Originally posted by Galactic Empire
Yeah...that is because of:
1. your HB is a beast
2. my SS lacks conditioning and top end speed (when I reset, he will be a super* with 80 conditioning and 95 speed)
3. Vader cannot break blocks very well. (when I reset, he will end with 70 BRB and Silver Shed Block/Closing Speed and 70 footwork)
4. my strong side CB will have higher BRB and Hold Ground on my reset.
All that being said, I will scrap that play unless my weak side CB can contain on almost every play.
My other outside run play is great vs outside runs but sucks against passes and up the middle runs.
I mean I get the points, but on what basis do you consider it a good play? I feel there's plays that stop outside runs a lot more efficiently, while still defending the pass. C1 Wide Dogs/ZEB are what I use.
Yeah...that is because of:
1. your HB is a beast
2. my SS lacks conditioning and top end speed (when I reset, he will be a super* with 80 conditioning and 95 speed)
3. Vader cannot break blocks very well. (when I reset, he will end with 70 BRB and Silver Shed Block/Closing Speed and 70 footwork)
4. my strong side CB will have higher BRB and Hold Ground on my reset.
All that being said, I will scrap that play unless my weak side CB can contain on almost every play.
My other outside run play is great vs outside runs but sucks against passes and up the middle runs.
I mean I get the points, but on what basis do you consider it a good play? I feel there's plays that stop outside runs a lot more efficiently, while still defending the pass. C1 Wide Dogs/ZEB are what I use.
Edited by GoGetta on Apr 30, 2016 15:29:46






























