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Forum > Position Talk > CB Club > why is it most CBs I see these days have poor tackling?
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ANumber1Roy
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Yours http://goallineblitz.com/game/player.pl?player_id=2479834

Mine http://goallineblitz.com/game/player.pl?player_id=2476070

It's not even close stats wise or build.
Edited by ANumber1Roy on Mar 1, 2012 18:26:53
 
MileHighShoes
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Apparently 63% is close enough to 41% to be the EXACT same.

Now if only GLB would get around to not counting KL's as Rec. Allowed... it's making my CB look horrible until you realize he KLed more than half of the balls his receiver caught last season.

http://goallineblitz.com/game/player.pl?player_id=2298018
Edited by MileHighShoes on Mar 1, 2012 20:36:51
 
einar_90808
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Originally posted by MileHighShoes
Apparently 63% is close enough to 41% to be the EXACT same.

Now if only GLB would get around to not counting KL's as Rec. Allowed... it's making my CB look horrible until you realize he KLed more than half of the balls his receiver caught last season.

http://goallineblitz.com/game/player.pl?player_id=2298018


57 rec allowed/130 targeted= 43% completions... so that is 57% that he stopped... so where you are getting 41 I do not know... I only know that it proves that you do not know what you are talking about.
 
MileHighShoes
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Where are you getting those numbers from?
I was only counting his performance in the last season, hence

His CB
70 targets, 29 receptions allowed.
41.42857%

The first 5 seasons of data on targets/receptions allowed is generally irrelevant due to the way the passing game shakes out at those levels as compared to upper levels, most WR's at those levels have less than 70 catching, and measuring Targets/receptions allowed generally breeds information that is misrepresentative of a dot's actual pass coverage skills.

So when I measured data between the two dots I only counted the most recent season to be fair, as that would be most representative of the coverage abilities of the two dots.

Your CB
27 targets, 17 receptions allowed.
62.96296%

Am I being unfair? The first season is almost exclusively rush plays, and pass plays to TE's HB's, and FB's, most CB's aren't really challenged, and his point about total plays is also relevant, looking at a few games your dot played, he spent most of his time on ST's, and had a few snaps at CB, mostly CB3, a few times at CB2, but mainly just Special teams. While his dot takes nearly all of his snaps at CB's, with one or two snaps on ST's a game. And when he plays CB it's almost always CB1 or CB2.

I don't see how my comparison proves thatOriginally posted by "einar 90808"
you do not know what you are talking about.


But if you insist on comparing it in such a way I can't stop you, I can only explain why I compared it my way, and why I feel my method is more representative of a CB's effectiveness. And when you consider how many snaps his CB takes in a CB slot compared to your's you'll also notice your Receiver gets targeted nearly twice as much as his CB's receiver. Which is another method of identifying a CB's efficacy.

This thread is, and has been about effective CB building methods for success at the upper levels of the game. It is, and always has been, but you've been intent on making comparisons at the lower levels when the sim is largely unbalanced.

Also I noticed you made a point about how your dot had more tackles than Roy's CB, but you also failed to mention that a large portion of your tackles came on ST's... which as far as this discussion is concerned is largely irrelevant. As we are discussing building CB's and not STOP's.

 
gdoggcasey
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Well this was a fun read, and pretty informative for a lesser experienced dot builder such as myself. Thanks longhorn and MHS for your input, even if the OP didn't want to hear it, I learned from it.
 
podger1001
Doom Bros Inc.
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In the spirit of this forum thought I'd chime in. Einar and the others are both right. There is really no reason to keep arguing with Einar because on one level he is right. I've been in the game since S2 and building CBs exclusively since S4 so I have a bit of background on this. At its root, GLB is a big math equation. And the player life cycle basically breaks down into thirds: early, middle levels and late/plateau.

As the experienced builders here have stated, if you spread around your SP early (i.e. some in speed, some in agility and vision, maybe sprinkle a few in SAs), you will get a superior builds at lower levels. So yes, einar does build "superior" dots. Case closed. He wins the debate. The key addendum to that statement is "at early levels".

In the beginning of a player's mid life cycle, he'll still compete. At the middle of this third of the player's development there should be "no difference" between einar and say MHS or Longhorn. But by late 2nd stage of a player's career, you will find that MHS/LHF builds will then be superior. Einar just hasn't seen this yet because his dots are not far enough along yet. He'll get there. But to this point in his players' careers, he can still make a well formed debate as to how his players have performed versus other build strategies.

The problem einar is that when LHF/MHS sit down and create a player, the do so with the goal of sacrificing "superior" play and awards early knowing that they'll get those payoffs later in pro and WL. Anyone in GLB who says they have the exact answer for everything is wrong, because only Bort knows all the coding. So I encourage you einar to stick with your strategy and see how it plays out. But remember a few important things.

As you can see from this thread, there aren't a lot of WL owners/GMs/DCs saying things like "shhh you are giving away my secrets" or "hey your guy has a home on my WL team when he hits levels 79". Let's run with your theory that they are all wrong. OK. Fine. But you better be prepared to keep the team you own all the way through WL, because I highly doubt you'll find someone who will sign your guys. Second, based on my experience, I do not think your team built this way will sufficiently compete to get a chance to test your build strategy in WL.

So be proud of your dots performance to date, but understand the underlying math of the game tends to funnel things toward certain guidelines. The MHS/LHFs of the world have spent extensive hours in the minutia of the game and are trying to save you time running down a road we've all run down before. But if you want to see it for yourself, more power to you. The lord loves a volunteer. But understand that while you may have developed this build strategy/philosophy on your own/independently, you did not "discover" something new. Since the first days of ALGs and later the introduction of mutli-training, people have grappled with your philosophy and ultimately run the math and discovered while it led to certain short-term "over-performance" it was not a viable long-term strategy. In science we build on the collective knowledge base that precedes us. If you choose to reinvent the light bulb, by all means be our guest, but do so understanding that discovery is over a century old.




