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BoDiddley
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Originally posted by ThePh33P
shad sack build ended like 5-6 seasons ago with a nerf


Has it? Haven't done it since Tecmo Mahomes. What got nerfed?
 
dredgar
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Shed sack wasnt nerfed just play actions.

Shed sack still works well, I always noticed by vet qb just didn't shed as many then.
 
ThePh33P
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Originally posted by BoDiddley
Has it? Haven't done it since Tecmo Mahomes. What got nerfed?


Sept 2022 Changelog

QB can now lose a bit of balance when being pressured, if he doesn't pass consistency rolls. Off balance QBs have their accuracy and maneuverability lowered, and go down more easily if hit.

You can make up for it by having high pass consistency and high toughness but your spreading your points really thin considering the investment. that archetype is kinda dead since this change.

Maybe a superstar can pull it off but its a big gamble and your not going to know if it worked until vet
Edited by ThePh33P on Mar 13, 2023 13:39:46
 
BoDiddley
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Originally posted by ThePh33P
Sept 2022 Changelog

QB can now lose a bit of balance when being pressured, if he doesn't pass consistency rolls. Off balance QBs have their accuracy and maneuverability lowered, and go down more easily if hit.

You can make up for it by having high pass consistency and high toughness but your spreading your points really thin considering the investment. that archetype is kinda dead since this change.

Maybe a superstar can pull it off but its a big gamble and your not going to know if it worked until vet


Yeh I found Shed Sack only works with S* dots. High Pass Con should be on anyway due to the pressure they get. If I redid Mahomes I would probably put in high pocket awareness too and use On the Run/Tuck& Run now. Breaking sacks and then having wide open lanes could be fun.
 
ThePh33P
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Originally posted by BoDiddley
Yeh I found Shed Sack only works with S* dots. High Pass Con should be on anyway due to the pressure they get. If I redid Mahomes I would probably put in high pocket awareness too and use On the Run/Tuck& Run now. Breaking sacks and then having wide open lanes could be fun.


dood when it happens its amazing i'll see if i can find some of golds scrambles after breaking 3 sacks. truly a thing of beauty


https://glb2.warriorgeneral.com/game/replay/852256/1053765?player_id=356919 against Spamalot

https://glb2.warriorgeneral.com/game/replay/846858/898767?player_id=356919 against KC Crowns
Edited by ThePh33P on Mar 13, 2023 17:57:17
 
BoDiddley
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Originally posted by ThePh33P
dood when it happens its amazing i'll see if i can find some of golds scrambles after breaking 3 sacks. truly a thing of beauty


https://glb2.warriorgeneral.com/game/replay/852256/1053765?player_id=356919 against Spamalot

https://glb2.warriorgeneral.com/game/replay/846858/898767?player_id=356919 against KC Crowns

Nice plays!

I wish I had given Mahomes more speed back then. Nothing major, but just a bit more on scrambles

https://glb2.warriorgeneral.com/game/replay/813173/1666205
 
TyDavis315
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Originally posted by dredgar
Ty I will say while you have 70 numbers in pass blocking, these DL have more than that. Thus, they win the roll more than they lose. But like Cyber said PA on a 3rd and long just dont make any sense. In real football, would a real football coach every call PA on 3rd and long, NEVER! That is because the defense isnt going to fall for the fake. In fact, I called the defense for this game, we tagged you 100% pass tag for the entire game. So my DL players are going to always react to the pass better than the run in this game. That leads to PA being less effective and leads to them being able to get past you faster. During a PA play, the OL has to use run blocking skills first before he starts using Pass blocking skills. This puts your OT at a severe disadvantage at the very start of the play due to the play calling.

If it is 3rd and long go for an outside run or even a little hb screen. Those will reduce your sacks given up. You also don't run the ball very much, for a PA play to be effective you have to be running the ball enough for the defense to want to bit on it. That was put into the changelog seasons back. from watching the game your OT do a decent job most of the game except in those bad 3rd and long situations.


