Originally posted by holt1dj
I agree short passing formations suck this should highly used with much higher completion pct. we rarely run these type plays i can see lowering pct of long plays but its hard to get a rhythm going on offense running sucks butt 88 pr gets you nothing maybe a yard or two more per carry. The play bonuses should be set by distance if short is tagged over the top may have some success you know like sitting on a slant or hook ect. if coverage chooses long they should get bonuses but underneath routes have more success under 7 or 5 yards perhaps. idk just my rant.
The thing about short/medium/long passes is that they're more about positioning than anything else. Teams that threw deep passes did so with speed WRs who could get separation. Short passing is about quick hitters to an open receiver with a quick moment of separation. Medium passing is about again, finding receiver with separation on any route. In general, GLB2's offensive pass plays have always had bad short routes where receivers couldn't get proper separation(much worse now with the changes of late). Only way to fix this is to have better designed short plays(especially plays that have the receiver going lateral, and not just a short vertical route).
Originally posted by Galactic Empire
Offense, especially the running game, is terrible right now. The balance thing + the "weighted tackle" change killed the running game. If they leave these changes in the game, they really need to improve run blocking.
The combination of the above plus the D-Line blowing up the O-Line constantly is the main reason.
Don't forget that defensive pathing was buffed. Problem is that blocking was nerfed that off-season too. So we had a blocking nerf, balance debacle, and major upgrade to pathing all at the same time.
I agree short passing formations suck this should highly used with much higher completion pct. we rarely run these type plays i can see lowering pct of long plays but its hard to get a rhythm going on offense running sucks butt 88 pr gets you nothing maybe a yard or two more per carry. The play bonuses should be set by distance if short is tagged over the top may have some success you know like sitting on a slant or hook ect. if coverage chooses long they should get bonuses but underneath routes have more success under 7 or 5 yards perhaps. idk just my rant.
The thing about short/medium/long passes is that they're more about positioning than anything else. Teams that threw deep passes did so with speed WRs who could get separation. Short passing is about quick hitters to an open receiver with a quick moment of separation. Medium passing is about again, finding receiver with separation on any route. In general, GLB2's offensive pass plays have always had bad short routes where receivers couldn't get proper separation(much worse now with the changes of late). Only way to fix this is to have better designed short plays(especially plays that have the receiver going lateral, and not just a short vertical route).
Originally posted by Galactic Empire
Offense, especially the running game, is terrible right now. The balance thing + the "weighted tackle" change killed the running game. If they leave these changes in the game, they really need to improve run blocking.
The combination of the above plus the D-Line blowing up the O-Line constantly is the main reason.
Don't forget that defensive pathing was buffed. Problem is that blocking was nerfed that off-season too. So we had a blocking nerf, balance debacle, and major upgrade to pathing all at the same time.






























