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TehKyou
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Originally posted by PS3
Does anybody know what defensive consistency actually does?


I'm thinking it's kinda like clutch, but when you have low consistency it's like negative clutch. But I could be wrong.
 
peeti
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Originally posted by dfwai
Uhh, is that the right replay?


You have to Set back the Play to See it fire
 
crazy454
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Originally posted by TehKyou
Wait... So the superstar bar resets after you use it?

And it doesn't go up while you have an active superstar either. So you have to wait until after it's retired to start building the bar up again. That really sucks. Makes me not want to make new players while I have a superstar of that tier out.

My enthusiasm just took a hit. Just make it so the tiers earned by the superstar don't count towards the bar so we can still make players that count towards the goal.


Yep IMO something needs to be done about this. No reason to not earn superstars while you currently have one. Flex is flex. I understand we can only own three, but don't limit the ability to earn credit while you have one.
 
bhall43
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Originally posted by PS3
Does anybody know what defensive consistency actually does?


Just an assumption. But it probably reduces the % chance of bad rolls. Missed tackles, missed vision checks, etc...

Offensively: Drops, bad throws, fumbles.
 
bhall43
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Originally posted by zbuckley
Does Slot Machine so up in the PBP? I haven't seen it fire yet?


See you already got an answer with a PBP. But I would imagine every SA with a % chance to activate that isn't 100% shows up in the PBP.
 
PS3
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Originally posted by bhall43
Just an assumption. But it probably reduces the % chance of bad rolls. Missed tackles, missed vision checks, etc...

Offensively: Drops, bad throws, fumbles.


Thanks, i wasn't sure if it was a multiplier of attributes during "pressure situations" or if it directly affected the rolls themselves.

Also do any testers know if coverage technique applies to defensive players in zone defense?

For instance if a linebacker picks up a tight end in his zone, does coverage technique and deflection rolls still apply?

 
bhall43
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Originally posted by PS3
Thanks, i wasn't sure if it was a multiplier of attributes during "pressure situations" or if it directly affected the rolls themselves.

Also do any testers know if coverage technique applies to defensive players in zone defense?

For instance if a linebacker picks up a tight end in his zone, does coverage technique and deflection rolls still apply?



Deflection rolls absolutely. Unsure about the Coverage Technique. One would think it would to some degree but I can't say for sure.
 
Jampy2.0
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Originally posted by TehKyou
I'm thinking it's kinda like clutch, but when you have low consistency it's like negative clutch. But I could be wrong.


its definitely not like this.
 
o The Boss x
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What goes in to avoiding fumbling on a return with a CB? Since the only carrying stat they have is Return Awareness, what's goes in to avoiding a fumble with them, or do HBas/WRs have an advantage since they have carrying grip?
 
TehKyou
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Originally posted by Jampy2.0
its definitely not like this.


It very well might not be. That's what the words "I'm thinking" mean when they are put together. Obviously you are the subject matter on consistency. So what do the consistency skills actually do?
 
vamking12
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Originally posted by o The Boss x
What goes in to avoiding fumbling on a return with a CB? Since the only carrying stat they have is Return Awareness, what's goes in to avoiding a fumble with them, or do HBas/WRs have an advantage since they have carrying grip?


On glb 1 you could make a cb return kicks if he one point in retune specialist and had good speed. Since every cb has to put points into return specialist to get special speed skills. That mean almost all cb cause return a kick well.


But on glb2. You get no skills.
 
o The Boss x
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Originally posted by vamking12

But on glb2. You get no skills.


this is why i'm asking
 
bhall43
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Originally posted by o The Boss x
What goes in to avoiding fumbling on a return with a CB? Since the only carrying stat they have is Return Awareness, what's goes in to avoiding a fumble with them, or do HBas/WRs have an advantage since they have carrying grip?


CB returners aren't a thing on GLB2. Corndog said that several times when people kept asking during the first week or so of creation. Misconception that this game is just like GLB1. People have to look at the attributes and do things that make sense.
 
bhall43
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Originally posted by TehKyou
It very well might not be. That's what the words "I'm thinking" mean when they are put together. Obviously you are the subject matter on consistency. So what do the consistency skills actually do?


Definitely nothing like Clutch. Clutch is the ability to hit the lotto on rolls. Consistency is more about not performing bad rolls.
 
bhall43
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Originally posted by vamking12

But on glb2. You get no skills.


The carrying attributes you end with as a CB are the base attributes you would start with based on your traits and skill points. They can't go up though obviously.
 
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