70s just the example I used for minimums - if I said exactly how much I’ve invested so far in pass blocking you’d all be devastated

Originally posted by agerm73
Ty has a point run blocking > pass blocking. DL > OL.
BUT
Ty is also being a bit stubborn and sticking to what he wants to run versus listening to and trying some of the stuff that other players are suggesting.

Ty, I think you should continue pushing for blockers' rights. I also think that in the meantime, while you are waiting, you should try some of the suggestions that other players are giving you.
Hang in there man!


There was a few seasons a little while back where I stayed quiet as hell and to won a championship early in our run. That run was a community build run. I missed the stress and frustration to be honest with you. Took some time off to work through my shame, and came back even more hell bent on doing things I know damn well the game can’t support yet.

I just like pushing my own creativity and want GLB2 to support us being as creative as possible with our offenses. Defensively we got there. We could still use some extra packages, but the growth is there.

Offensively… eh.
 
Cybertron
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Originally posted by ThePh33P
dood when it happens its amazing i'll see if i can find some of golds scrambles after breaking 3 sacks. truly a thing of beauty


https://glb2.warriorgeneral.com/game/replay/852256/1053765?player_id=356919 against Spamalot

https://glb2.warriorgeneral.com/game/replay/846858/898767?player_id=356919 against KC Crowns


I created a Tebow pick up player before I created Tebow for the Gators, where he shed a sack and then scrambled for a TD with Power Through firing. It was awesome. I’ll see if I can find it.
 
TyDavis315
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Rainer has blown my mind. I’m calling the police.
 
TyDavis315
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Done playing this seriously for a few seasons. Passing and blocking aren’t as intuitive as I’d like, plus the offensive selection isn’t as robust.

Not really interested in focusing on the run so the recent ding to passing is kinda sad to see. People keep focusing on the help, but QBs are so boring to work with.

Looking forward to improved player tactics
 
Cybertron
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How do you give up 100 points to an all run team? Are you familiar with run tags?
 
Xars
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Originally posted by TyDavis315
Done playing this seriously for a few seasons. Passing and blocking aren’t as intuitive as I’d like, plus the offensive selection isn’t as robust.

Not really interested in focusing on the run so the recent ding to passing is kinda sad to see. People keep focusing on the help, but QBs are so boring to work with.

Looking forward to improved player tactics


I'm guessing you haven't realized that Bort and CDog are more open to changes from the player community than they have ever been.

Want changes? Ask for them and document why. Good ideas / Good play design / etc. is being implemented every season.

 
TyDavis315
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Originally posted by Cybertron
How do you give up 100 points to an all run team? Are you familiar with run tags?


We haven’t set a game-plan since NW ran up 14 on our QB. Silent defiance, but the at was also the last bit of wind in our sails. The goal was a Dolphin’s-Chief offensive mix, but I’ve been uninspired for a while due to our blocking situation.

Originally posted by Xars
I'm guessing you haven't realized that Bort and CDog are more open to changes from the player community than they have ever been.

Want changes? Ask for them and document why. Good ideas / Good play design / etc. is being implemented every season.



Wildcat bc ncaa ofc, split back for the double s* HB freaks, twins, ace with the TE off the line, more trips formations (double te & lineup left at least pls), bunch, and for the love of god - better PA plays. Some are nice, but a better selection with less QB movement would probably be better for the game in the current state.

As far as play art goes, I’d put a double move on everything. Sabotage passing until it’s forced some flair.
 
TyDavis315
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https://glb2.warriorgeneral.com/game/player/371881

sheesh, red zone nightmare.
 
Raid
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Originally posted by TyDavis315
https://glb2.warriorgeneral.com/game/player/371881

sheesh, red zone nightmare.


And yet the seldom used backup TE somehow has more TDs... game make no sense sometimes.

In league play: 18 redzone targets and 4 TDs for Beale - 10 redzone targets and 9 TDs for Pathfinder.
Edited by Raid on Mar 20, 2023 17:45:52
 
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