Originally posted by Phisch
And here are the changes.....nice work Cdog
Website Stuff
- Changed the way block power and block technique costs scale
-- Now cheaper at lower levels but escalate more quickly than other skills
- Default tactics used in games should show in the history now
- Added knocked loose to player stats page
- Depth chart updated to have 4-4 big and 5-2
- Fixed Leadership in "All Skill" traits
- Fixed play count on player stats page
Sim Stuff
- Morale now starts at and gravitates towards 50
- Weighted break block skills a little toward the defense
- Pass consistency checks a little harder (more hurry effect)
- Pocket awareness checks a little harder (more likely to take sack)
- Possible miss radius on bad passes increased
- Low quality (wobbly) passes a little harder to catch
- Deflecting a little more likely to affect catch chance, base value weighted a little higher in general- Changed the way block power and block technique costs scale
-- Now cheaper at lower levels but escalate more quickly than other skills
It's what I've been preaching. Balanced O just got buffed - Pure O just got nerfed.
- Depth chart updated to have 4-4 big and 5-2Awesome. I just logged into Depth Charts was like wow!
- Morale now starts at and gravitates towards 50Will be interesting to see how this works. My S* QB Heart investment may pay dividends. But who knows.
- Weighted break block skills a little toward the defenseA buff for the DLine. It's clear - the game is moving more towards Balanced O.
- Pass consistency checks a little harder (more hurry effect)
- Pocket awareness checks a little harder (more likely to take sack)Excellent for Blitzing. Combined with the OLine changes this is going to get interesting and Pass Consistency is going to become a vital QB skill (as well as Heart I believe).
- Possible miss radius on bad passes increasedHopefully this brings down Long Pass % completion more than Short.
- Low quality (wobbly) passes a little harder to catchQB Pass Power now more important. Can't just be an Accuracy maven.
- Deflecting a little more likely to affect catch chance, base value weighted a little higher in generalAnother Pure Pass nerf. Last off-season was Run nerf and now the Pass nerf.
Conclusions:
Pure O is definitely taking a hit here and it's clear the game designers want more Balanced O. The changes to OLine blocking costs are exactly how to facilitate this combined with more QB pressure from Blitzing and lower catch %.