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peacebringer
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Okay, since this is what it is time to sort out what it means.

Catch answered a question that can "only upgrade a stat" at intense? To me that leaves with with a huh? Pretty much you made BT's all important and everything with BT's cost money. Only way to get BT's is to train, the more BT's you get the lighter you practice. Yet cannot "upgrade" a stat unless training intense? This is extremely confusing.
 
peacebringer
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Originally posted by Catch22
Originally posted by Saris

A couple observations:

-It's good that you got rid of resource points.

-You've over shot the mark on AEQ costs, 30 is just too high with all of the other BT sinks.

-I think you might have made the BT to SP conversions a little too cheap.

Edit: Also you're stiffing people with the BT conversion, 1 for 3 would be fairer given the weight of BT's in the new system.


not really on the AEQ costs - we want to make AEQ a choice, not a given. Right now you could train light and get 30 BT's in 10 days to upgrade AEQ. In the current system it would take 20 days to earn 8 BT's. If we reduce the AEQ costs, every one will have 4 pieces of fully upgraded AEQ and that's not our intent.
but do that and say "cannot" upgrade stats... canot "buy" BT's like you can anything else.

 
WiSeIVIaN
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Idk if this has been answered, but is there any particular reason why only BT's which are in the "unused bank" are being tripled? I kinda feel it'll be dumb to have some AE out there that is worth way less BT's when sold (assuming you let people still keep current upgrades which I'm sure you will). Not to mention wouldn't it be easier for bort to just triple all BT's period and not have to worry about old AE code laying around somewhere?

And with the change to tripling them, a lot of people have more than 85 BT's laying around. Can't bort just use two byte's per player rather than having a really dumb 255 BT max after conversion? Maybe I don't correctly understand the cost of server space, but this seems like it'll be very annoying for a ton of customers...
 
Meatdawg
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Originally posted by WiSeIVIaN
Idk if this has been answered, but is there any particular reason why only BT's which are in the "unused bank" are being tripled? I kinda feel it'll be dumb to have some AE out there that is worth way less BT's when sold (assuming you let people still keep current upgrades which I'm sure you will). Not to mention wouldn't it be easier for bort to just triple all BT's period and not have to worry about old AE code laying around somewhere?


I believe that any AE gear sold back in the new system doen't refund BT. Hence why it wouldn't matter since your current AE and new AE cant be sold back.

 
Catch22
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Originally posted by BP
Ugh..I now a new thing about the changes I hate the most


Every player will now be given one set of EQ. You will be able to upgrade this EQ for free every 8 levels. You will not be able to sell this equipment. This is to prevent players from being able to rapidly change their builds over night



HEY CATCH AND BORT, NEWSFLASH...We have to change our builds overnight because you guys keep changing everything. You change the effect of morale and stamina, nerf this buff this...and we adjust. Instead of being able to adjust, what people are going to do now when the sim gets altered and turns away from their build RETIREMENT BUTTON

That is a horrible change and helps no one, doesn't help us and probably hurt you. If you don't want us to have to adjust our builds stop making game adjustments on the fly every 15 days.


Buy a 2nd set or use AEQ then. You're over thinking things here.
 
peacebringer
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Originally posted by Catch22
Originally posted by BP

Ugh..I now a new thing about the changes I hate the most


Every player will now be given one set of EQ. You will be able to upgrade this EQ for free every 8 levels. You will not be able to sell this equipment. This is to prevent players from being able to rapidly change their builds over night



HEY CATCH AND BORT, NEWSFLASH...We have to change our builds overnight because you guys keep changing everything. You change the effect of morale and stamina, nerf this buff this...and we adjust. Instead of being able to adjust, what people are going to do now when the sim gets altered and turns away from their build RETIREMENT BUTTON

That is a horrible change and helps no one, doesn't help us and probably hurt you. If you don't want us to have to adjust our builds stop making game adjustments on the fly every 15 days.


Buy a 2nd set or use AEQ then. You're over thinking things here.

But you are basically stating upgrade stats on player or go after BT's. At least that is what commmunicated since can only upgrade stats on Intense...
 
Catch22
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Not sure I understand your point peacebringer - can you flesh that out a little bit with an example?
 
Meatdawg
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Originally posted by Meatdawg
Are we allowed to bring over Shopping tokens with us when we convert to the new system or will they get wiped? (Banking shopping tokens now, if you already will meet the 255 BT max, seems like a good idea)

Are we allowed to bring over 14 (i forget the max, but believe its 14) TP over with us when we convert to the new system or will they get wiped?


Hey Catch, any comment on these questions?

I guess you would want to save to 12 tp since on rollover you would gain 2 more.
 
peacebringer
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Originally posted by Catch22
Not sure I understand your point peacebringer - can you flesh that out a little bit with an example?


you stated this

Originally posted by

You can't upgrade a stat unless you train it on intense, so training 10 times on light will not upgrade it to level two.

so if I want to upgrade my player I have to stick on intense, so no BT's. If I go otherwise I can get BT's but not upgrade states according to this statement. So this is confusing you have percentages of increase but state here can only UPGRADE STATS ON INTENSE...
 
peacebringer
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Originally posted by peacebringer
Originally posted by Catch22

Not sure I understand your point peacebringer - can you flesh that out a little bit with an example?


you stated this

Originally posted by


You can't upgrade a stat unless you train it on intense, so training 10 times on light will not upgrade it to level two.

so if I want to upgrade my player I have to stick on intense, so no BT's. If I go otherwise I can get BT's but not upgrade states according to this statement. So this is confusing you have percentages of increase but state here can only UPGRADE STATS ON INTENSE...

