That was my bad
Forum > Goal Line Blitz 2 > Season 22 lolProfessional
jhiggseiu14
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by the way. those were some excellent double coverage catches. great job on your builds! it showed man good job
bhall43
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Originally posted by agerm73
That was my bad
Ya I have tried to make that play work a whole lot with vet builds that should be pretty perfect for it and it still really sucks. You are always basically just giving up the LOLB on a useless blitz because he always runs into traffic of some sort. LOLB probably needs to be further out so he can get more of a straight shot in order to provide a hurried throw. Every once in awhile the FS makes a huge read on the TE and helps out but not enough to make that play viable.
That was my bad
Ya I have tried to make that play work a whole lot with vet builds that should be pretty perfect for it and it still really sucks. You are always basically just giving up the LOLB on a useless blitz because he always runs into traffic of some sort. LOLB probably needs to be further out so he can get more of a straight shot in order to provide a hurried throw. Every once in awhile the FS makes a huge read on the TE and helps out but not enough to make that play viable.
Galactic Empire
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Originally posted by bhall43
This was neat though. I kinda wondered if that is ever able to be caught by the second guy who prime times?
http://glb2.warriorgeneral.com/game/replay/362295/291412
I've seen catches off knock loose balls before.
This was neat though. I kinda wondered if that is ever able to be caught by the second guy who prime times?
http://glb2.warriorgeneral.com/game/replay/362295/291412
I've seen catches off knock loose balls before.
jhiggseiu14
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Originally posted by Galactic Empire
I've seen catches off knock loose balls before.
thats what she said!
I've seen catches off knock loose balls before.

thats what she said!
Galactic Empire
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Originally posted by bhall43
Ya I have tried to make that play work a whole lot with vet builds that should be pretty perfect for it and it still really sucks. You are always basically just giving up the LOLB on a useless blitz because he always runs into traffic of some sort. LOLB probably needs to be further out so he can get more of a straight shot in order to provide a hurried throw.
Like this? One of my main plays vs 2 WR sets. A S* LOLB can contain a HB strong pitch and be fast enough to pressure the QB.
http://glb2.warriorgeneral.com/game/replay/362994/284327
Ya I have tried to make that play work a whole lot with vet builds that should be pretty perfect for it and it still really sucks. You are always basically just giving up the LOLB on a useless blitz because he always runs into traffic of some sort. LOLB probably needs to be further out so he can get more of a straight shot in order to provide a hurried throw.
Like this? One of my main plays vs 2 WR sets. A S* LOLB can contain a HB strong pitch and be fast enough to pressure the QB.
http://glb2.warriorgeneral.com/game/replay/362994/284327
jhiggseiu14
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Im loving what I see from the Safety 2 Tiger Blitz 2 play. Seems like the new zeb but just enough gap space to reach those hard to get spots on outside runs
bhall43
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Originally posted by Galactic Empire
I've seen catches off knock loose balls before.
i dunno you will have to show me a replay. i don't think ive ever seen prime time fire off a knock loose tho.
Originally posted by Galactic Empire
Like this? One of my main plays vs 2 WR sets. A S* LOLB can contain a HB strong pitch and be fast enough to pressure the QB.
http://glb2.warriorgeneral.com/game/replay/362994/284327
ya Undercover 3 is alright. But you have 4 down lineman there so the blocking is different and the LOLB lines up further out.
With C1 Lurk Under Fire the LOLB pretty much runs into the TE most often, then either an extra lineman or the HB. He rarely ever finds his way to the qb. Meanwhile there isn't good coverage on the TE at all and you are giving up single coverage elsewhere. Plus its not even a great run call besides an offtackle directly at the blitz.
I have run a superstar blitz LOLB, superstar safeties, zone concept ROLB, pass rushing DE's. Nothing really seems to make that play particularly work well at all. The art makes it look like it could be so much more though.
I've seen catches off knock loose balls before.
i dunno you will have to show me a replay. i don't think ive ever seen prime time fire off a knock loose tho.
Originally posted by Galactic Empire
Like this? One of my main plays vs 2 WR sets. A S* LOLB can contain a HB strong pitch and be fast enough to pressure the QB.
http://glb2.warriorgeneral.com/game/replay/362994/284327
ya Undercover 3 is alright. But you have 4 down lineman there so the blocking is different and the LOLB lines up further out.
With C1 Lurk Under Fire the LOLB pretty much runs into the TE most often, then either an extra lineman or the HB. He rarely ever finds his way to the qb. Meanwhile there isn't good coverage on the TE at all and you are giving up single coverage elsewhere. Plus its not even a great run call besides an offtackle directly at the blitz.
I have run a superstar blitz LOLB, superstar safeties, zone concept ROLB, pass rushing DE's. Nothing really seems to make that play particularly work well at all. The art makes it look like it could be so much more though.
bhall43
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Originally posted by jhiggseiu14
Im loving what I see from the Safety 2 Tiger Blitz 2 play. Seems like the new zeb but just enough gap space to reach those hard to get spots on outside runs
id love to tinker with some superstar blitz safeties in the future to see how that fares. That is a lot to give up though in a zone concept scheme towards one play though.
