Originally posted by Bretto007
GLB2 wants to be more like the NFL rather than college/high school football where the scores are 78-0.
I'd be all for that, if it were possible within the game design. It just isn't. If it were like the NFL, the top rushers would get only 5 yards per carry, but the top rush defenses could allow no less than 3 yards per carry. In 2017, the best rushing team in the NFL got 4.7 yards per carry. The worst got 3.4. The best rushing defense allowed 3.3 ypc. The worst, 4.9.
http://www.espn.com/nfl/statistics/team/_/stat/rushing/sort/yardsPerRushAttempt
http://www.espn.com/nfl/statistics/team/_/stat/rushing/sort/yardsPerRushAttempt/position/defense
So if you want to say that no one should get more than 5 ypc (or 4.7), then you have to say that the best rushing defense should allow at least 3.3, and cpu or horribly built teams should be getting 3.4 ypc.
There simply won't be that kind of parity in GLB, because of the different abilities of the builders and coaches. They could do that, perhaps, if they added huge random factors; but nobody wants that level of randomness.
The NFL is fine to compare for averages, to see about what the average team should be able to do; but with S*'s, large differences in build and coaching quality, etc., the range is going to be much larger. I don't want 78-0 games, either. But there's no way to prevent them. I just don't want most close games to be 7-3 or something. If the best GLB2 players are equal in offensive stats to the best in the NFL, the average ones will be a lot worse than the average ones.
GLB2 wants to be more like the NFL rather than college/high school football where the scores are 78-0.
I'd be all for that, if it were possible within the game design. It just isn't. If it were like the NFL, the top rushers would get only 5 yards per carry, but the top rush defenses could allow no less than 3 yards per carry. In 2017, the best rushing team in the NFL got 4.7 yards per carry. The worst got 3.4. The best rushing defense allowed 3.3 ypc. The worst, 4.9.
http://www.espn.com/nfl/statistics/team/_/stat/rushing/sort/yardsPerRushAttempt
http://www.espn.com/nfl/statistics/team/_/stat/rushing/sort/yardsPerRushAttempt/position/defense
So if you want to say that no one should get more than 5 ypc (or 4.7), then you have to say that the best rushing defense should allow at least 3.3, and cpu or horribly built teams should be getting 3.4 ypc.
There simply won't be that kind of parity in GLB, because of the different abilities of the builders and coaches. They could do that, perhaps, if they added huge random factors; but nobody wants that level of randomness.
The NFL is fine to compare for averages, to see about what the average team should be able to do; but with S*'s, large differences in build and coaching quality, etc., the range is going to be much larger. I don't want 78-0 games, either. But there's no way to prevent them. I just don't want most close games to be 7-3 or something. If the best GLB2 players are equal in offensive stats to the best in the NFL, the average ones will be a lot worse than the average ones.






























