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jtserb
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Originally posted by Dpride59
You stopped ocing alpine mid season and took over Indy right? lol


and yes I was the OC when you kicked our ass.
 
Bladnach
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Originally posted by ufshowboat
Hehehe


 
Veg
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0
 
tjsexkitten82
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Originally posted by chronoaug
Yea, it's kinda messed up because it's just a coin toss. You plan for blitzes by holding back the TE and HB for the upcoming game against a team like saigon and they instead just drop 8 into coverage, then you're going to have 3 WRs against all the coverage so it's gonna be impossible. But if a team just drops tons of coverage for a few games in a row and then decides to go heavy with the blitzes the offense is gonna be screwed. Pretty much what happened in the title game. Alpine had reduced receiving options because of holding back for blitzes (that hhwc ran a bunch in the ccg) and then they didn't blitz at all making it 3WRs vs 8 DBs.

Really should be a way for the AIs to adjust better. I knew the blitzes worked well i nthe past but i've never seen a team get 30sacks like saigon did proving it could happen every other play. I thought the blocking was still a bit better than that.


funny that you bitch about how unfair it was when it's all your fault it worked. Maybe you should try the middle ground between "zomg let's keep the te fb and hb in blocking every play" and "omg let's send everyone out receiving every play."
 
Dpride59
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Originally posted by tjking82
funny that you bitch about how unfair it was when it's all your fault it worked. Maybe you should try the middle ground between "zomg let's keep the te fb and hb in blocking every play" and "omg let's send everyone out receiving every play."


BRING IT ON SUCAK
 
Homage
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This thread confuses me greatly.
 
Bladnach
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Originally posted by tjking82

funny that you bitch about how unfair it was when it's all your fault it worked. Maybe you should try the middle ground between "zomg let's keep the te fb and hb in blocking every play" and "omg let's send everyone out receiving every play."


Hmm... I'm more just talking about some of the areas GLB could improve. Not every sentence needs to begin with zomg. Most of this thread has become just discussing shortcomings and ideas. I think most here know that this is the sim we have been given this season and any discussion is mostly wishful thinking as most things fall on deaf ears and we're generally at the mercy of bort's own opinions. I heard there is trolling to be done elsewhere if you're bored
Edited by chronoaug on Sep 20, 2010 19:58:56
 
whatje
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Originally posted by 5STAR
designate hot route tab

if blitz throw to WRX

could add that to progressions fairly easy I would think

QB has a pre-snap read...if he passes vision check he throws to WRX. If he fails he gets gobbled up


actually a decent idea.



Originally posted by chronoaug
Yea, it's kinda messed up because it's just a coin toss. You plan for blitzes by holding back the TE and HB for the upcoming game against a team like saigon and they instead just drop 8 into coverage, then you're going to have 3 WRs against all the coverage so it's gonna be impossible. But if a team just drops tons of coverage for a few games in a row and then decides to go heavy with the blitzes the offense is gonna be screwed. Pretty much what happened in the title game. Alpine had reduced receiving options because of holding back for blitzes (that hhwc ran a bunch in the ccg) and then they didn't blitz at all making it 3WRs vs 8 DBs.

Really should be a way for the AIs to adjust better. I knew the blitzes worked well i nthe past but i've never seen a team get 30sacks like saigon did proving it could happen every other play. I thought the blocking was still a bit better than that.


couldn't you just put in both packages and use auto adjust? one to stop the blitz, the other to not stop the blitz? it's definitely not fool proof, but the defense has the same issue.
 
Bladnach
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Originally posted by whatje
couldn't you just put in both packages and use auto adjust? one to stop the blitz, the other to not stop the blitz? it's definitely not fool proof, but the defense has the same issue.


Yea, i think that's at the root of what people are discussing. improvement on what is seemingly already there in terms of auto-adjust and audibles. but i dunno. i don't see a ton changing. the only thing i can think of is changes for s19 where it swings the other way and then maybe after that back the other. It does seem that every swing in the opposite direction we slowly get towards the middle or at least i'd like to think that
 
SunshineMan89
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Originally posted by whatje
couldn't you just put in both packages and use auto adjust? one to stop the blitz, the other to not stop the blitz? it's definitely not fool proof, but the defense has the same issue.


