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Forum > Suggestions > Throwing accuracy when hurried is OP
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Galithor
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Originally posted by Galactic Empire
Or you can just play zone defense and run a ton of zone overloaded blitzes.


It's all fun and games when WRs can't catch yet, and QBs can't throw yet
 
Rob.
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Increasing the effectiveness of hurries would break passing. If that was to happen, you must also increase the effectiveness of screens and potential big plays when facing the blitz. As it stands now, if you increased the power of hurries everyone would just blitz 100% against passing teams and render them useless.
 
Sean1995
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Originally posted by rob4121983
Increasing the effectiveness of hurries would break passing. If that was to happen, you must also increase the effectiveness of screens and potential big plays when facing the blitz. As it stands now, if you increased the power of hurries everyone would just blitz 100% against passing teams and render them useless.


With this kind of response we are getting nowhere. We are in beta, remember? I strongly support what adderfist said, and that's how we improve this game going forward.

EDIT : actually, reading for the second time, at least you didn't flat-out oppose to all my points. I do agree there has to be some way to prevent blitzing from being too OP. Like what adderfist said, when covered by a single defender, WRs need to separate more and better.
Edited by Sean1995 on Aug 31, 2014 20:01:48
 
ArkPhoenix
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Anyone has considered that the hurried pass number isn't fully representing what is an hurried pass ?

On a very small sample (1/2 season..yeah I know), "hurried" text trigers only when the rushing player is in the QB face. However I've seen my QB throw to a random heavily covered receiver alot of times when the rushing player was just getting free and ready to charge him at distance.

I've seen way more inacurate passing in that scenario and it wasn't labeled as "hurried".

You can also try and consider how many ticks it takes before the QB HAS to make the pass, if the QB had time to make a decent scan of the field, which would reflect in his hurried throw quality.

As a whole, I'm really new to the game, I can't and wont defend what I'm throwing out, but I thought you guys might need another angle to this.

Good luck and have a nice day,

ArkPhoenix





 
Rob.
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Thanks for the rational response. My own team started out 100% passing. I have adjusted and made it a balanced team. The team I just started is pure run. At this point I am leaning more towards run overall so my opinion is not biased. It is my opinion that running teams are already slightly better, and if you further reduce passing effectiveness it will make this gap grow larger.

Running team have 3 key advantages:

1. Ball Control
2. Better special teams
3. Better big play potential. Stobie, if it's possible, please check out all TD's of 40+ yards. I would bet that the majority of them are rush TD's.

Even Galithor, the biggest pass supporter started a pure rush team this season. I think passing is fine as is. Anyone who opposes is generally part of a pure rush team. I won't name the names.
 
Rob.
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Also, people are forgetting that a huge chunk of hurried passes are being thrown to receivers that are either wide open or in single coverage and the completion percentage is still lower. What more do you want? Increase the effectiveness of hurries, but also increase the chance of taking a pass to the house.
Edited by rob4121983 on Aug 31, 2014 21:57:06
 
USC_Trojans
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What maybe going on is hurried passes is that the radius for hurried pass isnt big enough using this play as an example http://glb2.warriorgeneral.com/game/replay/101805/291164?player_id=27688 lb is a yard away from the qb roughly before the ball is thrown yet its not considered hurried and most likely didnt get a hurried penalty. Funny thing though is the actual problem maybe pocket awareness which may actually make qbs oblivious to the lb coming at them. I think the questions we need to first ask is if it still is considered a hurried pass if the qb is oblivious to the blitzer due to poor pocket awareness. This is all just guessing though.
 
Stobie
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Yards per Completion

I don't have the numbers for the attempt so can't derive that.

Rookie Hurry => 11.2736
Rookie Normal => 11.3820
Sophomore Hurry => 11.2002
Sophomore Normal => 11.4427
Seasoned Hurry => 11.3113
Seasoned Normal => 11.5593
Journeyman Hurry => 11.3546
Journeyman Normal => 11.4035
Professional Hurry => 11.6477
Professional Normal => 11.9410
 
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Originally posted by rob4121983

Running team have 3 key advantages:

1. Ball Control
2. Better special teams
3. Better big play potential. Stobie, if it's possible, please check out all TD's of 40+ yards. I would bet that the majority of them are rush TD's.


Special Teams I agree...the other 2 I disagree.

Ball control....yeah if you don't fumble. I bet there are many more fumbles than INTs.

Big Play potential for running teams only happens when you spam the GL QB roll out. Play against a DC that is knowledgable and you won't ever get a long TD from GL formation.

I have no bias as I am about 60/40 run/pass.

 
Sean1995
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Originally posted by rob4121983
if you further reduce passing effectiveness it will make this gap grow larger.

Even Galithor, the biggest pass supporter started a pure rush team this season. I think passing is fine as is. Anyone who opposes is generally part of a pure rush team. I won't name the names.


