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Absolut Zero
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Originally posted by USC_Trojans
Ty couldn't remember the spelling and was too lazy to check


Like all things military, its an acronym. Away WithOut Leave
 
Cuivienen
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So on the conditioning theme, I am building an elusive high conditioning HB (since the current meta is to do that with power backs). I have now capped conditioning with the level 4 star (84, will use cap boosters to get to 99 when they come), and this is what his PU stats look like so far (almost pure conditioning build - will see how this changes when I start adding other skills now):

This is on carries of:
29
24
23
22
21x4
20x6
19x4
18
17
16
15
13
10

Good YPC games (7/24):
6.6 on 20 carries
5.7 on 18 carries
5.7 on 20 carries
4.8 on 15 carries
4.5 on 21 carries
4.4 on 16 carries
4.0 on 20 carries

Bad YPC games (9/24):
1.2 on 10 carries
1.8 on 20 carries
1.9 on 20 carries
2.0 on 22 carries
2.0 on 21 carries
2.1 on 20 carries
2.4 on 23 carries
2.5 on 19 carries
2.6 on 19 carries

Got a rushing TD in 6/24 games. No multi rushing TD games, although at least one with both a rushing and receiving TD. Can't see the receiving stats unfortunately without opening box scores.

Topped 100 yards 3 times, on 20, 20 and 18 carries.

Basically, I think this demonstrates so far that going all conditioning is not the right move on rookie HBs.
 
TxSteve
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rookie depends solely on getting a 2 for 1.


that could be a blocker getting a pancake...and engaging another blocker

or it could be the HB breaking a tackle...or outrunning someone.

Speed is the only thing you can count on in rookie (imo) -- beating someone to the corner and getting ahead.


none of that applies to QB runs of course -- because of the way the #s shake out...a 2 for 1 isn't required for a big QB outside run --- all that is required is that everyone hold the block against their man (one of the main reasons QB rookie running is overpowered)
 
doobas

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Originally posted by Absolut Zero
Like all things military, its an acronym. Away WithOut Leave


Absent without leave, surely?

doobas™
 
TxSteve
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stuff like this - I just don't get. Does footwork even matter?? Am I in some wacky place where my speed being so low is making my footwork completely useless?

http://glb2.warriorgeneral.com/game/replay/237879/1479393?player_id=189525


why am I not simply backpedalling those 10 yards....it should be simple for him.


also - hard with CB play in these pickup games - there just aren't a lot of man cover 2 being run that I can see....so coverage just sucks
 
doobas

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Originally posted by TxSteve
stuff like this - I just don't get. Does footwork even matter?? Am I in some wacky place where my speed being so low is making my footwork completely useless?

http://glb2.warriorgeneral.com/game/replay/237879/1479393?player_id=189525


why am I not simply backpedalling those 10 yards....it should be simple for him.


also - hard with CB play in these pickup games - there just aren't a lot of man cover 2 being run that I can see....so coverage just sucks


Looks like he doesn't want to get caught over the top. Open his build so we can see what you are doing.

doobas™
 
TxSteve
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I said earlier in this thread - 9 speed / 83ish footwork

(I'll open it)


I see what you're saying -- but I should be getting torched by a speedster when he outpaces my footwork ability....
I should NOT be staying yards ahead of way faster guys with my 9 speed.




Edit: just want to be clear - I'm not complaining about my guy or anything - I'm trying to figure out exactly how footwork works...and trying to make sense of my 9 speed guy staying ahead of faster WR's by several yards (yes, he starts with a head start).

If this was run D we're talking about -- and I had 9 tackling against a power back...I'd get insta-tackle-broken and the HB would be off to a big gain.

Why isn't the same thing happening here? Why isn't every WR torching me over the top for a long TD?
If I stayed with them in back pedal mode...it would at least make a tiny bit of sense....but since I'm switching from backpedal to sprinting on the 1st step...
Edited by TxSteve on Nov 11, 2015 07:51:51
 
doobas

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My thoughts is that he decides that the player will smoke him if he goes on a deep route, so he's turning to get up to speed. I thought that he may have low CT and MA, but he doesn't. Even quickness is decent.

What I take from it is that footwork on it's own doesn't work. Maybe up his speed with the next few games worth of SPs, to see if it helps. Barring that, try something strange like adding more balance, just in case

doobas™
 
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Originally posted by TxSteve
I said earlier in this thread - 9 speed / 83ish footwork

(I'll open it)


I see what you're saying -- but I should be getting torched by a speedster when he outpaces my footwork ability....
I should NOT be staying yards ahead of way faster guys with my 9 speed.




I think its because footwork also helps the player know when to turn his body etc. So in your 9 sprint case hes scared of getting burnt so he turns straight away so he can run as quickly as possible. If you had 9 sprint/9 footwork he would probably wouldnt actually turn round so quickly and more likely to back pedal
 
doobas

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Thanks for opening the build, btw

doobas™
 
Majestic Gent
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My YAC project is failing so far... but I'm only pumping conditioning and carry awareness at the moment... I'll see how the build rounds out when I get to hands, power running, and sprinting, and then use all of my caps on balance.
Edited by Majestic Gent on Nov 11, 2015 07:53:18
 
TxSteve
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Originally posted by mutleyddmc DTD
I think its because footwork also helps the player know when to turn his body etc. So in your 9 sprint case hes scared of getting burnt so he turns straight away so he can run as quickly as possible. If you had 9 sprint/9 footwork he would probably wouldnt actually turn round so quickly and more likely to back pedal


you could be right...but generally (in my opinion) the text descriptions are pretty accurate.

Footwork: the ability to backpedal or side step quickly

Footwork determining when you will sprint would be pretty counter intuitive.



If 9 sprinting makes 85 footwork basically the same as 10 footwork (nullifying 75 points of investment) - then that's just weird
Edited by TxSteve on Nov 11, 2015 08:02:44
 
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Yeah i just remember a cdog comment on footwork along those lines that it also factored to help dots know when to turn their bodies. Think he made the comment on WRs
 
Cuivienen
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Originally posted by mutleyddmc DTD
Yeah i just remember a cdog comment on footwork along those lines that it also factored to help dots know when to turn their bodies. Think he made the comment on WRs


It was quickness, not footwork.
 
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Originally posted by Cuivienen
It was quickness, not footwork.


was definitely footwork, and it makes sense because thats why high quickneess low footwork WRs often back pedal after catching rather than turning thier bodies
Edited by mutleyddmc DTD on Nov 11, 2015 09:03:59
 
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