Originally posted by -Phaytle- It should be apparent that a deflection is a deflection, and "unable to secure the ball due to nearby defense" means that the defender was NEAR the receiver, causing him to feel pressured or whatever and probably include a catch-in-traffic check. Take the tooltip explanations for everything as literal, why would anything incorrect be purposefully displayed their for the entire user base? Intimidation only talks about morale and applying pressure when rushing the passer. The majority of this game is really not that hard to understand and figure out if you can just read.
Ya, I get the deflection part, that's pretty easy.
However, I'm willing to bet there's a fighting for the ball or some such thing also, so I was putting "unable to secure the ball" on that.
Originally posted by kurieg They aren't incredibly common. Like someone mentioned, there's a new " unable to secure the ball due to nearby defense" where the receiver doesn't make the catch but the defender doesn't get any stats. My bet is that Deflection skill plays into those, but it's just a guess. If deflections aren't going to be common at all then there's no point really building for them, right? I get that this is ridiculously early in the build cycle but I sunk my points in skills I thought would cause deflections, so if that investment achieves nothing then there's no point in anyone creating coverage dots.
There is a lot to the deflection roll in this game. Between all the attributes that help you stay with a WR and all the attributes that just help you win the deflection roll itself one on one with a catch monster it can get pretty tricky in the upper levels. At first glance you are like well this should be easy but then when you think about it...GLB1 was waaay easier to create a deflection machine than GLB2. It is just broken down so damn much that it is a bit crazy. imo.
so keeping up with the receiver = sprinting, quickness, coverage technique, coverage awareness, footwork, and then once you're there, actual deflecting ability = deflecting, vertical, diving(?) and maybe some balance? Assuming the intangibles play a role in both, obviously.
If deflections aren't going to be common at all then there's no point really building for them, right? I get that this is ridiculously early in the build cycle but I sunk my points in skills I thought would cause deflections, so if that investment achieves nothing then there's no point in anyone creating coverage dots.