Originally posted by Bort
How do you reward players for getting more money, but yet not give them any performance bonus (or penalty)?
Here are the problems/points:
- Nobody cares about salary right now because it doesn't give them any benefit.
- People don't want salary to give you a benefit, but still have a purpose.
- People don't want salary to penalize you in any way because then you are "at the whim of an owner"
- People feel entitled to EQ, and want it pretty much for free. I'm fine with that; it's become part of the game.
These things don't mesh with each other at all.
The original finances idea was really good, the only hiccup was the morale penalty.
That being said, it might not of even been a hiccup -rather- it just wasn't explained good enough, I Think if it could have been better explained everyone would have been on board with it, and all these changes would have gone through pretty smooth.
Catch apparently didn't identify what the one glaring issue was perceived to be with the "original idea" and should have explained it to you better is my only guess.
I gotta throw catch under the bus. Catch22 came at you with the completely wrong approach, and lost site of that one issue., You should have sat down with deathblade/PP, and you could have knocked this out and it would have been smooth as molasses.
Both of those testers explained indepth how to remedy the situation, and it appears to have fallen on deaf ears.
How do you reward players for getting more money, but yet not give them any performance bonus (or penalty)?
Here are the problems/points:
- Nobody cares about salary right now because it doesn't give them any benefit.
- People don't want salary to give you a benefit, but still have a purpose.
- People don't want salary to penalize you in any way because then you are "at the whim of an owner"
- People feel entitled to EQ, and want it pretty much for free. I'm fine with that; it's become part of the game.
These things don't mesh with each other at all.
The original finances idea was really good, the only hiccup was the morale penalty.
That being said, it might not of even been a hiccup -rather- it just wasn't explained good enough, I Think if it could have been better explained everyone would have been on board with it, and all these changes would have gone through pretty smooth.
Catch apparently didn't identify what the one glaring issue was perceived to be with the "original idea" and should have explained it to you better is my only guess.
I gotta throw catch under the bus. Catch22 came at you with the completely wrong approach, and lost site of that one issue., You should have sat down with deathblade/PP, and you could have knocked this out and it would have been smooth as molasses.
Both of those testers explained indepth how to remedy the situation, and it appears to have fallen on deaf ears.