Originally posted by NiborRis
I'm pretty sure it impacts your ability to react to the ball, but when you're running with the WR with your back to the QB the difficulty of reacting to the throw or the ball in the air is REALLY high so your awareness doesn't seem to matter much.
I'm not seeing my zone defenders with their face to the ball react all that much differently or better. They're just sometimes out of position on coverage in the "right position" to get a jump interception attempt. They've got fairly common investment in coverage tech at this point I'd guess for rookie corners and safeties.
I get that it says "react to incoming passes" but that sentence continues with "or rush plays". I'm reading that sentence as it determines how quickly the player determines its a pass or run play, and the use of "passes" is just bad grammar. Since it seems like all defenders who aren't blitzing are defaulting to coverage first, it's only functional use is to determine it's a rushing play quickly, and avoid fake SAs.
Thus, in the Air Raid example Adderfist linked above, the only thing my zone coverage built defense gives up by running the M2M defenses is some rushing play reaction time and resistance to pass/route fakes.
I'm pretty sure it impacts your ability to react to the ball, but when you're running with the WR with your back to the QB the difficulty of reacting to the throw or the ball in the air is REALLY high so your awareness doesn't seem to matter much.
I'm not seeing my zone defenders with their face to the ball react all that much differently or better. They're just sometimes out of position on coverage in the "right position" to get a jump interception attempt. They've got fairly common investment in coverage tech at this point I'd guess for rookie corners and safeties.
I get that it says "react to incoming passes" but that sentence continues with "or rush plays". I'm reading that sentence as it determines how quickly the player determines its a pass or run play, and the use of "passes" is just bad grammar. Since it seems like all defenders who aren't blitzing are defaulting to coverage first, it's only functional use is to determine it's a rushing play quickly, and avoid fake SAs.
Thus, in the Air Raid example Adderfist linked above, the only thing my zone coverage built defense gives up by running the M2M defenses is some rushing play reaction time and resistance to pass/route fakes.
Edited by Galithor on Feb 27, 2014 11:26:04
Edited by Galithor on Feb 27, 2014 11:24:18





