IT was in response to this: Originally posted by
Option 1 is to take 100 Resource Units you receive. Purchase 25 training points plus the seven your character starts with. ( Don't know if that will still happen.) That gives you 32 training points to play with. You train one stat 10 times on light workout = +15% + 3 bonus tokens to collect 30 bonus tokens. Upgrading that stat as you go. Training a further 5 times on Intense and upgrading that stat to Level Three - 30% bonus on training on attribute. It really depends how that 30% is added in. If your training on intense at 60% is it an additional 30% or is it 30% of the 60% in addition?
take out the "resources points" part... the statement can only upgrade stats on intense is concerning
 
peacebringer
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Originally posted by peacebringer
Originally posted by peacebringer

Originally posted by Catch22


Not sure I understand your point peacebringer - can you flesh that out a little bit with an example?


you stated this

Originally posted by



You can't upgrade a stat unless you train it on intense, so training 10 times on light will not upgrade it to level two.

so if I want to upgrade my player I have to stick on intense, so no BT's. If I go otherwise I can get BT's but not upgrade states according to this statement. So this is confusing you have percentages of increase but state here can only UPGRADE STATS ON INTENSE...

IT was in response to this: Originally posted by

Option 1 is to take 100 Resource Units you receive. Purchase 25 training points plus the seven your character starts with. ( Don't know if that will still happen.) That gives you 32 training points to play with. You train one stat 10 times on light workout = +15% + 3 bonus tokens to collect 30 bonus tokens. Upgrading that stat as you go. Training a further 5 times on Intense and upgrading that stat to Level Three - 30% bonus on training on attribute. It really depends how that 30% is added in. If your training on intense at 60% is it an additional 30% or is it 30% of the 60% in addition?
take out the "resources points" part... the statement can only upgrade stats on intense is concerning


and I am not a "math guy" to play around with the numbers, I just read that and go, up okay so to build player I have train all intense or go all light as since can only upgrade stats on intense, what is the point to anything else. Either BTs or stats. If that is not what you meant then clarify as it makes something confusing even more so.
 
WiSeIVIaN
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Peace, he was talking about this

Originally posted by GLB Training sticky

nhanced Training

Level One - 10 bonus tokens to unlock, 10% bonus to training on an attribute
Level Two - 20 bonus tokens to unlock, 20% bonus to training on an attribute
Level Three - 30 bonus tokens to unlock, 30% bonus to training on an attribute
Level Four - 40 bonus tokens to unlock, 40% bonus to training on an attribute
Level Five - 50 bonus tokens to unlock, 50% bonus to training on an attribute

Example of how this works:

You want to increase the bonus to when you train strength. You decide you want to get the Level Three bonus so you pay 60 bonus tokens. Any time in the future when you train strength, you will gain a 30% bonus to training. This is regardless of the training intensity level.

For example, using the above example this is how much your strength would go up when training it:

Intense: +78%
Hard: +58.5% + 1 bonus token
Medium: +39% + 2 bonus tokens
Light: +19.5% + 3 bonus tokens


Basically, in order to "upgrade" a stat's intense training bonus (which is on top of the regular bonus you get from intense training) you need to train that attribtue on intense 10 times per level before you can pay BT's to get another 10% bonus. You still get 1 BT per day on intense regardless, and you still train somewhat on every single setting.

 
WiSeIVIaN
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Also, I'm not sure if the 10 trains per level rule still exists. Might just be a BT cost.
 
peacebringer
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Originally posted by WiSeIVIaN
Peace, he was talking about this

Originally posted by GLB Training sticky


nhanced Training

Level One - 10 bonus tokens to unlock, 10% bonus to training on an attribute
Level Two - 20 bonus tokens to unlock, 20% bonus to training on an attribute
Level Three - 30 bonus tokens to unlock, 30% bonus to training on an attribute
Level Four - 40 bonus tokens to unlock, 40% bonus to training on an attribute
Level Five - 50 bonus tokens to unlock, 50% bonus to training on an attribute

Example of how this works:

You want to increase the bonus to when you train strength. You decide you want to get the Level Three bonus so you pay 60 bonus tokens. Any time in the future when you train strength, you will gain a 30% bonus to training. This is regardless of the training intensity level.

For example, using the above example this is how much your strength would go up when training it:

Intense: +78%
Hard: +58.5% + 1 bonus token
Medium: +39% + 2 bonus tokens
Light: +19.5% + 3 bonus tokens


Basically, in order to "upgrade" a stat's intense training bonus (which is on top of the regular bonus you get from intense training) you need to train that attribtue on intense 10 times per level before you can pay BT's to get another 10% bonus. You still get 1 BT per day on intense regardless, and you still train somewhat on every single setting.


does not clear that up at all. He said cannot upgrade player stats except on intense. No mention of enhanced. Also there is no BT reported at intense, well unless perhaps you "unlock" combos.
Perhaps this is all just so poorly communicated it leaves everyone confused. If he meant to say "enchanced" is only on intense then why the examples given?
 
Warlock
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Originally posted by Catch22
Buy a 2nd set or use AEQ then. You're over thinking things here.


Is additional EQ going to have it's price adjusted from the current system? If not it will be almost impossible for a player to buy and upgrade additional EQ, past a certain point anyways. Owners will be getting less income afaik and automatic salaries minus EQ fund will make saving up LOL.
 
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