You are still not getting what I am suggesting here. I am not here to make passing suck more. Just reward those damn well-built pass rushing linemen. Buff non-hurried pass if it's needed to make things more balanced b/w running and passing. Most of you haven't make any logical counter-arguments against this, and yet all you are saying is 'Pass suck already, why make it worse?' Like, come on, cause it's not about that.
 
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Originally posted by rob4121983
Also, people are forgetting that a huge chunk of hurried passes are being thrown to receivers that are either wide open or in single coverage and the completion percentage is still lower. What more do you want? Increase the effectiveness of hurries, but also increase the chance of taking a pass to the house.


What the OP is complaining about is if the QB is hurried, sometimes the ball shouldn't even be in play after it leaves the QB's hand. Sometimes the ball should hit the dirt about 5 feet in front of the WR or sail 5 yards over his head. Currently the pressure is causing the pass to be "less accurate" but the WR still has a chance to catch the ball because the ball will always reach the WR.
 
Stobie
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As far as player analysis I have 3 to look at. All 3 of these QB's are solid builds on solid teams. Kyle Stobie has won 2 MVP's and the other 2 are usually in top 5-8 in passing in their leagues.

2 are at Pro level and 1 at Seasoned

Starting QB - http://glb2.warriorgeneral.com/game/player/28234

TYPE.....NOHURRY.....HURRY

Times Pass.....1161.....94
Complete %.....54.0682.....41.4894
Yards/Comp.....12.7692.....12.1133

Fell Incomplete %.....10.0952.....9.0909
Dropped Pass %.....15.6190.....14.5455
Unable Secure %.....43.8095.....41.8182
Intercepted %.....1.5238.....1.8182
Deflected %.....23.0476.....32.7273
Knocked Loose %.....5.5238.....0.0000

Ima Quarterback - http://glb2.warriorgeneral.com/game/player/28233

TYPE.....NOHURRY.....HURRY

Times Pass.....1043.....90
Complete %.....51.4648.....51.1111
Yards/Comp.....12.0114.....11.5000

Fell Incomplete %.....12.2736.....9.0909
Dropped Pass %.....14.4869.....18.1818
Unable Secure %.....42.4547.....50.0000
Intercepted %.....4.2254.....0.0000
Deflected %.....20.5231.....11.3636
Knocked Loose %.....5.56338.....11.3636

Kyle Stobie - http://glb2.warriorgeneral.com/game/player/60030

TYPE.....NOHURRY.....HURRY

Times Pass.....722.....67
Complete %.....58.3217.....49.2537
Yards/Comp.....11.7962.....11.2727

Fell Incomplete %.....19.4631.....20.5882
Dropped Pass %.....20.8054.....17.6471
Unable Secure %.....36.9128.....52.9412
Intercepted %.....1.6779.....0.0000
Deflected %.....15.4362.....8.8235
Knocked Loose %.....55.369156338.....0.0000
Edited by Stobie on Sep 1, 2014 07:15:21
 
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I am not sure if you can see this but this was in a scrimmage this morning. The is ROOKIE ball so the QB's skills are not very high.

http://glb2.warriorgeneral.com/game/replay/103003/397667

4 WR spread and I am blitzing both of my inside CBs. The QB gets pressure from the right side, moves to the left side of the pocket by the left hash marks, throws a lazer across the field to the far sidelines and the WR makes the catch. That should only happen in Vet level for a SS QB...
 
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Originally posted by Galactic Empire
I am not sure if you can see this but this was in a scrimmage this morning. The is ROOKIE ball so the QB's skills are not very high.

http://glb2.warriorgeneral.com/game/replay/103003/397667

4 WR spread and I am blitzing both of my inside CBs. The QB gets pressure from the right side, moves to the left side of the pocket by the left hash marks, throws a lazer across the field to the far sidelines and the WR makes the catch. That should only happen in Vet level for a SS QB...


Rookie QBs always seem to roll out to the same side in a game. So I would say its more coincidence, than everything else. And a rookie QB hitting a wide open receiver isnt that rare...

Now that we pull single plays. Hurries seem to work perfectly: http://glb2.warriorgeneral.com/game/replay/98350/381302?player_id=54891
 
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Originally posted by Evil Sports Agent
Rookie QBs always seem to roll out to the same side in a game. So I would say its more coincidence, than everything else. And a rookie QB hitting a wide open receiver isnt that rare...

Now that we pull single plays. Hurries seem to work perfectly: http://glb2.warriorgeneral.com/game/replay/98350/381302?player_id=54891


Did you even see the play? It has nothing to do with the QB rolling left or hitting a wide open WR. It has to do with the QB being pressure, rolling the left and THROWING A LAZER ACROSS THE FIELD ABOUT 40 YARDS right into the hands of an open WR. That is the issue...no way in hell a rookie QB should be able to do that ever if he wasn't pressured.
 
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