User Pass
Home Sign Up Contact Log In
Page:
 
Rob.
offline
Link
 
Originally posted by BoDiddley
I think the problem is that many don't think counters are actually broken, but that it's the defensive setup that is faltering.

Your point about forcing players to follow their blitz path based on awareness is very good. It's why I think adding 1 or 2 defensive tactics is needed on top of that because it would allow teams to set the level of aggressive for defenders. Much better to allow coaches to tweak these things game to game based on opponent, rather then asking the GLB2 gods every off-season for a fix that just causes another imbalance.


What are these 1 or 2 defensive tactics you think will fix things?

Edit: I also agree with Steve that this will probably never happen, but just curious.
Edited by Rob. on Dec 2, 2015 15:48:22
 
TxSteve
Not A Mod
offline
Link
 
tactics:

- stick to the plan and follow your blitz path no matter what

- just do whatever your gut tells you is going to happen -- don't worry; the coach probably won't get mad and you don't actually earn any real money anyway...what are they going to do cut you?? hahahahahah.
 
BoDiddley
offline
Link
 
Originally posted by Rob.
What are these 1 or 2 defensive tactics you think will fix things?

Edit: I also agree with Steve that this will probably never happen, but just curious.


The GLB2 Gods would know specifically what would have the biggest impact, so this is all just based from observation.

1) Pursuit Aggression(Aggressive/Normal/Conservative) - Basically how much they oversell or undersell the assigned paths GLB2 has set for each play. A player set to conservative would be affected less by fakes....but also be more prone to slowly react when a fast pursuit response is needed. Would help on more than just counter plays too.

2) Coverage (Aggressive/Normal/Loose) - The same one GLB1 has essentially. The hope is that this may help zone defenses be better against the pass by covering areas better(when aggression is increased), and perhaps be somewhat more practical against balanced attacks.


These are off the top of the head though, and I'm sure others would have more detailed ideas. So much of this is guessing on my part.
Edited by BoDiddley on Dec 2, 2015 16:16:43
 
Rob.
offline
Link
 
Originally posted by BoDiddley
The GLB2 Gods would know specifically what would have the biggest impact, so this is all just based from observation.

1) Pursuit Aggression(Aggressive/Normal/Conservative) - Basically how much they oversell or undersell the assigned paths GLB2 has set for each play. A player set to conservative would be affected less by fakes....but also be more prone to slowly react when a fast pursuit response is needed. Would help on more than just counter plays too.

2) Coverage (Aggressive/Normal/Loose) - The same one GLB1 has essentially. The hope is that this may help zone defenses be better against the pass by covering areas better(when aggression is increased), and perhaps be somewhat more practical against balanced attacks.


These are off the top of the head though, and I'm sure others would have more detailed ideas. So much of this is guessing on my part.


Would they be player specific or gameplan specific?
 
Jagat0r
offline
Link
 
Originally posted by BoDiddley
The GLB2 Gods would know specifically what would have the biggest impact, so this is all just based from observation.

1) Pursuit Aggression(Aggressive/Normal/Conservative) - Basically how much they oversell or undersell the assigned paths GLB2 has set for each play. A player set to conservative would be affected less by fakes....but also be more prone to slowly react when a fast pursuit response is needed. Would help on more than just counter plays too.

2) Coverage (Aggressive/Normal/Loose) - The same one GLB1 has essentially. The hope is that this may help zone defenses be better against the pass by covering areas better(when aggression is increased), and perhaps be somewhat more practical against balanced attacks.


These are off the top of the head though, and I'm sure others would have more detailed ideas. So much of this is guessing on my part.


I agree... Player tactics is an aspect the developers have mostly wasted aside from running tactics and the pass rush tactics that had all the pure rushing guys panties in a wad a couple seasons ago. These tactics additions would be a welcomed change.
 
Fumblerooski
offline
Link
 
We can't even choose if we want to go for it on 4th down or not, there's no way extra tactics are going into the game at this point.
 
BoDiddley
offline
Link
 
Originally posted by Rob.
Would they be player specific or gameplan specific?


Player specific like the current ones.
 
Rob.
offline
Link
 
Originally posted by BoDiddley
Player specific like the current ones.


That's asking a lot. It's not easy to get people to change those types of things from game to game. I doubt it would fix the problem.
 
bhall43
offline
Link
 
Originally posted by Fumblerooski
We can't even choose if we want to go for it on 4th down or not, there's no way extra tactics are going into the game at this point.


its far more likely you are gonna get extra tactics that aren't choosing 4th down tendencies.
 
bhall43
offline
Link
 
Originally posted by Rob.
That's asking a lot. It's not easy to get people to change those types of things from game to game. I doubt it would fix the problem.


this. it is a casual game and the more player specific tactics you add the more complex it is to put together a team that isn't made of just a single or small group of people.
 
DigitalDaggers
Admin
offline
Link
 
Counters aren't OP.

I suggest fixing your builds or fixing your defensive play calls if you can't stop them, but they can be stopped.
 
_OSIRIS_
offline
Link
 
Originally posted by DigitalDaggers
Counters aren't OP.

I suggest fixing your builds or fixing your defensive play calls if you can't stop them, but they can be stopped.


How about we just stop playing instead.
 
_OSIRIS_
offline
Link
 
This is the attitude Admin has about fixing broken garbage?

Big I Counter Sweep Left 42.73 Big play%
SB Big HB Counter Sweep Right 44.06 Big play%
SB Big HB Counter Sweep Left 46.61 Big play%
SB HB Counter strong 46.25 Big play%

Instead of insulting your user base why don't you stop being lazy and make some defensive plays that actually work. It's garbage and has pretty much ruined an otherwise great game. Don't you remember Season 28?


 
BoDiddley
offline
Link
 
Originally posted by Rob.
That's asking a lot. It's not easy to get people to change those types of things from game to game. I doubt it would fix the problem.


True, though it's been done in GLB1 for a long time. I would love them in gameplans, but don't know if the GLB2 gods would do that considering we can't even change up pass target ordering. lol
 
Rob.
offline
Link
 
Originally posted by DigitalDaggers
Counters aren't OP.

I suggest fixing your builds or fixing your defensive play calls if you can't stop them, but they can be stopped.


This is coming from someone who owns a team that lives in mediocrity. You haven't even made the playoffs since season 8. A lot has changed since then. Just because you own a team it doesn't mean you have a grasp on the current sim.

Check your teams stats against Big I Counter Left. They aren't good.

But yeah, all of us who have teams across multiple tiers have no idea what we are talking about.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.