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MadCow420
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does deflecting play into the knock loose roll, I know in GLB1, KLs couted as pass deflections
 
Absolut Zero
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Originally posted by MadCow420
does deflecting play into the knock loose roll, I know in GLB1, KLs couted as pass deflections


Pretty sure it does not.

The PD stat is actually "Passes Defensed" instead of "Passes Deflected", it's a technicality, but that's why KL's count as PD's.
 
Absolut Zero
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Originally posted by AirMcMVP
http://glb2.warriorgeneral.com/game/replay/202317/2005698

Since Monster Hit fires based on Power Tackling, I'd say it factors in. There is a theory that high Strip Tech will also help with knocked loose.


Why else would the SA Zone Shark give a bonus to Strip Tech?
 
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Originally posted by MadCow420
does deflecting play into the knock loose roll, I know in GLB1, KLs couted as pass deflections


I doubt it. If you watch replays, the ball is "deflected" before it even reaches the receiver.
 
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Originally posted by MadCow420
dont you need power tackling for knock looses


Yes....power tackle is the most important skill for Knock Loose. That and speed when hitting the player...and hitting the player straight on. If you notice, most of the defenders playing man defense knock the ball loose during under thrown passes when the receiver has to turn back around and catch the ball. The defender is right in front of his face, already has a head of steam and knocks the ball loose.
Edited by Galactic Empire on Aug 11, 2015 11:52:45
 
Cuivienen
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So, the top interception finishers in the NFL for the last few seasons end on 7-9 interceptions, but that is a 16 game season against theoretically competitive opponents every week.

Therefore, you would think at least about ~15 interceptions would be plausible in GLB with a 30 game season. You'll face the odd all run team, but you'll also face the odd all pass team. Probably the biggest impact to that is any games against CPUs where your team dominates time of possession, but those are probably offset by a higher chance to get a pick on the defensive snaps you do get.

Anyone aware of a player in GLB even close to 15 picks on a season? I know there are plenty of CBs out there with significant SP invested in intercepting, for better or for worse.

I wouldn't mind trying to build a guy exclusively to get picks, but it seems like a lost cause based on current season ending pick counts.
 
FairForever
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Originally posted by Cuivienen
So, the top interception finishers in the NFL for the last few seasons end on 7-9 interceptions, but that is a 16 game season against theoretically competitive opponents every week.

Therefore, you would think at least about ~15 interceptions would be plausible in GLB with a 30 game season. You'll face the odd all run team, but you'll also face the odd all pass team. Probably the biggest impact to that is any games against CPUs where your team dominates time of possession, but those are probably offset by a higher chance to get a pick on the defensive snaps you do get.

Anyone aware of a player in GLB even close to 15 picks on a season? I know there are plenty of CBs out there with significant SP invested in intercepting, for better or for worse.

I wouldn't mind trying to build a guy exclusively to get picks, but it seems like a lost cause based on current season ending pick counts.


http://glb2.warriorgeneral.com/game/player/134192

11 thus far - allows less than 40% completion based on the stats (I haven't actually watched this guy play very much). On pace for around 15 interceptions.
 
Cuivienen
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Damn, that's pretty impressive. I guess the next question is is it worth all the SP to get a pick every other game?
 
FairForever
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Originally posted by Cuivienen
Damn, that's pretty impressive. I guess the next question is is it worth all the SP to get a pick every other game?


I don't know what his build is so I don't know how much he spent in intercepting.

I'd presume for a non-S* CB you'd have to sacrifice some essentials to get a good amount of intercepting. For a S* CB though it should be a lot more affordable and you can still have a very good catch rate as the guy above does.
 
Absolut Zero
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Originally posted by Cuivienen
So, the top interception finishers in the NFL for the last few seasons end on 7-9 interceptions, but that is a 16 game season against theoretically competitive opponents every week.

Therefore, you would think at least about ~15 interceptions would be plausible in GLB with a 30 game season. You'll face the odd all run team, but you'll also face the odd all pass team. Probably the biggest impact to that is any games against CPUs where your team dominates time of possession, but those are probably offset by a higher chance to get a pick on the defensive snaps you do get.

Anyone aware of a player in GLB even close to 15 picks on a season? I know there are plenty of CBs out there with significant SP invested in intercepting, for better or for worse.

I wouldn't mind trying to build a guy exclusively to get picks, but it seems like a lost cause based on current season ending pick counts.


Good question. I imagine who you face per season affects this a lot. Pass heavy offenses will often have S* receiving talent, meaning high enough CiT to make interceptions even harder to get. Add in that TE's are the bread and butter of every passing attack, and I doubt many (or any) SS's have any interception.

HAHA's going to have some significant SP investment into Interception. Although not like 80 or something. Hoping team-wide interception levels will lead to more consistent picks. Even still, I won't have any interception on the SS spot, too much SP is needed for that spot to not suck against the pass, let alone even think about getting picks.

In order to get the SP for high interception, I think you'd have to be completely barren in run defense skills, and probably have very low Coverage Tech. More of a boom/bust thing?
 
Absolut Zero
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Originally posted by FairForever
http://glb2.warriorgeneral.com/game/player/134192

11 thus far - allows less than 40% completion based on the stats (I haven't actually watched this guy play very much). On pace for around 15 interceptions.


Woh, gotten a lot of those against some very legit competition.
 
Rob.
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Originally posted by FairForever
http://glb2.warriorgeneral.com/game/player/134192

11 thus far - allows less than 40% completion based on the stats (I haven't actually watched this guy play very much). On pace for around 15 interceptions.


This guy is right behind him with 10: http://glb2.warriorgeneral.com/game/player/122945
And an eye-popping 79 PD's! I think that's the most I have ever seen.
 
Cuivienen
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With only 40 intercepting...
 
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Originally posted by Cuivienen
So, the top interception finishers in the NFL for the last few seasons end on 7-9 interceptions, but that is a 16 game season against theoretically competitive opponents every week.

Therefore, you would think at least about ~15 interceptions would be plausible in GLB with a 30 game season. You'll face the odd all run team, but you'll also face the odd all pass team. Probably the biggest impact to that is any games against CPUs where your team dominates time of possession, but those are probably offset by a higher chance to get a pick on the defensive snaps you do get.

Anyone aware of a player in GLB even close to 15 picks on a season? I know there are plenty of CBs out there with significant SP invested in intercepting, for better or for worse.

I wouldn't mind trying to build a guy exclusively to get picks, but it seems like a lost cause based on current season ending pick counts.


This is why Eyes on the Prize is so damn awesome. Gold = +15 to Int, Sprint, Footwork and Vertical. And it fires constantly. Of course, you need to be playing underneath zone too. Every pass defending LB should have it.
 
Absolut Zero
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Originally posted by Rob.
This guy is right behind him with 10: http://glb2.warriorgeneral.com/game/player/122945
And an eye-popping 79 PD's! I think that's the most I have ever seen.


I'm going to go out on a limb and say the 10 is massive RNG in his favor. If he keeps adding to it, it seems like the sky is the limit though. That's some insane PD stats and 100's in the rest of the coverage skills is just nuts.
 
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