Im loving what I see from the Safety 2 Tiger Blitz 2 play. Seems like the new zeb but just enough gap space to reach those hard to get spots on outside runs
id love to tinker with some superstar blitz safeties in the future to see how that fares. That is a lot to give up though in a zone concept scheme towards one play though.
jhiggseiu14
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Originally posted by bhall43
id love to tinker with some superstar blitz safeties in the future to see how that fares. That is a lot to give up though in a zone concept scheme towards one play though.
well GE ran it very well seems as though you need very high speed safeties to make it work.
Seperate question though, is there an advantage with snap reaction on the tiger plays?
id love to tinker with some superstar blitz safeties in the future to see how that fares. That is a lot to give up though in a zone concept scheme towards one play though.
well GE ran it very well seems as though you need very high speed safeties to make it work.
Seperate question though, is there an advantage with snap reaction on the tiger plays?
bhall43
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5 Undefeated teams remain heading into week 2 of the league games!
Some big matches on tap for tomorrow.
Black Mamba League:
Fury vs. ABC - Probably the easiest of the games in the entire tier tomorrow.
Reavers vs. Vape Nation - Last season's #2 and #1. Crazy they didn't even play last season.
Run Stuffers vs. Outlaws - wow, another matchup that didn't happen last season! 2 loaded teams with some good planners.
Cornhuskers vs. Joes - I would say Huskers have had a tough schedule so far but it won't get any easier in this tier this season. Joes shut them out last season.
Moose-tache vs. Simpsons - One of Moose's losses last season.
Pain vs. Jedi - Some close games last season.
Great White League:
Miners vs. Nighthawks - Didn't play last season. Miners have a notoriously solid rush defense.
Anonymoose vs. Kiwi's - Didn't play last season though I have really had a hard time all around with stopping the Kiwi.
Chiefs vs. Rebels - Rebels got the bad case of the pros while Chiefs got a huge win over the Joes. Rebels own the series 2-1 including a trophy victory last season.
Deacons vs. Bills - Deacons probably learned some defensive mistakes today. Will have to see if they can rebound.
Rambos vs. Dolphins - Rambos got an unlucky draw today while Dolphins fell to GE pretty hard. Someone is looking for a turnaround from an 0-2 season.
Some big matches on tap for tomorrow.
Black Mamba League:
Fury vs. ABC - Probably the easiest of the games in the entire tier tomorrow.
Reavers vs. Vape Nation - Last season's #2 and #1. Crazy they didn't even play last season.
Run Stuffers vs. Outlaws - wow, another matchup that didn't happen last season! 2 loaded teams with some good planners.
Cornhuskers vs. Joes - I would say Huskers have had a tough schedule so far but it won't get any easier in this tier this season. Joes shut them out last season.
Moose-tache vs. Simpsons - One of Moose's losses last season.
Pain vs. Jedi - Some close games last season.
Great White League:
Miners vs. Nighthawks - Didn't play last season. Miners have a notoriously solid rush defense.
Anonymoose vs. Kiwi's - Didn't play last season though I have really had a hard time all around with stopping the Kiwi.
Chiefs vs. Rebels - Rebels got the bad case of the pros while Chiefs got a huge win over the Joes. Rebels own the series 2-1 including a trophy victory last season.
Deacons vs. Bills - Deacons probably learned some defensive mistakes today. Will have to see if they can rebound.
Rambos vs. Dolphins - Rambos got an unlucky draw today while Dolphins fell to GE pretty hard. Someone is looking for a turnaround from an 0-2 season.
Galactic Empire
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Originally posted by jhiggseiu14
Im loving what I see from the Safety 2 Tiger Blitz 2 play. Seems like the new zeb but just enough gap space to reach those hard to get spots on outside runs
Love that play. It's great vs outside runs and the pass but very susceptible to up the middle runs.
http://glb2.warriorgeneral.com/game/replay/362534/173908
Im loving what I see from the Safety 2 Tiger Blitz 2 play. Seems like the new zeb but just enough gap space to reach those hard to get spots on outside runs
Love that play. It's great vs outside runs and the pass but very susceptible to up the middle runs.
http://glb2.warriorgeneral.com/game/replay/362534/173908
Edited by Galactic Empire on Aug 31, 2016 21:45:04
Galactic Empire
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Originally posted by bhall43
id love to tinker with some superstar blitz safeties in the future to see how that fares. That is a lot to give up though in a zone concept scheme towards one play though.
Destro and Megatron will end build with 95 sprint so we'll see how fast they can get to the QB.
id love to tinker with some superstar blitz safeties in the future to see how that fares. That is a lot to give up though in a zone concept scheme towards one play though.
Destro and Megatron will end build with 95 sprint so we'll see how fast they can get to the QB.
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