Edited by podger1001 on Mar 2, 2012 18:37:25
 
ANumber1Roy
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Originally posted by einar_90808
Originally posted by MileHighShoes

Apparently 63% is close enough to 41% to be the EXACT same.

Now if only GLB would get around to not counting KL's as Rec. Allowed... it's making my CB look horrible until you realize he KLed more than half of the balls his receiver caught last season.

http://goallineblitz.com/game/player.pl?player_id=2298018


57 rec allowed/130 targeted= 43% completions... so that is 57% that he stopped... so where you are getting 41 I do not know... I only know that it proves that you do not know what you are talking about.


To further add to MHS's arguement both our dots played in the same league and conference last season. It's one thing to spread out SP's over your build to get better numbers in the early seasons but even then my dot going extreme high 1st attribute build outperformed your guy that went spread out SP's in coverage the 1st 3 seasons.

 
ANumber1Roy
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Hopefully you figured out how to cap build correctly this time around. Seeing that your recent CB retired and you have made Wherehego version 3.0 maybe you understand what we meant on cap building and implemented it with multitraining this time around.
 
HighGuy
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It's the souuund of sciiiience!!
 
einar_90808
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Originally posted by ANumber1Roy
Hopefully you figured out how to cap build correctly this time around. Seeing that your recent CB retired and you have made Wherehego version 3.0 maybe you understand what we meant on cap building and implemented it with multitraining this time around.


I still do not think it is the best way to go for a ST CB, which is what he was. I can, and do build good CBs of other types. Heck I have three right now that are on their third seasons that are good.

http://goallineblitz.com/game/player.pl?player_id=2544132

Hjørne Tilbake (Lv. 35 CB)
Ht/Wt: 6'3", 170lbs

Attributes
Physical Attributes
Strength: 20
Speed: 114.72 (+26)
Agility: 71.72
Jumping: 55.72
Stamina: 33.36
Vision: 48.72
Confidence: 29.36

Football Skills
Blocking: 8
Catching: 44.36
Tackling: 19.36
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Shutdown Corner Abilities
Swat Ball: 2
Sticky Hands: 2
Superior Vision: 2
Smooth Operator: 2
Shutdown Coverage: 2

Speedster Abilities
First Step: 1
Change Direction: 1
Return Specialist: 0
Blitz: 0
Closing Speed: 0

Additional Abilities
Wrap Up Tackle: 0
Veteran Abilities
Ball Hawk: 1
Third Down Stopper: 10

Current Bonuses/Penalties
Intercept chance: +3%


http://goallineblitz.com/game/player.pl?player_id=2545496

Wilson Henley (Lv. 32 CB)
Ht/Wt: 6'3", 170lbs

Attributes
Physical Attributes
Strength: 21
Speed: 108.88 (+20)
Agility: 65.88
Jumping: 29.88
Stamina: 33.94
Vision: 48.88
Confidence: 21.94

Football Skills
Blocking: 8
Catching: 48.94
Tackling: 41.94
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Shutdown Corner Abilities
Swat Ball: 1
Sticky Hands: 1
Superior Vision: 1
Smooth Operator: 1
Shutdown Coverage: 1

Speedster Abilities
First Step: 2
Change Direction: 1
Return Specialist: 0
Blitz: 0
Closing Speed: 0

Additional Abilities
Wrap Up Tackle: 0
Veteran Abilities
Third Down Stopper: 6


and


Sterk Hjørnet (Lv. 30 CB)
Ht/Wt: 6'3", 210lbs

Attributes
Physical Attributes
Strength: 50.32
Speed: 105.32 (+16)
Agility: 49.66
Jumping: 31.66
Stamina: 33.66
Vision: 49.32
Confidence: 21.66

Football Skills
Blocking: 8
Catching: 15
Tackling: 49.32
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Shutdown Corner Abilities
Swat Ball: 2
Sticky Hands: 1
Superior Vision: 1
Smooth Operator: 1
Shutdown Coverage: 1

Additional Abilities
Veteran Abilities
Third Down Stopper: 5

Since all three were built for speed in either starting or slot CB roles, all have decent speed (taken to the 9 to 1 cap early). Hjørne Tilbake is the only one with Tackling below 20 (and has missed 15 tackles in 417 plays)... Wilson Henley and Sterk Hjørnet both have tackling above 40 (Wilson has missed 6 in 439 plays, Sterk has missed 2 in 417 plays). And all have been around as long as this thread (created on season 24 day 41... before the start of this thread... so I built them my way from the start. And all are as good as any player most of you guys have made at the same stage in his career.
 
Sellars
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Nice to see 2 of them have wasted points or training on catching which does nothing
 
rivergato
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Im building my CBs through OP's methods and they kick ass...
 
ANumber1Roy
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Originally posted by Sellars
Nice to see 2 of them have wasted points or training on catching which does nothing


some people will laugh at this but I may just try working catching on all my secondary players on my All Pro team just to see how that works. It's not like my nonboosting team is gonna do much anyway. No way am I wasting flex with that experiment though.

 
ANumber1Roy
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Originally posted by Sellars
Nice to see 2 of them have wasted points or training on catching which does nothing


You gotta admit it's a big improvement from the OP.
 
rivergato
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Originally posted by Sellars
Nice to see 2 of them have wasted points or training on catching which does nothing


Feb 15, 2012
- Catching attribute now more important in INT catch chance
 
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