/offense_plays/672.gif Pistol HB Screen
https://glb2.warriorgeneral.com/images/tactics/offense_plays/673.gif Pistol Big HB Screen
https://glb2.warriorgeneral.com/images/tactics/offense_plays/674.gif Pistol Strong HB Screen Left
https://glb2.warriorgeneral.com/images/tactics/offense_plays/675.gif Pistol Strong HB Screen
Also, there's been a lot of discussion on making LB's have a higher salary and CB's lower. While I agree this is probably a good idea, we can't just drop it in without giving team owners a chance to adapt their rosters. We could simply swap their values toward the end of next season, but it would also be possible to make players created after a certain time be swapped, and grandfather older players. I'm interested in any feedback for either solution, as far as what feels most fair, and we can look at setting it up for next season. You could chat about this on the discord's GLB2 channel, or just continue the discussion in the current changes thread started by Xars and I'll read through it.