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Forum > Goal Line Blitz 2 > Vet Ladder Talk 8/12
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Parab00n
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Originally posted by peeti
Everyone who doesnt know by now that Rob is a **** never followed the forums...as long as everyone goes his way he wants to be the every agent guy. But as soon as his internal switch switches, he goes full **** mode.


The exact same thing can be said about you, me, USC, and nearly every other agent here. You are a jerk to the people you don't like and a friend to those who you do, it's human nature.
 
Corndog
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Originally posted by Parab00n
The exact same thing can be said about you, me, USC, and nearly every other agent here. You are a jerk to the people you don't like and a friend to those who you do, it's human nature.


Not peeti, he is a mild mannered, soft spoken person.
 
USC_Trojans
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Originally posted by Parab00n
I think nearly everyone here will agree that Passing is much better than rushing right now, but with the way you guys have prided yourself on how GA and MEM is built this is what happens. You don't put up a lot of points and all it takes is a couple drives for the other team to be in the game. You went with an ultra conservative game plan and it backfired.


Im still proud of GA and MeM, frustrated with passing and evasive des shutting pitches down pretty easily though. I think if they fix blocking logic a bit and lower blocking cost just a tiny bit rushing is pretty balanced. However passing needs a pretty major overhaul to be balanced. The big changes i think need to be made are make cit stronger at high levels and weaker at low and mid levels. Reduce the effectiveness of head fake a bit (especially an issue if the cb is transitioning from a back peddle, head fake becomes god tier if it fires right here). Better double team logic and a penalty to receiving skills if doubled covered (reduced by cit). Intercepting skill buffed at mid and high levels. Also better coverage logic vs wrs that break their route for a bad pass. Even getting a few of these would bring the game to a much better balance.
Edited by USC_Trojans on Aug 19, 2015 04:43:43
 
peeti
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nope...I thought I made my point clear. Im also an **** when Im winning and dont try to be everybodies darling until I explode again ;-)
 
peeti
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Originally posted by Corndog
Not peeti, he is a mild mannered, soft spoken person.


You forgot "cautious"
 
TDiddy8701
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DA/Madison tomorrow in an insane #1/#2 matchup in a 1st round playoff game.

loser most likely out of #1 ladder contention for the season
Edited by TDiddy8701 on Aug 19, 2015 05:28:54
 
FairForever
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Originally posted by USC_Trojans
remember when we went full pass? yea we put up 44. you know what sucked, all of it. Its a run team with half run blocking/half receiving wrs and tes. that shouldn't happen. there are plenty of agents who think passing needs adjustments. hell passing is in such a state to make Madison, a team who prided itself on balance to go 90% pass. hell just look at the balance of plays. Picking the top 10 qbs with the most attempts you get 23,221 attempts. you take the top 20 hbs and rushing qb. and only come up with 19434 thats just insane I shouldnt need more than 10-15 rbs to get within 10% of the top ten qbs attempts if the game was in a good position balance wise.


You must be the worst OC ever. Full pass and 44 points - yet you keep choosing to run the ball!

Also, generally most rushing teams carry 2 HBs while passing teams carry 1 QB, so that would halve the carries.

Also - passing stops the clock when the ball is not caught - rushes do not stop the clock - hence passing teams play more downs in any given game of football (all other things even).

You come up with excuses every time you lose a game - what a sore loser.
Edited by FairForever on Aug 19, 2015 06:15:41
 
peeti
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I dont care for his game...But he is right in a few points.

Checking teams in stobies scout Tool makes the inbalance pretty obvious that we have at the moment
 
Xars
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Originally posted by USC_Trojans
remember when we went full pass? yea we put up 44. you know what sucked, all of it. Its a run team with half run blocking/half receiving wrs and tes. that shouldn't happen.


And yet you thought you pulled a fast one.

You put up 44 (actually 48) because the Defense had 3 turnovers and ST had a punt return TD. You were also passing against a full Run based D. And even with the mismatch, you wouldn't have won the game based on your Offense. That was my whole point (which most people missed thinking I was raging instead of laughing).

It never meant you could Pass. It was totally the wrong conclusion the whole time.
 
Stobie
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Originally posted by Parab00n
The exact same thing can be said about you, me, USC, and nearly every other agent here. You are a jerk to the people you don't like and a friend to those who you do, it's human nature.


Dunno, I am nice to everyone
 
Xars
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Originally posted by USC_Trojans
Im still proud of GA and MeM, frustrated with passing and evasive des shutting pitches down pretty easily though.


Originally posted by peeti
I dont care for his game...But he is right in a few points.

Checking teams in stobies scout Tool makes the inbalance pretty obvious that we have at the moment


Well even with the Evasive DE issue (which should be fixed), there are plenty of Vet running plays averaging good numbers.

Here's the Global numbers for S12 VET from the "History" tab of GLB2scout.com

Only HB rushes:

For Inside including Off Tackle:
4WR Off Tackle Weak is at 6.16 YPA
There are 9 Other plays in the 5.00-5.99 YPA range
There are 22 Plays in the 4.00-4.99 YPA range

That's 32 Inside/OT rushing plays that are averaging over 4.00+ for the tier.

For Outside/OT:
There is I HB Sweep Strong at 7.75 YPA
There are 5 plays averaging between 6.00-7.00
There are 15 plays averaging between 5.00-6.00

That's 21 Outside/OT rushing plays that are averaging over 5.00+ for the tier.

Combining all 12,187 Inside Runs (plays * ypa) gets you 68,507 yards and a global YPA of 5.62 (for the above plays)
Combining all 8,566 Outside Runs (plays * ypa) gets you 50,891 yards and a global YPA of 5.94 (for the above plays)


I run 5 Passing plays that average 7.3 YPA and everyone is up in arms about Passing being OP. Fix the Evasive DE issue and Rushing might be solved - or close.

Let's not act like Rushing is impossible at Vet even with the issue though.
Edited by Xars on Aug 19, 2015 07:21:08
Edited by Xars on Aug 19, 2015 07:20:10
Edited by Xars on Aug 19, 2015 07:15:38
Edited by Xars on Aug 19, 2015 07:15:00
 
peeti
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OK...at least you understood my post! Obviously, my post was about rushing beeing impossible! Thanks for clearing that up for the less educated agents reading in here
 
FairForever
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Something interesting - not necessarily of high importance but something to be noted regardless:

In 2014, Seattle was the #1 team in Yards Per Carry... with 5.3 YPC. Oakland was the #32 team in Yards Per Attempt... with 5.5 YPA (not including Sacks). So, historically, passing has had a higher YPA than rushing, which is logical given that there is higher risk associated with passing from a statistical sense (relatively high likelihood of 0 yards on any given attempt).

Regardless, it is clear that Bortdog are pushing teams towards balance. I do hope they find a way to slightly improve rushing though - but as Xars says, fixing the elusive DE issue (or giving the O-line a better, if not guaranteed, chance of picking up the defender) may be sufficient.
 
Aeir
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You do realize those YPC numbers inflate a LOT over the course of a season though, right?

You might gain 3ish ypc against a good D and 10ish ypc vs a bad D. You'll also have more plays on average vs a bad team because you can typically stop their offense easier.

I think power running needs to be toned down ever so slightly in effectiveness, then blocking (especially awareness) made more effective (along with the DE thing fixed).

Maybe that's just me though.
 
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Passing needs to be nerfed more than rushing needs to be buffed.
 
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