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Forum > Suggestions > Epic Suggestions > Veteran Abilities Suggestion Thread
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Nixx
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I'm pretty sure no one would take this, but it popped into my head.

Something that increases training effectiveness? The math would have to be worked out to keep it balanced.
 
PackAttack785
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I am not going to make up numbers - someone else could help me with that.

Field General - Basically an awareness VA, gives a bonus to throwing the ball to only where the WR can catch it, throwing the ball away, and throwing towards the outside receivers in clock situations. No actually throwing, strength, or catching bonuses.

Jump Ball - When in equal position for the ball the WR receives a temporary boost for Jumping, confidence, and catching.

Decoy - When covered by two defenders your player receives less of a moral hit for making bad plays, and your opponents take a bigger than usual if a big play occurs while in double coverage.

Stutter step - Corner becomes more likely to bite on improvised routes.

Fighter - This player does not always take moral hits. (Higher level, less likely to take moral hit)

QB Spy - This player is very adept at seeing pump fakes and knowing when a QB is taking off to run.

Intimidate - When a more famous linebacker or defensive back blitzes all less famous blockers take a confidence hit.

Ball Hawk - Tipped balls and fumbles are more likely to come this players direction when in the area.

Mauler - When this player pancakes a defender the entire offensive line, backs, and the QB gain a moral boost.

Timed hit - this defender is adept at timing a hit as the receiver catches the ball. Not for causing fumbles, but for causing drops. Disadvantaged (50% reduced confidence and catching) re roll for the catch. Each lever increases chance of happening by 2%.

Press Coverage - stronger defensive backs are able to throw off the timing of QB and WR. Each level increases chances of bump happening and the duration. Maxed Bump works 75% of the time for 2 seconds.

Shrug it off - when bumped receiver gets a boost to speed, agility, catching, and vision.

Trash talker - causes a moral hit after an offensive player fumbles or drops a pass, can stack with other teammates.

Film rat - defender has a chance to read to offensive play, when a player reads a play he gets a bonus to all attributes, should only happen 1% for each level.
Last edited Jan 2, 2009 22:57:08
 
mbking
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I am going to suggest one for de or dt towering man +3% bonus to pass deflections.
 
bruser23
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Work the refs
gives a 1% chance to not get called for a penalty, every 4 penelty free games, +1% lvl.

Beast mode
Gives a 5% chance to engage a oncoming blitzer, even if already engaged with a player. +5% chance per lvl

Also I think Quick feet should include Spin aswell, and maybe first step because it does have to do with feet being quick.

Tip Drill
Players have a +3% chance to catch tipped pass. +3% lvl.

High Knees
Gives +2% speed bonus while player runs thru a pile or over people. +2% lvl

Balls out.
Gives a 5% chance player will play at a higher lvl each play. lose 3.0 stamina while playing Balls out. +5% -0.1 per lvl
Last edited Jan 6, 2009 06:13:42
 
bruser23
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Originally posted by Nixx
I'm pretty sure no one would take this, but it popped into my head.

Something that increases training effectiveness? The math would have to be worked out to keep it balanced.


Doesn't brady quinn do an ad for something like that? you drink it after you work out and it makes it "more Effective"
 
Staz
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Oops, fell off on updating. I'll run through and add these recent suggestions.
 
Staz
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Updated a few, will update more later.
 
Garbloom
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Demoralizing Boot

decreases opponents morale by +X% each time a field goal is made. (does not apply to PATs)


Xtraspin Kick

Increases the chance of a muffed (fumbled) kick return or punt return by +X%.
 
LionsLover
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Quick Study (Or Halftime Adjustments)
+2% vision boost per VP in second halfs of games. This player quickly learns the tendancies of his opponents.
 
TheInfinity
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SA for Kickers:

Ice Water Veins: +3% Chance per level to re-roll a missed game-tying or go-ahead field goal/extra point.

SA for Punters:

Rubber Leg: +2% Chance per level to double the Big Boot Special Ability Level for the punt when inside own 20.
 
Garbloom
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"-Bump and Run: Give DB an increase to jamming his man at the line, needs a WR counter as well."


The counter would be Jab Step, I play WR in HS and this is my favorite move to blow by a bump and run corner, good for freezing as well, so bonus could be: +1% chance getting past a bump and run and +1% freezing the defender at the line.
 
Staz
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Originally posted by Garbloom
"-Bump and Run: Give DB an increase to jamming his man at the line, needs a WR counter as well."


The counter would be Jab Step, I play WR in HS and this is my favorite move to blow by a bump and run corner, good for freezing as well, so bonus could be: +1% chance getting past a bump and run and +1% freezing the defender at the line.


I like that.
 
Dianwei32
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With the new increased loss of balance that results from a broken tackle, I think that the Truck VA needs to be added ASAP.
 
uoY_redruM
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***Sorry if this was already suggested, I did a quick read through and didn't see it...

Natural Athlete: (general; offensive/defensive)

This player is a natural athlete. He has the ability to play out of position with less of a penalty to attributes then the average athlete. Each level of "Natural Athlete" adds a +2% bonus to the -% for the out of position penalty.



Obviously, we don't know the the penalty hit for out of position players. It might be a lot higher for a CB playing WR then a TE playing a WR, we don't know, but I think this would be a nice addition. Maybe the % could be tweaked or instead of general it could be specific positions (WR - CB, CB - WR, TE - WR, FB - HB, etc etc).

Just an idea, but I think it'd be a nice addition...

Any thoughts?
Last edited Jan 7, 2009 18:35:46
 
Deathblade
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Originally posted by uoY_redruM
***Sorry if this was already suggested, I did a quick read through and didn't see it...

Natural Athlete: (general; offensive/defensive)

This player is a natural athlete. He has the ability to play out of position with less of a penalty to attributes then the average athlete. Each level of "Natural Athlete" adds a +2% bonus to the -% for the out of position penalty.

Obviously, we don't know the the penalty hit for out of position players. It might be a lot higher for a CB playing WR then a TE playing a WR, we don't know, but I think this would be a nice addition. Maybe the % could be tweaked or instead of general it could be specific positions (WR - CB, CB - WR, TE - WR, FB - HB, etc etc).

Just an idea, but I think it'd be a nice addition...

Any thoughts?


I already commented on a thread about this a few days ago.

Instead of adding 2%, make it subtract 2% of the penalty, per level. The way I read yours, if someone has 15 in this ability, and plays out of position where they have a 10% penalty, then they in essence have a +20% attribute boost for playing out of position.

What I suggest would be like...at 15, it would reduce the out of position penalty by 30% of the penalty. For example, a 40% penalty would become a 28% penalty. A 10% penalty would become a 7% penalty....

Maybe 2% isn't enough, but 3% seems like too much.

 
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