What I tried to do last year in the Monowi-Alpine playoff game. XD
 
whatje
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Originally posted by chronoaug
Yea, i think that's at the root of what people are discussing. improvement on what is seemingly already there in terms of auto-adjust and audibles. but i dunno. i don't see a ton changing. the only thing i can think of is changes for s19 where it swings the other way and then maybe after that back the other. It does seem that every swing in the opposite direction we slowly get towards the middle or at least i'd like to think that


i'm just not convinced that we're actually approaching a better sim. it just seems to have different flaws.

i don't know, i mean all these things seem to be slight problems to me, but we're still in a sim where offense is much stronger than defense (generally).

i worry a bit that if they were to ever implement a scenario where you could tag everything and tailor everything to personnel, that it would just turn into a guessing game of 'are they gonna use their rec HB as an actual receiver'
 
zero
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Originally posted by tjking82
Originally posted by chronoaug

Yea, it's kinda messed up because it's just a coin toss. You plan for blitzes by holding back the TE and HB for the upcoming game against a team like saigon and they instead just drop 8 into coverage, then you're going to have 3 WRs against all the coverage so it's gonna be impossible. But if a team just drops tons of coverage for a few games in a row and then decides to go heavy with the blitzes the offense is gonna be screwed. Pretty much what happened in the title game. Alpine had reduced receiving options because of holding back for blitzes (that hhwc ran a bunch in the ccg) and then they didn't blitz at all making it 3WRs vs 8 DBs.

Really should be a way for the AIs to adjust better. I knew the blitzes worked well i nthe past but i've never seen a team get 30sacks like saigon did proving it could happen every other play. I thought the blocking was still a bit better than that.


funny that you bitch about how unfair it was when it's all your fault it worked. Maybe you should try the middle ground between "zomg let's keep the te fb and hb in blocking every play" and "omg let's send everyone out receiving every play."


you thought he was bitching?
 
tjsexkitten82
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Originally posted by zero
you thought he was bitching?


He said it's a coin toss but it's not. It's only a coin toss if you go to extremes. If you use reasonable strategy, like holding guys into block sometimes, but not always, you won't be totally at the mercy of changing defenses. If you decide to go to extremes, you've chosen the coin flip outcome and shouldn't be surprised when you get outmaneuvered by clever DCs.

So maybe bitching isn't the right word. Maybe it's something else, like refusing to recognize that you failed to take simple measures to beat your opponent.

But then in the NFL OCs either send wrs every play in a game, or hold everybody in every play in a game, right? That's clever OCing, right?
 
datongw
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There is really a much easier solution to solve this "exploit" blitz:

LOT cracks down on the blitzing LB, let the DE go from the outside, HB picks up the DE.

It's really the logical way to block against this blitz. The fact that the LOT goes out to get the DE every time and leaves a gaping hole for the LB to get to the QB is really retarded.

Can a mod suggest this to Bort and put in a fix for this? Pass blocking should start from inside out, forcing guys to go around rather than take the shortest route to the QB each time.
 
datongw
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Originally posted by tjking82
He said it's a coin toss but it's not. It's only a coin toss if you go to extremes. If you use reasonable strategy, like holding guys into block sometimes, but not always, you won't be totally at the mercy of changing defenses. If you decide to go to extremes, you've chosen the coin flip outcome and shouldn't be surprised when you get outmaneuvered by clever DCs.

So maybe bitching isn't the right word. Maybe it's something else, like refusing to recognize that you failed to take simple measures to beat your opponent.

But then in the NFL OCs either send wrs every play in a game, or hold everybody in every play in a game, right? That's clever OCing, right?


So I set it at 50/50, and leave it for randomness and hope I get lucky? Not really a good option either.
 
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