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o The Boss x
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What was changed with HB subbing and energy?

My starting HB is getting way more carries and rushes than my backup.
 
o The Boss x
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And:

http://glb2.warriorgeneral.com/game/game/66212

If anyone wants to see what Middle Overload looks like against a good team - it results in a shutout - stopping both inside/outside runs, and the pass. So if that isn't overpowered I don't know what is.
 
Galithor
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Originally posted by o The Boss x
And:

http://glb2.warriorgeneral.com/game/game/66212

If anyone wants to see what Middle Overload looks like against a good team - it results in a shutout - stopping both inside/outside runs, and the pass. So if that isn't overpowered I don't know what is.


Challenge Accepted!




but your scrims are closed
Edited by Galithor on May 27, 2014 12:49:31
 
DeeVee8
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Originally posted by o The Boss x
What was changed with HB subbing and energy?

My starting HB is getting way more carries and rushes than my backup.


qft
 
DeeVee8
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I'm also seeing it in my two rQBs on the Drunks.
 
TxSteve
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That's 4 reports so far of a possible accidental change to sub settings
 
bhall43
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Originally posted by o The Boss x
And:

http://glb2.warriorgeneral.com/game/game/66212

If anyone wants to see what Middle Overload looks like against a good team - it results in a shutout - stopping both inside/outside runs, and the pass. So if that isn't overpowered I don't know what is.


uhhh

Originally posted by bhall43
lol ya MO not a good outside run stopper.

http://glb2.warriorgeneral.com/game/game/66210


 
Tigerbait0307
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I am seeing a lot of pulling blockers just running down the field not blocking anyone.
 
o The Boss x
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Originally posted by bhall43
Originally posted by o The Boss x

And:

http://glb2.warriorgeneral.com/game/game/66212

If anyone wants to see what Middle Overload looks like against a good team - it results in a shutout - stopping both inside/outside runs, and the pass. So if that isn't overpowered I don't know what is.


uhhh

Originally posted by bhall43

lol ya MO not a good outside run stopper.

http://glb2.warriorgeneral.com/game/game/66210




Yeah I watched it, trips is the only formation I'd not run middle overload against.
 
Time Trial
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Yeah, something is seriously messed up with the substitutions.

My C1 had 60 plays and my C2 had 2 plays.

Someone in Admin needs to get on the phone with the Code team and fix this right meow.
 
bhall43
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Originally posted by o The Boss x
Yeah I watched it, trips is the only formation I'd not run middle overload against.


Did you even watch your Salty game? The 2 Trips pitches were blown up by the TE getting rev caked and the rest of the pitches gained yards all but once.
 
Xavori
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Galithor,

My base defense sucks against pure passing teams. So ya, you wasted 50 flex since I was at doc's and didn't see incoming scrim.

So having more data, I'm really mixed on the blocking nerf. It obviously helps LL on defense since we have pretty good speed for a seasoned team. It'll really help Yorick on D because again, fast D. However, it's cut half of Yorick's runs out because even with a pure run block focused team, I'm not getting any push anymore.

As for QB Rollout, it looks pretty similar to before except that the GLTE barely scrapes his guy before blocking downfield and one of the backs picks that guy up. But success is still really high versus bad defenses and about 40% against good defenses which is where it was before.
 
Galithor
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Seeing the same thing on substitutions. Frequent subs seeing a small fraction of the total plays.
 
o The Boss x
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Originally posted by bhall43
Did you even watch your Salty game? The 2 Trips pitches were blown up by the TE getting rev caked and the rest of the pitches gained yards all but once.


Yup.

Was saying that more toward your game - and it's not like teams are going to run pitches all game... lol especially not now
Edited by o The Boss x on May 27, 2014 13:12:23
 
Galithor
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Originally posted by Xavori
Galithor,

My base defense sucks against pure passing teams. So ya, you wasted 50 flex since I was at doc's and didn't see incoming scrim.

So having more data, I'm really mixed on the blocking nerf. It obviously helps LL on defense since we have pretty good speed for a seasoned team. It'll really help Yorick on D because again, fast D. However, it's cut half of Yorick's runs out because even with a pure run block focused team, I'm not getting any push anymore.

As for QB Rollout, it looks pretty similar to before except that the GLTE barely scrapes his guy before blocking downfield and one of the backs picks that guy up. But success is still really high versus bad defenses and about 40% against good defenses which is where it was before.


bummer.
 
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